mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
35 lines
612 B
Plaintext
35 lines
612 B
Plaintext
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[require]
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shader model < 4.0
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[input layout]
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0 r32g32-float position
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0 r32-float psize
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[vb 0]
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-0.5 0 20
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0.5 0 40
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[vertex shader]
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void main(inout float4 pos : position, inout float size : psize)
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{
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}
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[pixel shader]
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float4 main() : color
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{
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return float4(0, 1, 0, 1);
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}
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[test]
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draw point list 2
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probe (149, 240) rgba (0, 0, 0, 0)
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todo probe (151, 240) rgba (0, 1, 0, 1)
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todo probe (169, 240) rgba (0, 1, 0, 1)
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probe (171, 240) rgba (0, 0, 0, 0)
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probe (459, 240) rgba (0, 0, 0, 0)
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todo probe (461, 240) rgba (0, 1, 0, 1)
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todo probe (499, 240) rgba (0, 1, 0, 1)
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probe (501, 240) rgba (0, 0, 0, 0)
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