libs/vkd3d: Implement d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart().

This commit is contained in:
Józef Kucia 2017-07-17 16:25:29 +02:00
parent 091ac41f79
commit 733775fbad

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@ -1266,7 +1266,11 @@ static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_Get
static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor)
{
FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
descriptor->ptr = (UINT64)(intptr_t)heap->descriptors;
return descriptor;
}