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											2022-06-24 09:41:25 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return ldexp(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 4.0 5.0 | 
					
						
							|  |  |  | uniform 4 float4 0.0 -10.0 10.0 100.0 | 
					
						
							| 
									
										
										
										
											2023-11-27 13:29:14 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2023-09-18 09:10:15 +02:00
										 |  |  | probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2 | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:25 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [require] | 
					
						
							|  |  |  | shader model >= 4.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform int4 x; | 
					
						
							|  |  |  | uniform int4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return ldexp(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 int4 2 3 4 5 | 
					
						
							|  |  |  | uniform 4 int4 0 -10 10 100 | 
					
						
							| 
									
										
										
										
											2023-11-27 13:29:14 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2023-09-18 09:10:15 +02:00
										 |  |  | probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2 | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 19:05:52 -03:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x3 a = {1, 2, 3, 4, 5, 6}; | 
					
						
							|  |  |  |     float3x2 b = {6, 5, 4, 3, 2, 1}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     float2x2 r = ldexp(a, b); | 
					
						
							|  |  |  |     return float4(r); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-11-07 19:05:52 -03:00
										 |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (64.0, 64.0, 64.0, 40.0) | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-07 19:05:52 -03:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 a = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     float1 b = {2}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ldexp(a, b); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } |