Commit Graph

478 Commits

Author SHA1 Message Date
Matt Woodrow
368146a42c Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
Matt Woodrow
5eefa3d811 Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+ 2010-08-23 20:56:49 -07:00
Jacek Caban
4deb092f3a Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Jacek Caban
7460ee1472 Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten
bd1249e5eb Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop 2010-08-12 18:25:12 +00:00
Bas Schouten
2b819506ec Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
Justin Wood
eb068a8f7d bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
Bas Schouten
a7370d6077 Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
Bas Schouten
1174dba84a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten
16fbc64865 Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Bas Schouten
7f066e30d5 Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel 2010-08-11 01:32:43 +02:00
Vladimir Vukicevic
c44e0d0074 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
34ff738268 b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
9735a3a8c3 b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Bas Schouten
46677257b1 Bug 577462: Addition - add comment requested in review. 2010-07-14 00:23:32 +02:00
Bas Schouten
a481f56985 Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel 2010-07-14 00:19:45 +02:00
Bas Schouten
42feb308be Bug 578500: Clear mTarget at the end of a transaction. r=roc 2010-07-14 00:19:43 +02:00
Bas Schouten
af1a1cc748 Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc 2010-07-14 00:19:41 +02:00
Bas Schouten
4e102a00dd Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel 2010-07-02 04:08:48 +02:00
Robert O'Callahan
8442c7897c Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Matt Woodrow
76ed4033a0 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Robert O'Callahan
a66b969df2 Bug 586041. Part 2: refactor RemoveChild. r=bas 2010-06-01 11:32:05 +12:00
Robert O'Callahan
17b78218c8 Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
Bas Schouten
c5e57ed188 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten
cd94c32d80 Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad 2010-05-25 09:37:21 +02:00
Bas Schouten
44402345e3 Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad 2010-05-25 09:37:19 +02:00
Bas Schouten
a6f5b5a240 Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc 2010-05-25 04:43:59 +02:00
Bas Schouten
5c0ef5136a Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00