vkd3d/tests/hlsl-static-initializer.shader_test

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[pixel shader]
float myfunc()
{
return 0.6;
}
static float a = myfunc() + 0.2;
static float b;
static const float c;
float4 main() : sv_target
{
return float4(a, b, c, 0);
}
[test]
todo draw quad
probe all rgba (0.8, 0.0, 0.0, 0.0)