2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-05-02 09:43:38 -07:00
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{
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return float4(fmod(u.x, u.y), 0, 0, 0);
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}
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[test]
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uniform 0 float4 -0.5 6.5 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-05-02 09:43:38 -07:00
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probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-05-02 09:43:38 -07:00
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probe all rgba (0.2, 0.0, 0.0, 0.0) 4
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2023-07-26 05:08:21 -07:00
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2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-07-26 05:08:21 -07:00
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{
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return float4(fmod(u.xy, u.z), 0, 0);
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}
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[test]
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uniform 0 float4 -0.5 6.5 2.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-07-26 05:08:21 -07:00
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probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 3.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-07-26 05:08:21 -07:00
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probe all rgba (1.1, 0.3, 0.0, 0.0) 4
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