2024-10-03 10:35:11 -07:00
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[require]
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shader model < 4.0
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[input layout]
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0 r32g32-float position
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0 r32-float psize
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[vb 0]
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-0.5 0 20
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0.5 0 40
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[vertex shader]
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void main(inout float4 pos : position, inout float size : psize)
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{
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}
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[pixel shader]
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float4 main() : color
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{
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return float4(0, 1, 0, 1);
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}
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[test]
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2024-10-03 15:55:33 -07:00
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clear rtv 0 0 0 0 0
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2024-10-03 10:35:11 -07:00
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draw point list 2
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probe (149, 240) rgba (0, 0, 0, 0)
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2024-10-03 11:10:10 -07:00
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probe (151, 240) rgba (0, 1, 0, 1)
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probe (169, 240) rgba (0, 1, 0, 1)
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2024-10-03 10:35:11 -07:00
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probe (171, 240) rgba (0, 0, 0, 0)
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probe (459, 240) rgba (0, 0, 0, 0)
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2024-10-03 11:10:10 -07:00
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probe (461, 240) rgba (0, 1, 0, 1)
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probe (499, 240) rgba (0, 1, 0, 1)
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2024-10-03 10:35:11 -07:00
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probe (501, 240) rgba (0, 0, 0, 0)
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2024-10-03 15:55:33 -07:00
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[require]
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shader model < 4.0
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point-size
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[test]
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clear rtv 0 0 0 0 0
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point-size 1.0 24.0 36.0
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draw point list 2
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probe (147, 240) rgba (0, 0, 0, 0)
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probe (149, 240) rgba (0, 1, 0, 1)
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probe (171, 240) rgba (0, 1, 0, 1)
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probe (173, 240) rgba (0, 0, 0, 0)
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probe (461, 240) rgba (0, 0, 0, 0)
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probe (463, 240) rgba (0, 1, 0, 1)
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probe (497, 240) rgba (0, 1, 0, 1)
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probe (499, 240) rgba (0, 0, 0, 0)
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