vkd3d/tests/hlsl/normalize.shader_test

81 lines
1.2 KiB
Plaintext
Raw Normal View History

2022-09-28 04:59:49 -07:00
[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(sm>=6) draw quad
probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
2022-09-28 04:59:49 -07:00
[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo(sm>=6) draw quad
2022-09-28 04:59:49 -07:00
probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0, 0.0);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm>=6) draw quad
2022-09-28 04:59:49 -07:00
probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
2022-09-28 04:59:49 -07:00
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
2022-09-28 04:59:49 -07:00
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}