vkd3d/tests/hlsl/fmod.shader_test

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[pixel shader todo(sm<4)]
uniform float4 u;
float4 main() : sv_target
{
return float4(fmod(u.x, u.y), 0, 0, 0);
}
[test]
uniform 0 float4 -0.5 6.5 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.0, 0.0, 0.0) 4
[pixel shader todo(sm<4)]
uniform float4 u;
float4 main() : sv_target
{
return float4(fmod(u.xy, u.z), 0, 0);
}
[test]
uniform 0 float4 -0.5 6.5 2.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 3.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (1.1, 0.3, 0.0, 0.0) 4