2022-04-06 14:05:37 -07:00
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[require]
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shader model >= 4.0
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2021-10-03 17:19:08 -07:00
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[texture 0]
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size (2, 2)
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0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
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0.6 0.5 0.2 0.1 0.8 0.0 0.7 1.0
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0));
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}
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[test]
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2023-09-14 02:29:24 -07:00
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todo(sm>=6) draw quad
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2022-04-17 23:33:58 -07:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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2021-08-12 16:26:53 -07:00
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t[pos.yx];
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}
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[test]
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2023-09-14 02:29:24 -07:00
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todo(sm>=6) draw quad
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2021-08-12 16:26:53 -07:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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2023-04-27 01:15:36 -07:00
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[pixel shader]
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2023-06-28 02:28:49 -07:00
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static const int size = 2;
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Texture2DMS<float4, size - 1> t;
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2023-04-27 01:15:36 -07:00
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(pos.yx, 0);
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}
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[test]
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2023-09-14 02:29:24 -07:00
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todo(sm>=6) draw quad
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2023-04-27 01:15:36 -07:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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