vkd3d/include/private/vkd3d_test.h

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_TEST_H
#define __VKD3D_TEST_H
#include "vkd3d_common.h"
#include <assert.h>
#include <inttypes.h>
#include <stdarg.h>
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#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void vkd3d_test_main(int argc, char **argv);
static const char *vkd3d_test_name;
static const char *vkd3d_test_platform = "other";
static void vkd3d_test_start_todo(bool is_todo);
static int vkd3d_test_loop_todo(void);
static void vkd3d_test_end_todo(void);
#define START_TEST(name) \
static const char *vkd3d_test_name = #name; \
static void vkd3d_test_main(int argc, char **argv)
/*
* Use assert_that() for conditions that should always be true.
* todo_if() and bug_if() do not influence assert_that().
*/
#define assert_that assert_that_(__LINE__)
#define ok ok_(__LINE__)
#define skip skip_(__LINE__)
#define trace trace_(__LINE__)
#define assert_that_(line) \
do { \
unsigned int vkd3d_line = line; \
VKD3D_TEST_ASSERT_THAT
#define VKD3D_TEST_ASSERT_THAT(args...) \
vkd3d_test_assert_that(vkd3d_line, args); } while (0)
#define ok_(line) \
do { \
unsigned int vkd3d_line = line; \
VKD3D_TEST_OK
#define VKD3D_TEST_OK(args...) \
vkd3d_test_ok(vkd3d_line, args); } while (0)
#define todo_(line) \
do { \
unsigned int vkd3d_line = line; \
VKD3D_TEST_TODO
#define VKD3D_TEST_TODO(args...) \
vkd3d_test_todo(vkd3d_line, args); } while (0)
#define skip_(line) \
do { \
unsigned int vkd3d_line = line; \
VKD3D_TEST_SKIP
#define VKD3D_TEST_SKIP(args...) \
vkd3d_test_skip(vkd3d_line, args); } while (0)
#define trace_(line) \
do { \
unsigned int vkd3d_line = line; \
VKD3D_TEST_TRACE
#define VKD3D_TEST_TRACE(args...) \
vkd3d_test_trace(vkd3d_line, args); } while (0)
#define todo_if(is_todo) \
for (vkd3d_test_start_todo(is_todo); vkd3d_test_loop_todo(); vkd3d_test_end_todo())
#define bug_if(is_bug) \
for (vkd3d_test_start_bug(is_bug); vkd3d_test_loop_bug(); vkd3d_test_end_bug())
#define todo todo_if(true)
static struct
{
LONG success_count;
LONG failure_count;
LONG skip_count;
LONG todo_count;
LONG todo_success_count;
LONG bug_count;
unsigned int debug_level;
unsigned int todo_level;
bool todo_do_loop;
unsigned int bug_level;
bool bug_do_loop;
bool bug_enabled;
const char *test_name_filter;
char context[1024];
} vkd3d_test_state;
static bool
vkd3d_test_platform_is_windows(void)
{
return !strcmp(vkd3d_test_platform, "windows");
}
static inline bool
broken(bool condition)
{
return condition && vkd3d_test_platform_is_windows();
}
static void
vkd3d_test_check_assert_that(unsigned int line, bool result, const char *fmt, va_list args)
{
if (result)
{
InterlockedIncrement(&vkd3d_test_state.success_count);
if (vkd3d_test_state.debug_level > 1)
printf("%s:%d%s: Test succeeded.\n", vkd3d_test_name, line, vkd3d_test_state.context);
}
else
{
InterlockedIncrement(&vkd3d_test_state.failure_count);
printf("%s:%d%s: Test failed: ", vkd3d_test_name, line, vkd3d_test_state.context);
vprintf(fmt, args);
}
}
static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
vkd3d_test_assert_that(unsigned int line, bool result, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_test_check_assert_that(line, result, fmt, args);
va_end(args);
}
static void
vkd3d_test_check_ok(unsigned int line, bool result, const char *fmt, va_list args)
{
bool is_todo = vkd3d_test_state.todo_level && !vkd3d_test_platform_is_windows();
bool is_bug = vkd3d_test_state.bug_level && !vkd3d_test_platform_is_windows();
if (is_bug && vkd3d_test_state.bug_enabled)
{
InterlockedIncrement(&vkd3d_test_state.bug_count);
if (is_todo)
result = !result;
if (result)
printf("%s:%d%s: Fixed bug: ", vkd3d_test_name, line, vkd3d_test_state.context);
else
printf("%s:%d%s: Bug: ", vkd3d_test_name, line, vkd3d_test_state.context);
vprintf(fmt, args);
}
else if (is_todo)
{
if (result)
{
InterlockedIncrement(&vkd3d_test_state.todo_success_count);
printf("%s:%d%s: Todo succeeded: ", vkd3d_test_name, line, vkd3d_test_state.context);
}
else
{
InterlockedIncrement(&vkd3d_test_state.todo_count);
printf("%s:%d%s: Todo: ", vkd3d_test_name, line, vkd3d_test_state.context);
}
vprintf(fmt, args);
}
else
{
vkd3d_test_check_assert_that(line, result, fmt, args);
}
}
static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
vkd3d_test_ok(unsigned int line, bool result, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_test_check_ok(line, result, fmt, args);
va_end(args);
}
static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
vkd3d_test_skip(unsigned int line, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
printf("%s:%d%s: Test skipped: ", vkd3d_test_name, line, vkd3d_test_state.context);
vprintf(fmt, args);
va_end(args);
InterlockedIncrement(&vkd3d_test_state.skip_count);
}
static void VKD3D_PRINTF_FUNC(2, 3) VKD3D_UNUSED
vkd3d_test_trace(unsigned int line, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
printf("%s:%d%s: ", vkd3d_test_name, line, vkd3d_test_state.context);
vprintf(fmt, args);
va_end(args);
}
static void VKD3D_PRINTF_FUNC(1, 2) VKD3D_UNUSED
vkd3d_test_debug(const char *fmt, ...)
{
char buffer[512];
va_list args;
int size;
size = snprintf(buffer, sizeof(buffer), "%s: ", vkd3d_test_name);
if (0 < size && size < sizeof(buffer))
{
va_start(args, fmt);
vsnprintf(buffer + size, sizeof(buffer) - size, fmt, args);
va_end(args);
}
buffer[sizeof(buffer) - 1] = '\0';
#ifdef _WIN32
OutputDebugStringA(buffer);
#endif
if (vkd3d_test_state.debug_level > 0)
printf("%s\n", buffer);
}
int main(int argc, char **argv)
{
const char *test_filter = getenv("VKD3D_TEST_FILTER");
const char *debug_level = getenv("VKD3D_TEST_DEBUG");
char *test_platform = getenv("VKD3D_TEST_PLATFORM");
const char *bug = getenv("VKD3D_TEST_BUG");
memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
vkd3d_test_state.debug_level = debug_level ? atoi(debug_level) : 0;
vkd3d_test_state.bug_enabled = bug ? atoi(bug) : true;
vkd3d_test_state.test_name_filter = test_filter;
if (test_platform)
{
test_platform = strdup(test_platform);
vkd3d_test_platform = test_platform;
}
if (vkd3d_test_state.debug_level > 1)
printf("Test platform: '%s'.\n", vkd3d_test_platform);
vkd3d_test_main(argc, argv);
printf("%s: %lu tests executed (%lu failures, %lu skipped, %lu todo, %lu bugs).\n",
vkd3d_test_name,
(unsigned long)(vkd3d_test_state.success_count
+ vkd3d_test_state.failure_count + vkd3d_test_state.todo_count
+ vkd3d_test_state.todo_success_count),
(unsigned long)(vkd3d_test_state.failure_count
+ vkd3d_test_state.todo_success_count),
(unsigned long)vkd3d_test_state.skip_count,
(unsigned long)vkd3d_test_state.todo_count,
(unsigned long)vkd3d_test_state.bug_count);
if (test_platform)
free(test_platform);
return vkd3d_test_state.failure_count || vkd3d_test_state.todo_success_count;
}
#ifdef _WIN32
static char *vkd3d_test_strdupWtoA(WCHAR *str)
{
char *out;
int len;
if (!(len = WideCharToMultiByte(CP_ACP, 0, str, -1, NULL, 0, NULL, NULL)))
return NULL;
if (!(out = malloc(len)))
return NULL;
WideCharToMultiByte(CP_ACP, 0, str, -1, out, len, NULL, NULL);
return out;
}
static bool running_under_wine(void)
{
HMODULE module = GetModuleHandleA("ntdll.dll");
return module && GetProcAddress(module, "wine_server_call");
}
int wmain(int argc, WCHAR **wargv)
{
char **argv;
int i, ret;
argv = malloc(argc * sizeof(*argv));
assert(argv);
for (i = 0; i < argc; ++i)
{
if (!(argv[i] = vkd3d_test_strdupWtoA(wargv[i])))
break;
}
assert(i == argc);
vkd3d_test_platform = running_under_wine() ? "wine" : "windows";
ret = main(argc, argv);
for (i = 0; i < argc; ++i)
free(argv[i]);
free(argv);
return ret;
}
#endif /* _WIN32 */
typedef void (*vkd3d_test_pfn)(void);
static inline void vkd3d_run_test(const char *name, vkd3d_test_pfn test_pfn)
{
if (vkd3d_test_state.test_name_filter && !strstr(name, vkd3d_test_state.test_name_filter))
return;
vkd3d_test_debug("%s", name);
test_pfn();
}
static inline void vkd3d_test_start_todo(bool is_todo)
{
vkd3d_test_state.todo_level = (vkd3d_test_state.todo_level << 1) | is_todo;
vkd3d_test_state.todo_do_loop = true;
}
static inline int vkd3d_test_loop_todo(void)
{
bool do_loop = vkd3d_test_state.todo_do_loop;
vkd3d_test_state.todo_do_loop = false;
return do_loop;
}
static inline void vkd3d_test_end_todo(void)
{
vkd3d_test_state.todo_level >>= 1;
}
static inline void vkd3d_test_start_bug(bool is_bug)
{
vkd3d_test_state.bug_level = (vkd3d_test_state.bug_level << 1) | is_bug;
vkd3d_test_state.bug_do_loop = true;
}
static inline int vkd3d_test_loop_bug(void)
{
bool do_loop = vkd3d_test_state.bug_do_loop;
vkd3d_test_state.bug_do_loop = false;
return do_loop;
}
static inline void vkd3d_test_end_bug(void)
{
vkd3d_test_state.bug_level >>= 1;
}
static inline void vkd3d_test_set_context(const char *fmt, ...)
{
va_list args;
if (!fmt)
{
vkd3d_test_state.context[0] = '\0';
return;
}
vkd3d_test_state.context[0] = ':';
va_start(args, fmt);
vsnprintf(&vkd3d_test_state.context[1], sizeof(vkd3d_test_state.context) - 1, fmt, args);
va_end(args);
vkd3d_test_state.context[sizeof(vkd3d_test_state.context) - 1] = '\0';
}
#define run_test(test_pfn) \
vkd3d_run_test(#test_pfn, test_pfn)
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#endif /* __VKD3D_TEST_H */