2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader fail(sm<6)]
|
2021-03-04 15:33:26 -08:00
|
|
|
uniform float4 color[2][3];
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return color[2][1];
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float color[2][3];
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return float4(color[1][0], color[0][0], color[1][2], color[0][2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.1 0.0 0.0 0.0
|
|
|
|
uniform 4 float4 0.2 0.0 0.0 0.0
|
|
|
|
uniform 8 float4 0.3 0.0 0.0 0.0
|
|
|
|
uniform 12 float4 0.4 0.0 0.0 0.0
|
|
|
|
uniform 16 float4 0.5 0.0 0.0 0.0
|
|
|
|
uniform 20 float4 0.6 0.0 0.0 0.0
|
2023-10-10 21:33:27 -07:00
|
|
|
draw quad
|
2021-03-04 15:33:26 -08:00
|
|
|
probe all rgba (0.4, 0.1, 0.6, 0.3)
|