vkd3d/tests/hlsl/hard-copy-prop.shader_test

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[pixel shader]
float cond;
float4 main() : sv_target
{
float4 a = {1, 2, 3, 4};
float4 b;
// invalidate a
if (cond)
a = float4(-1, -2, -3, -4);
b = a;
a.y = 357;
return b.y;
}
[test]
uniform 0 float 0.0
draw quad
todo(sm<6) probe all rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
draw quad
todo(sm<6) probe all rgba (-2.0, -2.0, -2.0, -2.0)