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fd1beedc07becc7e5e49b64273f7bde7f9a8b2a0
vkd3d/tests/hlsl/writemask-assignop-2.shader_test

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tests: Add some tests for fused assignment operations with writemasks. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 19:42:50 -06:00
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(2, 2, 2, 2);
ret.yxz.yx += float2(0.1, 0.2);
ret.w.x -= 0.3;
ret.wzyx.zyx.yx.x *= 0.4;
return ret;
}
[test]
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-11-22 15:45:54 +08:00
draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (2.1, 2.2, 0.8, 1.7)
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