diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index b16c15b2..8f70b6c9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2056,6 +2056,14 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compile return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, 1, (uint32_t *)&value); } +static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler, + float value, unsigned int component_count) +{ + const float values[] = {value, value, value, value}; + return vkd3d_dxbc_compiler_get_constant(compiler, + VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)values); +} + static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size, const struct vkd3d_shader_register *reg) { @@ -3774,7 +3782,7 @@ static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler, src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); val_id = vkd3d_spirv_build_op_fdiv(builder, type_id, - vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), src_id); + vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); }