2023-04-10 11:46:25 -07:00
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[require]
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shader model >= 4.0
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[input layout]
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2024-08-01 18:03:46 -07:00
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0 r32g32-float sv_position
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2023-04-10 11:46:25 -07:00
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2024-01-24 11:11:17 -08:00
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[vb 0]
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2023-04-10 11:46:25 -07:00
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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2.0 2.0
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[vertex shader]
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void main(inout float4 pos : sv_position)
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{
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}
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[pixel shader]
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float4 main(bool face : sv_isfrontface) : sv_target
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{
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return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw triangle strip 4
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2024-02-10 11:16:22 -08:00
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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2023-04-10 11:46:25 -07:00
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2024-01-24 11:11:17 -08:00
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[vb 0]
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2023-04-10 11:46:25 -07:00
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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2.0 2.0
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw triangle strip 4
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2024-02-10 11:16:22 -08:00
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probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)
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