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										 |  |  | [pixel shader todo(sm<4)] | 
					
						
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										 |  |  | float cond; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 a = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     float4 b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // invalidate a | 
					
						
							|  |  |  |     if (cond) | 
					
						
							|  |  |  |         a = float4(-1, -2, -3, -4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     b = a; | 
					
						
							|  |  |  |     a.y = 357; | 
					
						
							|  |  |  |     return b.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 0.0 | 
					
						
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										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
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										 |  |  | probe all rgba (2.0, 2.0, 2.0, 2.0) | 
					
						
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										 |  |  | uniform 0 float 1.0 | 
					
						
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										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
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										 |  |  | probe all rgba (-2.0, -2.0, -2.0, -2.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | float cond; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2 r = {1, 2}; | 
					
						
							|  |  |  |     float2 tmp; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // invalidate r | 
					
						
							|  |  |  |     if (cond) | 
					
						
							|  |  |  |         r = float2(10, 20); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     tmp = r; | 
					
						
							|  |  |  |     r = tmp; | 
					
						
							|  |  |  |     return r.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 0.0 | 
					
						
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											2024-03-19 12:36:23 +01:00
										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | probe all rgba (2.0, 2.0, 2.0, 2.0) | 
					
						
							|  |  |  | uniform 0 float 1.0 | 
					
						
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											2024-03-19 12:36:23 +01:00
										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | probe all rgba (20.0, 20.0, 20.0, 20.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | float cond; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2 r = {3, 4}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // invalidate r | 
					
						
							|  |  |  |     if (cond) | 
					
						
							|  |  |  |         r = float2(30, 40); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     r = r; | 
					
						
							|  |  |  |     r = float2(1, r.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return float4(r, 0, 0); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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											2023-11-21 19:48:50 -03:00
										 |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 0.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | probe all rgba (1.0, 4.0, 0.0, 0.0) | 
					
						
							|  |  |  | uniform 0 float 1.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
							| 
									
										
										
										
											2023-11-21 19:48:50 -03:00
										 |  |  | probe all rgba (1.0, 40.0, 0.0, 0.0) |