| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 aa; | 
					
						
							|  |  |  |     int bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float f[4] = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) f; | 
					
						
							|  |  |  |     return a.aa.xyzx; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 13:50:50 -03:00
										 |  |  | probe all rgba (1.0, 2.0, 3.0, 1.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 aa; | 
					
						
							|  |  |  |     int bb; | 
					
						
							|  |  |  |     float cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {5, 6, 7, 8.8, 9.0}; | 
					
						
							|  |  |  |     float f[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     f = (float[4]) a; | 
					
						
							|  |  |  |     return float4(f); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 13:50:50 -03:00
										 |  |  | probe all rgba (5.0, 6.0, 7.0, 8.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float f[6] = {1, 2, 3, 4, 5, 6}; | 
					
						
							|  |  |  |     int i[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     i = (int[4]) f; | 
					
						
							|  |  |  |     return float4(i[0], i[1], i[2], i[3]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 13:50:50 -03:00
										 |  |  | probe all rgba (1.0, 2.0, 3.0, 4.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | Texture2D tex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     Texture2D bb; | 
					
						
							|  |  |  |     float cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct banana | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float aa[2]; | 
					
						
							|  |  |  |     Texture2D bb; | 
					
						
							|  |  |  |     int cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {1, 2, tex, 7.2}; | 
					
						
							|  |  |  |     struct banana b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     b = (struct banana) a; | 
					
						
							|  |  |  |     return b.cc; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 13:50:50 -03:00
										 |  |  | probe all rgba (7.0, 7.0, 7.0, 7.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | Texture2D tex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     Texture2D bb; | 
					
						
							|  |  |  |     float cc; | 
					
						
							|  |  |  |     float4 dd; | 
					
						
							|  |  |  |     Texture2D ee; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct banana | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float aa[2]; | 
					
						
							|  |  |  |     Texture2D bb; | 
					
						
							|  |  |  |     int cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {1, 2, tex, 3, 4, 5, 6, 7, tex}; | 
					
						
							|  |  |  |     struct banana b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     b = (struct banana) a; | 
					
						
							|  |  |  |     return b.cc; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 13:50:50 -03:00
										 |  |  | probe all rgba (3.0, 3.0, 3.0, 3.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     float bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct banana | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     float bb; | 
					
						
							|  |  |  |     float cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {1, 2, 3}; | 
					
						
							|  |  |  |     struct banana b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     b = (struct banana) a; | 
					
						
							|  |  |  |     return b.bb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 v = float4(10.1, 20.2, 30.3, 40.4); | 
					
						
							|  |  |  |     int i[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     i = (int[3]) v; | 
					
						
							|  |  |  |     return float4(i[0], i[1], i[2], i[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 19:29:22 -03:00
										 |  |  | probe all rgba (10.0, 20.0, 30.0, 30.0) | 
					
						
							| 
									
										
										
										
											2022-10-12 17:01:26 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int aa; | 
					
						
							|  |  |  |     float bb[2]; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 f = {10.4, 11.4, 12.4, 13.4}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) f; | 
					
						
							|  |  |  |     return float4(a.aa, a.aa, a.bb[0], a.bb[1]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-19 19:29:22 -03:00
										 |  |  | probe all rgba (10.0, 10.0, 11.4, 12.4) | 
					
						
							| 
									
										
										
										
											2022-10-14 13:08:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float f[5] = {11, 12, 13, 14, 15}; | 
					
						
							|  |  |  |     int4 i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     i = (int4) f; | 
					
						
							|  |  |  |     return i; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-14 13:08:30 -03:00
										 |  |  | probe all rgba (11.0, 12.0, 13.0, 14.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     float bb[2]; | 
					
						
							|  |  |  |     float cc; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {21, 22, 23.4, 24.4, 25.0}; | 
					
						
							|  |  |  |     int4 i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     i = (int4) a; | 
					
						
							|  |  |  |     return i; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-14 13:08:30 -03:00
										 |  |  | probe all rgba (21.0, 22.0, 23.0, 24.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 f = {31.4, 32.4, 33.4, 34.4}; | 
					
						
							|  |  |  |     int3 i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     i = (int3) f; | 
					
						
							|  |  |  |     return float4(i.x, i.y, i.z, i.z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-14 13:08:30 -03:00
										 |  |  | probe all rgba (31.0, 32.0, 33.0, 33.0) | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int2 aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {41, 42, 43, 44}; | 
					
						
							|  |  |  |     float2x2 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float2x2) a; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | probe all rgba (41.0, 42.0, 43.0, 44.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2 aa; | 
					
						
							|  |  |  |     float3 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {1, 2, 3, 4, 5}; | 
					
						
							|  |  |  |     float2x2 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float2x2) a; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 aa; | 
					
						
							|  |  |  |     int bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 mat = {55, 56, 57, 58}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) mat; | 
					
						
							|  |  |  |     return float4(a.aa, a.bb); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | probe all rgba (55.0, 56.0, 57.0, 58.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2 aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3x2 mat = {1, 2, 3, 4, 5, 6}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) mat; | 
					
						
							|  |  |  |     return float4(a.aa, a.bb); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float arr[4] = {61, 62, 63, 64}; | 
					
						
							|  |  |  |     int2x2 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (int2x2) arr; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | probe all rgba (61.0, 62.0, 63.0, 64.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float arr[5] = {1, 2, 3, 4, 5}; | 
					
						
							|  |  |  |     float2x2 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float2x2) arr; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 mat = {71, 72, 73, 74}; | 
					
						
							|  |  |  |     int arr[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     arr = (int[4]) mat; | 
					
						
							|  |  |  |     return float4(arr); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | probe all rgba (71.0, 72.0, 73.0, 74.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 14:46:00 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 mat = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     int arr[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     arr = (int[3]) mat; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 mat = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     float3 vec; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     vec = (float3) mat; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float arr[5] = {1, 2, 3, 4, 5}; | 
					
						
							|  |  |  |     float4x1 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float4x1) arr; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float arr[5] = {81, 82, 83, 84, 85}; | 
					
						
							|  |  |  |     int1x4 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (int1x4) arr; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (81.0, 82.0, 83.0, 84.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4x1 mat = {91, 92, 93, 94}; | 
					
						
							|  |  |  |     int arr[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     arr = (int[3]) mat; | 
					
						
							|  |  |  |     return float4(arr, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (91.0, 92.0, 93.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float1x4 mat = {11, 12, 13, 14}; | 
					
						
							|  |  |  |     int arr[3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     arr = (int[3]) mat; | 
					
						
							|  |  |  |     return float4(arr, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (11.0, 12.0, 13.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {1, 2, 3, 4, 5}; | 
					
						
							|  |  |  |     float4x1 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float4x1) a; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct apple a = {21, 22, 23, 24, 25}; | 
					
						
							|  |  |  |     float1x4 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float1x4) a; | 
					
						
							|  |  |  |     return float4(mat); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (21.0, 22.0, 23.0, 24.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4x1 mat = {31, 32, 33, 34}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) mat; | 
					
						
							|  |  |  |     return float4(a.aa, a.bb, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (31.0, 32.0, 33.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int aa; | 
					
						
							|  |  |  |     float2 bb; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float1x4 mat = {41, 42, 43, 44}; | 
					
						
							|  |  |  |     struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     a = (struct apple) mat; | 
					
						
							|  |  |  |     return float4(a.aa, a.bb, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (41.0, 42.0, 43.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 vec = {51, 52, 53, 54}; | 
					
						
							|  |  |  |     int1x3 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (int1x3) vec; | 
					
						
							|  |  |  |     return float4(mat, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (51.0, 52.0, 53.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 vec = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     float3x1 mat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     mat = (float3x1) vec; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float1x4 mat = {61, 62, 63, 64}; | 
					
						
							|  |  |  |     int3 vec; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     vec = (int1x3) mat; | 
					
						
							|  |  |  |     return float4(vec, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (61.0, 62.0, 63.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4x1 mat = {71, 72, 73, 74}; | 
					
						
							|  |  |  |     int3 vec; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     vec = (int3) mat; | 
					
						
							|  |  |  |     return float4(vec, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-18 16:45:17 -03:00
										 |  |  | probe all rgba (71.0, 72.0, 73.0, 0.0) |