2021-08-13 16:37:31 -05:00
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[require]
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shader model >= 5.0
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2024-08-01 19:13:31 -04:00
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format r32-float uav-load
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2021-08-13 16:37:31 -05:00
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[uav 0]
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2024-08-01 21:03:46 -04:00
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format r32-float
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2024-01-24 16:11:17 -03:00
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size (2d, 1, 1)
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2021-08-13 16:37:31 -05:00
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0.1
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2021-08-16 17:49:09 -05:00
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[compute shader]
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2021-08-13 16:37:31 -05:00
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RWTexture2D<float> u;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(0, 0)] = -123.0;
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}
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[test]
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2024-10-06 00:10:19 +02:00
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dispatch 1 1 1
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2025-06-06 01:02:45 +02:00
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probe uav 0 (0, 0) f32(-123.0)
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2025-09-28 20:18:50 +02:00
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[require]
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shader model >= 5.0
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format r32g32b32a32-uint uav-load
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[uav 0]
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format r32g32b32a32-uint
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size (2d, 50, 50)
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[compute shader]
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RWTexture2D<uint4> u;
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[numthreads(4, 4, 1)]
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void main(uint3 thread_id : SV_DispatchThreadId)
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{
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if (thread_id.x < 50 && thread_id.y < 50)
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u[thread_id.xy] = uint4(thread_id, 1);
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}
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[test]
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2025-09-27 16:43:16 +02:00
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dispatch 13 13 1
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2025-09-28 20:18:50 +02:00
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probe uav 0 (0, 0) u32(0, 0, 0, 1)
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probe uav 0 (14, 38) u32(14, 38, 0, 1)
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probe uav 0 (49, 49) u32(49, 49, 0, 1)
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