2022-01-26 17:40:27 -08:00
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/*
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* Copyright 2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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2022-01-26 17:40:28 -08:00
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#include "vkd3d_d3d12.h"
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#include "vkd3d_dxgiformat.h"
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#include "utils.h"
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2022-01-26 17:40:27 -08:00
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enum shader_model
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{
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SHADER_MODEL_4_0 = 0,
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SHADER_MODEL_4_1,
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SHADER_MODEL_5_0,
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SHADER_MODEL_5_1,
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};
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2022-01-26 17:40:28 -08:00
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enum texture_data_type
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{
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TEXTURE_DATA_FLOAT,
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TEXTURE_DATA_SINT,
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TEXTURE_DATA_UINT,
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};
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struct sampler
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{
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unsigned int slot;
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D3D12_FILTER filter;
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D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
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};
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struct texture
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{
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unsigned int slot;
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DXGI_FORMAT format;
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enum texture_data_type data_type;
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unsigned int texel_size;
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unsigned int width, height;
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uint8_t *data;
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size_t data_size, data_capacity;
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D3D12_DESCRIPTOR_RANGE descriptor_range;
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ID3D12DescriptorHeap *heap;
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ID3D12Resource *resource;
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unsigned int root_index;
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};
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struct shader_context
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{
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const struct shader_runner_ops *ops;
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ID3D10Blob *ps_code;
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enum shader_model minimum_shader_model;
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uint32_t *uniforms;
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size_t uniform_count;
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struct texture *textures;
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size_t texture_count;
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struct sampler *samplers;
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size_t sampler_count;
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};
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struct shader_runner_ops
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{
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ID3D10Blob *(*compile_shader)(struct shader_context *context, const char *source, enum shader_model minimum_shader_model);
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void (*draw_quad)(struct shader_context *context);
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void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
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};
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void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
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void run_shader_tests_d3d12(int argc, char **argv);
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