Dan Glastonbury
e36a41ec28
Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert
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--HG--
extra : source : 361e31698c4a6074f3195502b468502d38aa82e8
2014-10-27 09:40:37 +10:00
Dan Glastonbury
1e7f3c6079
Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
...
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
--HG--
extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
2014-11-17 12:21:04 +10:00
Ehsan Akhgari
e102dad79d
Bug 1071571 - Fix more bad implicit constructors in DOM; r=baku
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--HG--
extra : rebase_source : 76a5802984faf0b63d9b86ab325428a397b0d27d
2014-09-23 22:01:09 -04:00
Walter Litwinczyk
90c29d8198
Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
2014-09-18 16:14:22 -07:00
Ryan VanderMeulen
70a24b44c4
Backed out changeset 944bd4284ace (bug 1063053) for B2G bustage.
2014-09-19 13:59:51 -04:00
Walter Litwinczyk
a2379a555b
Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
2014-09-18 16:14:22 -07:00
Dan Glastonbury
cc3f09db06
Bug 1002302 - WebGL2 - Stub WebGL 2.0 WebIDL, WebGL 2.0 Objects, and functions in WebGL2Context.; r=jgilbert,bjacob,smaug
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--HG--
extra : rebase_source : a7f9510b34a9f43afc0418c50b8821928c2a4262
extra : source : 89c2a61cd4c543c78b9bf0963f0227488fa27802
2014-09-18 08:08:41 +10:00