[require] shader model >= 5.0 [hull shader] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } %% Test missing attributes. [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } //[domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } % outputcontrolpoints defaults to 0 for SM >= 6. [hull shader fail(sm<6) todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] //[outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] //[partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] //[outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] //[patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } %% Test valid combinations of the domain and outputtopology attributes. [hull shader] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("line")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_ccw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("line")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_ccw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("quad")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail todo] struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("quad")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("line")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("quad")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("quad")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_ccw")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } %% Test the valid range for outputcontrolpoints ([0, 32]). [hull shader] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(0)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(32)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } [hull shader fail] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(33)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("patch_constant")] float4 main() : POSITION { return 0; } % patchconstantfunc can't point to the main function. [hull shader notimpl(sm<6) fail(sm>=6) todo] struct patch_constant_data { float edges[2] : SV_TessFactor; }; patch_constant_data patch_constant() { return (patch_constant_data)0; } [domain("isoline")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("point")] [patchconstantfunc("main")] float4 main() : POSITION { return 0; }