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38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
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/*
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* Copyright 2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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enum shader_model
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{
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SHADER_MODEL_4_0 = 0,
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SHADER_MODEL_4_1,
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SHADER_MODEL_5_0,
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SHADER_MODEL_5_1,
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};
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struct shader_runner_ops
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{
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ID3D10Blob *(*compile_shader)(const char *source, enum shader_model minimum_shader_model);
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};
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void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops);
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void run_shader_tests_d3d12(int argc, char **argv);
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