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CanvasLayerD3D10.cpp
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Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
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2011-01-31 20:58:21 -05:00 |
CanvasLayerD3D10.h
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Bug 626602. Part 0: Fix header guards. r=bas
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2011-02-08 18:44:12 -06:00 |
ColorLayerD3D10.cpp
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Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
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2011-01-25 21:45:49 +13:00 |
ColorLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ContainerLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
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Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
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2011-01-19 21:27:54 +13:00 |
ImageLayerD3D10.h
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Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:12 +00:00 |
LayerManagerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
LayerManagerD3D10.fx
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Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
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2011-01-28 06:34:29 +01:00 |
LayerManagerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
LayerManagerD3D10Effect.h
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Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
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2011-01-28 06:34:29 +01:00 |
ReadbackLayerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ReadbackManagerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ReadbackManagerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ThebesLayerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ThebesLayerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |