2023-06-07 09:21:59 -07:00
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[require]
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shader model >= 4.0
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2024-01-24 11:11:17 -08:00
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[srv 0]
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size (2d, 2, 3)
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2023-06-07 09:21:59 -07:00
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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2023-06-07 11:34:59 -07:00
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[pixel shader]
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2023-06-07 09:21:59 -07:00
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Texture2D t : register(t0);
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float4 main() : sv_target
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{
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uint u1, u2;
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float f1, f2;
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float4 ret;
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t.GetDimensions(u1, u2);
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t.GetDimensions(f1, f2);
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ret.x = u1;
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ret.y = f2;
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t.GetDimensions(u1, f2);
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ret.z = u1;
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t.GetDimensions(f1, u2);
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ret.w = u2;
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return ret;
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
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2023-06-07 09:21:59 -07:00
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2024-01-24 11:11:17 -08:00
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[srv 1]
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size (2d, 2, 2)
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2023-06-07 09:21:59 -07:00
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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2023-06-07 11:34:59 -07:00
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[pixel shader]
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2023-06-07 09:21:59 -07:00
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Texture2D t : register(t1);
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float4 main() : sv_target
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{
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float4 ret;
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t.GetDimensions(ret.x, ret.y);
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t.GetDimensions(1, ret.z, ret.z, ret.w);
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return ret;
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 2.0, 1.0, 2.0)
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