vkd3d/libs/vkd3d-shader/preproc.h

150 lines
4.2 KiB
C
Raw Permalink Normal View History

/*
* HLSL preprocessor
*
* Copyright 2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_PREPROC_H
#define __VKD3D_SHADER_PREPROC_H
#include "vkd3d_shader_private.h"
#include "rbtree.h"
struct preproc_if_state
{
/* Are we currently in a "true" block? */
bool current_true;
/* Have we seen a "true" block in this #if..#endif yet? */
bool seen_true;
/* Have we seen an #else yet? */
bool seen_else;
};
struct preproc_buffer
{
void *lexer_buffer;
struct vkd3d_shader_location location;
};
struct preproc_file
{
struct preproc_buffer buffer;
struct vkd3d_shader_code code;
char *filename;
struct preproc_if_state *if_stack;
size_t if_count, if_stack_size;
};
struct preproc_text
{
struct vkd3d_string_buffer text;
struct vkd3d_shader_location location;
};
struct preproc_expansion
{
struct preproc_buffer buffer;
const struct preproc_text *text;
struct preproc_text *arg_values;
/* Back-pointer to the macro, if this expansion a macro body. This is
* necessary so that argument tokens can be correctly replaced. */
struct preproc_macro *macro;
};
struct preproc_macro
{
struct rb_entry entry;
char *name;
char **arg_names;
size_t arg_count;
struct preproc_text body;
};
struct preproc_ctx
{
const struct vkd3d_shader_preprocess_info *preprocess_info;
void *scanner;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_string_buffer buffer;
struct preproc_file *file_stack;
size_t file_count, file_stack_size;
struct preproc_expansion *expansion_stack;
size_t expansion_count, expansion_stack_size;
struct rb_tree macros;
/* It's possible to parse as many as two function-like macros at once: one
* in the main text, and another inside of #if directives. E.g.
*
* func1(
* #if func2(...)
* #endif
* )
*
* It's not possible to parse more than two, however. In the case of nested
* calls like "func1(func2(...))", we store everything inside the outer
* parentheses as unparsed text, and then parse it once the argument is
* actually invoked.
*/
struct preproc_func_state
{
struct preproc_macro *macro;
size_t arg_count;
enum
{
STATE_NONE = 0,
STATE_IDENTIFIER,
STATE_ARGS,
} state;
unsigned int paren_depth;
struct preproc_text *arg_values;
} text_func, directive_func;
int current_directive;
int lookahead_token;
bool last_was_newline;
bool last_was_eof;
bool last_was_defined;
bool error;
};
bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body);
void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code);
struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name);
void preproc_free_macro(struct preproc_macro *macro);
bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code);
void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx)
{
VKD3D_ASSERT(ctx->file_count);
return &ctx->file_stack[ctx->file_count - 1];
}
#endif