Matt Woodrow
|
ca1fbaeed0
|
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
|
2011-02-25 20:44:22 +13:00 |
|
Chris Pearce
|
38662eb161
|
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
|
2011-03-24 11:28:57 +13:00 |
|
Chris Pearce
|
18e05ec12b
|
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
|
2011-03-24 11:28:57 +13:00 |
|
Ehsan Akhgari
|
7acd6a32ad
|
Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
|
2011-03-11 21:22:38 -05:00 |
|
Ehsan Akhgari
|
6be46d4acc
|
Bug 639885 - Abort the program execution if the status of program is unsafe due to thread safety issues in ReadbackManagerD3D10; r=Bas,jrmuizel,cjones a=beltzner
|
2011-03-09 09:49:29 -05:00 |
|
Benoit Jacob
|
7f1f831a27
|
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
|
2011-03-02 15:50:36 -05:00 |
|
joe@drew.ca
|
2f9eaad891
|
Bug 636870 - Using webgl on optimus hardware causes instant crash [part1] (r=jmuizelaar, a=blocker).
|
2011-03-01 17:00:33 -08:00 |
|
Bas Schouten
|
a2492ec1e6
|
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
|
2011-02-04 20:30:00 -06:00 |
|
Robert O'Callahan
|
2c94778839
|
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
|
2011-02-16 16:43:30 -06:00 |
|
Robert O'Callahan
|
93e5f40859
|
Bug 626602. Part 0: Fix header guards. r=bas
|
2011-02-16 16:43:30 -06:00 |
|
Matt Woodrow
|
6e0aac0d5e
|
Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
|
2011-02-16 16:19:45 +13:00 |
|
Bas Schouten
|
d209c742ad
|
Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
|
2011-02-11 23:46:28 +01:00 |
|
Bas Schouten
|
cc02bd1677
|
Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
|
2011-02-10 21:03:51 +01:00 |
|
Robert O'Callahan
|
18f02b2962
|
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
|
2011-02-10 21:58:11 +13:00 |
|
Jeff Muizelaar
|
e129abb21a
|
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
|
2011-02-09 14:28:39 -05:00 |
|
Marco Bonardo
|
aaac8f2d4c
|
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
|
Bas Schouten
|
8a936691da
|
Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final
|
2011-02-08 18:44:14 -06:00 |
|
Bas Schouten
|
88246aed65
|
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
|
2011-02-04 20:30:00 -06:00 |
|
Robert O'Callahan
|
a02e22f69f
|
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
|
2011-02-08 18:44:13 -06:00 |
|
Robert O'Callahan
|
5f8299aa98
|
Bug 626602. Part 0: Fix header guards. r=bas
|
2011-02-08 18:44:12 -06:00 |
|
Matt Woodrow
|
0072c1c361
|
Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
|
2011-02-09 09:40:34 +13:00 |
|
Vladimir Vukicevic
|
1b67db06c8
|
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
|
2011-01-31 20:58:21 -05:00 |
|
Bas Schouten
|
9c39576160
|
Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan
|
2011-01-28 06:34:33 +01:00 |
|
Matt Woodrow
|
f1d664e045
|
Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
|
2011-01-28 06:34:31 +01:00 |
|
Matt Woodrow
|
3864321693
|
Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
|
2011-01-28 06:34:29 +01:00 |
|
Matt Woodrow
|
f1a534a9d2
|
Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
|
2011-01-28 06:34:25 +01:00 |
|
Robert O'Callahan
|
88f0fd8a69
|
Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
|
2011-01-25 21:45:49 +13:00 |
|
Doug Turner
|
b7faa64b5f
|
[mq]: Backout of df6f10906476
|
2011-01-19 20:47:45 -08:00 |
|
Doug Turner
|
d69908e871
|
[mq]: Backout of 69e4f4ecbdc2
|
2011-01-19 20:46:08 -08:00 |
|
Doug Turner
|
d9f12a52f9
|
[mq]: Backout of aeb9104f1534
|
2011-01-19 20:45:20 -08:00 |
|
Doug Turner
|
a8fdfda435
|
[mq]: Backout of 89c2c85429fb
|
2011-01-19 20:44:35 -08:00 |
|
Matt Woodrow
|
bb828dfbec
|
Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
|
2011-01-20 15:47:47 +13:00 |
|
Matt Woodrow
|
4aaf7f9305
|
Bug 612846 - Part 5 - Make ContainerLayerD3D10 support component alpha. r=Bas a=blocking2.0 try: -b do -p win32 -u all -t all
|
2011-01-20 15:47:39 +13:00 |
|
Matt Woodrow
|
23cdfad3a4
|
Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0
|
2011-01-20 15:47:39 +13:00 |
|
Matt Woodrow
|
97982d28f7
|
Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0
|
2011-01-20 15:47:39 +13:00 |
|
Matt Woodrow
|
67ffd26855
|
Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0
|
2011-01-20 15:47:38 +13:00 |
|
Robert O'Callahan
|
69dc2ae3e3
|
Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
|
2011-01-19 21:27:54 +13:00 |
|
Robert O'Callahan
|
d50c26afdc
|
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
|
2011-01-19 21:27:54 +13:00 |
|
Robert O'Callahan
|
b36673c985
|
Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
|
2011-01-19 21:27:54 +13:00 |
|
Bas Schouten
|
8d4fe7465c
|
Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN
|
2011-01-16 03:30:05 +01:00 |
|
Dhiren Bhatia
|
4079e0a4d6
|
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
|
2011-01-12 17:51:27 +13:00 |
|
Bas Schouten
|
909613e5a2
|
Bug 612103 - Followup: Remove accidentally introduced tabs. r+a=DONTBUILD
|
2011-01-12 23:29:11 +01:00 |
|
Bas Schouten
|
967e85547a
|
Bug 612103 - Part 2: Do not attempt to draw with a shader resource view belonging to an old device. r=jrmuizel a=blocking-final
|
2011-01-12 01:52:29 +01:00 |
|
Bas Schouten
|
897bd83b70
|
Bug 612103 - Part 1: Do not attempt to do anything when we fail to create a texture for a surface. r=jrmuizel a=blocking-final
|
2011-01-12 01:52:27 +01:00 |
|
Bas Schouten
|
8cf8dbf2c9
|
Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
|
2011-01-12 01:52:25 +01:00 |
|
Bas Schouten
|
7322ecf52c
|
Bug 623807: Do not use the GDI compatibility flag for the swap chain on optimus devices. r=jrmuizel a=blocking-beta9
|
2011-01-08 06:39:15 +01:00 |
|
Vladimir Vukicevic
|
5c358eba4e
|
b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
|
2011-01-06 14:07:12 -08:00 |
|
Bas Schouten
|
005c4bc381
|
Bug 621156 - Followup: Clarify comment. r+a=comment DONTBUILD
|
2011-01-03 18:29:10 +01:00 |
|
Bas Schouten
|
337324ab1f
|
Bug 621156: Return a properly working surface from GetAsSurface. r=jrmuizel a=blocking-final
|
2011-01-03 18:05:47 +01:00 |
|
Bas Schouten
|
f34157c8d5
|
Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
|
2010-12-29 01:07:15 +00:00 |
|