vkd3d/tests/hlsl/effect-technique-fx_4.shader_test

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[require]
shader model >= 4.0
shader model < 6.0
[pixel shader fail]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 fxgroup = {0, 0, 0, 0};
return fxgroup;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
return teChnique10;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[pixel shader]
float4 main() : sv_target
{
float4 fxGroup = {0, 0, 0, 0};
return fxGroup;
}
[effect]
technique
{
}
technique10
{
}
% Effects without techniques are allowed for fx_4_0+
[effect]
float4 f;
% fx_2_0 keyword is allowed with fx_4_0+ profiles
[effect]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
float4 technique;
[effect fail]
float4 technIque;
[effect fail]
float4 technique10;
[effect fail]
float4 technique11;
[effect]
float4 technIque10;
[effect]
float4 technIque11;
% Regular shaders with technique blocks
[vertex shader]
float4 main() : sv_position
{
return 0;
}
technique
{
}
technique10
{
}
technique11
{
}
fxgroup group
{
technique10 {}
}
[pixel shader]
float4 main() : sv_target
{
return 0;
}
tEchnique
{
}
technique10
{
}
technique11
{
}
fxgroup group
{
technique10 {}
}