2023-10-16 03:52:55 -07:00
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[require]
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shader model >= 4.0
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2022-06-08 16:18:40 -07:00
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[pixel shader]
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float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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2022-06-08 16:18:40 -07:00
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[pixel shader]
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row_major float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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2022-06-08 16:18:40 -07:00
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2024-01-24 11:11:17 -08:00
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[rtv 0]
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2024-08-01 18:03:46 -07:00
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format r32-float
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2024-01-24 11:11:17 -08:00
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size (2d, 640, 480)
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2022-06-08 16:18:40 -07:00
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2024-01-24 11:11:17 -08:00
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[rtv 1]
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2024-08-01 18:03:46 -07:00
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format r32-float
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2024-01-24 11:11:17 -08:00
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size (2d, 640, 480)
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2022-06-08 16:18:40 -07:00
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2024-01-24 11:11:17 -08:00
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[rtv 2]
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2024-08-01 18:03:46 -07:00
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format r32-float
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2024-01-24 11:11:17 -08:00
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size (2d, 640, 480)
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2022-06-08 16:18:40 -07:00
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2024-01-24 11:11:17 -08:00
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[rtv 3]
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2024-08-01 18:03:46 -07:00
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format r32-float
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2024-01-24 11:11:17 -08:00
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size (2d, 640, 480)
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2022-06-08 16:18:40 -07:00
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-06-08 16:18:40 -07:00
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row_major float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(sm>=6 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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2022-06-08 16:18:40 -07:00
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-06-08 16:18:40 -07:00
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float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(sm>=6 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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2022-06-08 16:18:40 -07:00
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2023-04-12 12:59:06 -07:00
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[pixel shader fail]
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2022-06-08 16:18:40 -07:00
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-06-08 16:18:40 -07:00
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(sm>=6 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (5.0)
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probe rtv 3 (0,0) r (6.0)
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2022-06-08 16:18:40 -07:00
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2024-01-24 11:11:17 -08:00
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[rtv 0]
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2024-08-01 18:03:46 -07:00
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format r32g32b32a32-float
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2024-01-24 11:11:17 -08:00
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size (2d, 640, 480)
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2022-06-08 16:18:40 -07:00
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-06-08 16:18:40 -07:00
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float4(1.0, 2.0, 3.0, 4.0);
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y = float2(5.0, 6.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(sm>=6 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
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probe rtv 1 (0,0) r (5.0)
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probe rtv 2 (0,0) r (6.0)
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