vkd3d/tests/hlsl/hull-shader-attributes.shader_test

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2024-08-23 13:23:53 -07:00
[require]
shader model >= 5.0
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
%% Test missing attributes.
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
//[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
% outputcontrolpoints defaults to 0 for SM >= 6.
[hull shader fail(sm<6) todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
//[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
//[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
//[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
//[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
%% Test valid combinations of the domain and outputtopology attributes.
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("line")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_ccw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("tri")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("tri")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("line")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("tri")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("tri")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_ccw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("quad")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("quad")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("line")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("quad")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_cw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[4] : SV_TessFactor;
float inside[2] : SV_InsideTessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("quad")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("triangle_ccw")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
%% Test the valid range for outputcontrolpoints ([0, 32]).
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(0)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(32)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail]
2024-08-23 13:23:53 -07:00
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(33)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
% patchconstantfunc can't point to the main function.
[hull shader notimpl(sm<6) fail(sm>=6) todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("main")]
float4 main() : POSITION
{
return 0;
}