gecko/dom/canvas/WebGLSampler.h
Dan Glastonbury e36a41ec28 Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert
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extra : source : 361e31698c4a6074f3195502b468502d38aa82e8
2014-10-27 09:40:37 +10:00

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLSAMPLER_H_
#define WEBGLSAMPLER_H_
#include "WebGLBindableName.h"
#include "WebGLObjectModel.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLSampler MOZ_FINAL
: public nsWrapperCache
, public WebGLBindableName<GLenum>
, public WebGLRefCountedObject<WebGLSampler>
, public LinkedListElement<WebGLSampler>
, public WebGLContextBoundObject
{
friend class WebGLContext2;
public:
explicit WebGLSampler(WebGLContext* aContext, GLuint sampler);
void Delete();
WebGLContext* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
private:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
private:
~WebGLSampler();
};
} // namespace mozilla
#endif // !WEBGLSAMPLER_H_