vkd3d/tests/shader_runner.h

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/*
* Copyright 2021 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdint.h>
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3d12.h"
#include "vkd3d_dxgiformat.h"
#include "utils.h"
enum shader_model
{
SHADER_MODEL_2_0,
SHADER_MODEL_4_0,
SHADER_MODEL_4_1,
SHADER_MODEL_5_0,
SHADER_MODEL_5_1,
};
enum texture_data_type
{
TEXTURE_DATA_FLOAT,
TEXTURE_DATA_SINT,
TEXTURE_DATA_UINT,
};
struct sampler
{
unsigned int slot;
D3D12_FILTER filter;
D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
};
struct texture_params
{
unsigned int slot;
DXGI_FORMAT format;
enum texture_data_type data_type;
unsigned int texel_size;
unsigned int width, height;
uint8_t *data;
size_t data_size, data_capacity;
};
struct texture
{
unsigned int slot;
};
struct shader_context
{
const struct shader_runner_ops *ops;
char *ps_source;
enum shader_model minimum_shader_model;
uint32_t *uniforms;
size_t uniform_count, uniform_capacity;
struct texture **textures;
size_t texture_count;
struct sampler *samplers;
size_t sampler_count;
};
struct shader_runner_ops
{
struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
void (*destroy_texture)(struct shader_context *context, struct texture *texture);
void (*draw_quad)(struct shader_context *context);
void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
};
void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
#ifdef _WIN32
void run_shader_tests_d3d11(int argc, char **argv);
#endif
void run_shader_tests_d3d12(int argc, char **argv);