Logo
Explore Help
Sign In
wine/vkd3d
0
0
Fork 0
You've already forked vkd3d
mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-04-13 05:43:18 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
68d7470fc22b738e60e980bfff0fcf0525b6c1d5
vkd3d/tests/hlsl/writemask-assignop-2.shader_test

14 lines
251 B
Plaintext
Raw Normal View History

tests: Add some tests for fused assignment operations with writemasks. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 19:42:50 -06:00
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(2, 2, 2, 2);
ret.yxz.yx += float2(0.1, 0.2);
ret.w.x -= 0.3;
ret.wzyx.zyx.yx.x *= 0.4;
return ret;
}
[test]
tests/shader_runner: Introduce a Metal shader runner.
2024-10-21 22:23:27 +08:00
todo(msl) draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (2.1, 2.2, 0.8, 1.7)
Reference in New Issue Copy Permalink
Powered by Gitea Page: 245ms Template: 6ms
English
English
Licenses API