gecko/gfx/layers/d3d10
2011-01-12 17:51:27 +13:00
..
CanvasLayerD3D10.cpp b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
CanvasLayerD3D10.h b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
ColorLayerD3D10.cpp Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ColorLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ContainerLayerD3D10.cpp Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
ContainerLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
ImageLayerD3D10.h Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9 2010-12-29 01:07:12 +00:00
LayerManagerD3D10.cpp Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
LayerManagerD3D10.fx Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew 2010-12-07 18:42:08 +01:00
LayerManagerD3D10.h Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
LayerManagerD3D10Effect.h Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew 2010-12-07 18:42:08 +01:00
ThebesLayerD3D10.cpp Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final 2010-12-02 19:44:18 +01:00
ThebesLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00