Commit Graph

710 Commits

Author SHA1 Message Date
Chris Jones
cf90535cbd Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
d5c4f07060 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
c55298d9ae Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
12b80c293a Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
a3317162ef Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-08-09 12:38:26 -07:00
Chris Jones
8786c55e3f Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-08-09 12:38:26 -07:00
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Florian Haenel
c543f5d68b Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc 2011-08-09 11:38:05 -04:00
Matt Woodrow
343093175d Bug 675073 - Release OpenGL textures with the global context if the creating context has been destroyed. r=joe 2011-08-05 13:13:25 +12:00
Matt Woodrow
6b3e01d5ec Bug 655017 - Let gfxXlibSurface track GLXPixmaps and use this for CanvasLayerOGL. r=karlt, roc 2011-08-05 13:13:25 +12:00
Matt Woodrow
cd05bbfd33 Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc 2011-08-03 15:04:20 +12:00
Marco Bonardo
b818d65b85 Merge mozilla-central and mozilla-inbound 2011-07-29 13:46:15 +02:00
Benoit Jacob
2bc65bec27 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Scott Ruff
a1835137c8 Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar 2011-07-27 13:00:17 +02:00
Matthew Gregan
db3428cfec Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Matt Woodrow
ba6834dec3 Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 19:32:56 +12:00
Matt Woodrow
071b50617b Backed out changeset 39fef2383893 2011-07-25 13:18:23 +12:00
Matt Woodrow
0b746c54ed Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 12:50:00 +12:00
arno renevier
5388ac92cf Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg 2011-07-21 04:37:31 +02:00
Oleg Romashin
7d3e811adb Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel 2011-07-17 12:07:41 +02:00
Chris Jones
d8c3256765 Merge backout 2011-07-15 11:36:22 -07:00
Chris Jones
24f027292c Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
d827503aa5 Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
935a393f3a Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
e77d94694c Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
289ccdf1c6 Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-07-13 22:43:43 -07:00
Chris Jones
7e90855ae8 Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-13 22:43:43 -07:00
Matt Woodrow
b154d14e64 Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe 2011-07-15 08:45:33 +12:00
Jacek Caban
3cdbb68a2e Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Benoit Girard
952c2f25af Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan
26c67a621c Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Florian Haenel
32ba480e5b Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Matt Woodrow
dbbef6ee35 Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow
dd264db48d Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Matt Woodrow
89e737996c Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Matt Woodrow
7ab3748569 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Benoit Girard
9c46ca57c5 Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow 2011-07-04 09:51:37 -04:00
Benoit Girard
dd61f3a2ea Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333 Backout 627489bb6288. 2011-07-01 18:05:54 -04:00