2021-08-13 14:51:10 -07:00
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[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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2024-01-24 11:11:17 -08:00
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size (2d, 3, 1)
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2021-08-13 14:51:10 -07:00
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0.1 0.2 0.3
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[uav 1]
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format r32 float
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2024-01-24 11:11:17 -08:00
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size (2d, 1, 1)
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2021-08-13 14:51:10 -07:00
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0.5
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2021-08-16 15:49:09 -07:00
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[compute shader]
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2021-08-13 14:51:10 -07:00
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RWTexture2D<float> u, v;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
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u[uint2(2, 0)] = u[uint2(0, 0)];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) dispatch 1 1 1
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2021-08-13 14:51:10 -07:00
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probe uav 0 (0, 0) r (0.6)
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probe uav 0 (1, 0) r (0.6)
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probe uav 0 (2, 0) r (0.6)
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probe uav 1 (0, 0) r (0.5)
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