2020-09-30 19:01:21 -07:00
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[pixel shader]
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2023-05-07 13:02:03 -07:00
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float4 main(uniform float4 u) : sv_target
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2020-09-30 19:01:21 -07:00
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{
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2023-05-07 13:02:03 -07:00
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if (u.x > 0.0)
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2020-09-30 19:01:21 -07:00
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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2023-05-07 13:02:03 -07:00
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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uniform 0 float4 0.1 0.0 0.0 0.0
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2020-09-30 19:01:21 -07:00
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draw quad
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2023-05-07 13:02:03 -07:00
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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2023-08-10 00:27:57 -07:00
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2023-08-10 01:03:49 -07:00
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[pixel shader]
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2023-08-10 00:27:57 -07:00
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float4 main(uniform float4 u) : sv_target
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{
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[attr1]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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2023-08-10 01:03:49 -07:00
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[pixel shader]
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2023-08-10 00:27:57 -07:00
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float4 main(uniform float4 u) : sv_target
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{
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[flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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2023-08-10 01:03:49 -07:00
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draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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2023-08-10 00:27:57 -07:00
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[pixel shader fail]
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float4 u;
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float main() : sv_target
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{
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[branch] [branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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2023-08-10 01:03:49 -07:00
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[pixel shader fail todo]
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2023-08-10 00:27:57 -07:00
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float4 u;
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float main() : sv_target
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{
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[branch] [flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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% Using older profiles fails to compile with forced control flow instruction
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[require]
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shader model >= 3.0
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2023-08-10 01:03:49 -07:00
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[pixel shader]
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2023-08-10 00:27:57 -07:00
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float4 main(uniform float4 u) : sv_target
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{
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[branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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2023-08-10 01:03:49 -07:00
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draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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