This patch updates the logic in nsTransitionManager::FlushTransitions that deals
with detecting newly-started (i.e. when the delay phase has just finished) or
newly-finished animations. The existing logic had the following behavior:
* Calling SetIsFinishedTransition for newly-finished transitions.
This is no longer needed since by this point all consumers of
IsFinishedTransition have been updated to use alternative means for testing
if an animation is relevant.
* Setting transitionStartedOrEnded to true so that we would post an animation
restyle.
We can achieve this same effect by simplying updating the canThrottleTick
flag using the result of calling Animation::CanThrottle on each animation.
Animation::CanThrottle will return false for a newly-started or
newly-finished animation (it returns false for a newly-started animation
since the animation's mIsRunningOnCompositor flag won't yet be true at that
point.)
* Updating the animation generation for newly-started and newly-finished
animations in order to trigger a layer update.
At least that appears to be the intention of this code. However, it currently
has no effect since the animation generation on the pres context is not
incremented in any context I could find where a newly started/finished
animation might be detected.
For this third case, this patch adds tests to ensure that transitions are
correctly added and removed from the compositor when they start and finish.
This is because most of the existing tests in test_animations_omta.html cover
only CSS animations.
As noted in the comments in the test, if a tick lands at the exact beginning of
a transition we will typically not send it to the layer until the following tick
because the RestyleManager will filter out the seemingly redundant change (i.e.
no change to the computed style). Presumably updating the animation generation
was intended to avoid this.
This same behavior is true of CSS animations (and the same kind of comment
appears elsewhere in test_animations_omta.html). Long-term this is probably
worth fixing so that when a transition is triggered we get it to the compositor
one tick earlier which should improve responsiveness when the main thread is
busy and the interval between ticks is long. Furthermore, we should do the same
for both all type of animations, not just transitions.
Currently, however, this patch preserves the existing behavior and helps narrow
the difference between transitions and animations so we can apply this
optimization to both.
This patch generalizes the logic in
nsTransitionManager::PruneCompletedTransitions to consider all transitions that
are no longer current (i.e. not running or scheduled to run) rather than
those marked as finished.
Of particular note, this patch removes the check for finished transitions in
the case when we can't animate the current change. This case occurs when either
we have a non-transition style change that happens to coincide with the current
transition value, or a style change to something we can't interpolate to. In
either case it's not clear why we would cancel the existing transition only if
it is still in motion and not if it is finished. It seems like it should be
cancelled in either case and hence this patch removes this check.
The other change relates to detecting reversing transitions. In this case we do
need to distinguish between transitions that have finished and those that have
not. For this purpose, checking if the animation is current should be
sufficient. (Note that comparing for PlayState() == Finished would not be enough
since we want to also exclude *idle*, i.e. cancelled, animations too.)
In StyleContextChanged, when we drop a transition, we also update the animation
generation, unless the transition is finished. This is so that we will update
animations on layers accordingly. For all intents and purposes this is
equivalent to only updating the animation generation if the animation is
current.
Even in the case where the transition has *just* finished, it will either
already be considered finished and the regular animation tick (which uses the
same refresh driver time as we see in StyleContextChanged) will have triggered
an unthrottled sample to take the animation off the compositor (since
Animation::CanThrottle detects newly finished animations), or it will be not yet
finished in which case HasCurrentEffect will return true. If anything changed
timing properties in the time between running the refresh driver tick and
calling StyleContextChanged (such as seeking the Animation) it will also trigger
a layer update.
This patch also removes an unncessary assertion in
ElementPropertyTransition::CurrentValuePortion. This functions operates
sensibly even for finished transitions (due to the way it manages the fill
mode). It is up to the call site to determine whether it should be calling this
function on a finished transition or not.
AnimationCollection::HasAnimationOfProperty uses IsFinishedTransition to filter
out transitions that should otherwise be ignored. This is used in the following
places:
1. nsLayoutUtils::HasAnimations
The is only used by nsIFrame::BuildDisplayListForStackingContext to see if
there are any opacity animations
For this case, simply returning *current* animations would be sufficient
(since finished but filling animations should have already filled in the
display opacity)
2. CommonAnimationManager::GetAnimationsForCompositor
This should really only return *current* animations--that is, animations that
are running or scheduled to run. Finished animations never run on the
compositor. Indeed, only *playing* animations run on the compositor but, as
we will see in some of the cases below, it is sometimes useful to know that
an animation *will* run on the compositor in the near future (e.g. so we can
pre-render content).
The places where GetAnimationsForCompositor is used are:
- When building layers to add animations to layers in nsDisplayList--in this
case we skip any animations that aren't playing so if
GetAnimationsForCompositor only returned current animations that would be
more than sufficient.
- In nsLayoutUtils::HasAnimationsForCompositor. This in turn is used:
- In ChooseScaleAndSetTransform to see if the transform is being animated
on the compositor. If so, it calls
nsLayoutUtils::ComputeSuitableScaleForAnimation (which also calls
GetAnimationsForCompositor) and passes the result to
GetMinAndMaxScaleForAnimationProperty which we have already adjusted in
part 4 of this patch series to only deal with *relevant* animations
Relevant animations include both current animations and in effect
animations but we don't run forwards-filling animations on the compositor
so GetAnimationsForCompositor should NOT return them. Current animations
should be enough. In fact, playing animations should be enough but we
might want to pre-render layers at a suitable size during their delay
phase so returning current animations is probably ok.
- In nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay to add a fuzz
factor to the overflow rect for frames undergoing a transform animation
on the compositor. In this case too current animations should be
sufficient.
- In nsDisplayOpacity::NeedsActiveLayer to say "yes" if we are animating
opacity on the compositor. Presumably in this case it would be good to
say "yes" if the animation is in the delay phase too (as it currently
does). After the animation is finished, we should drop the layer, i.e.
current animations should be sufficient.
- In nsDisplayTransform::ShouldPrerenderTransformedContent. As with
nsDisplayOpacity::NeedsActiveLayer, we only need to pre-render
transformed content for animations that are current.
- In nsDisplayTransform::GetLayerState. As with
nsDisplayOpacity::NeedsActiveLayer, we only need to return active here
for current animations.
- In nsIFrame::IsTransformed. Here we test the display style to see if
there is a transform and also check if transform is being animated on the
compositor. As a result, we really only need HasAnimationsForCompositor
to return true for animations that are playing--otherwise the display
style will tell us if we're transformed or not. Returning true for all
current compositor animations (which is a superset of playing), however,
should not cause problems (we already return true for even more than
that).
- In nsIFrame::HasOpacityInternal which is much the same as
nsIFrame::IsTransformed and hence current should be fine.
3. AnimationCollection::CanThrottleAnimation
Here, HasAnimationOfProperty is used when looking for animations that would
disqualify us from throttling the animation by having an out-of-date layer
generation or being a transform animation that affects scroll and so requires
that we do the occasional main thread sample to update scrollbars.
It would seem like current animations are enough here too. One interesting
case is where we *had* a compositor animation but it has finished or been
cancelled. In that case, the animation won't be current and we should not
throttle the animation since we need to take it off its layer.
It turns out checking for current animations is still ok in this case too.
The reasoning is as follows:
- If the animation is newly-finished, we'll pick that up in
Animation::CanThrottle and return false then.
- If the animation is newly-idle then there are two cases:
If the cancelled animation was the only compositor animation then
AnimationCollection::CanPerformOnCompositorThread will notice that there
are no playing compositor animations and return false and
AnimationCollection::CanThrottleAnimation will never be called.
If there are other compositor animations running, then
AnimationCollection::CanThrottleAnimation will still return false because
whatever cancelled the animation will update the animation generation and
we'll notice the mismatch between the layer animation generation and the
animation generation on the collection.
Based on the above analysis it appears that making
AnimationCollection::HasAnimationOfProperty return only current animations (and
simulatneously renaming it to HasCurrentAnimationOfProperty) is safe. Indeed, in
effect, we already do this for transitions but not for animations. This patch
generalizes this behavior to all animations.
This patch also updates test_animations_omta.html since it was incorrectly
testing that a finished opacity animation was still running on the compositor.
Finished animations should not run on the compositor and the changes in this
patch cause that to happen. The reason we don't just update this test to check
for RunningOn.MainThread is that for opacity animations, unlike transform
animations, we can't detect if an opacity on a layer was set by animation or
not. As a result, for opacity animations we typically test the opacity on
either the main thread or compositor in order to allow for the case where an
animation-set opacity is still lingering on the compositor.
GetMinAndMaxScaleForAnimationProperty in nsLayoutUtils uses IsFinishedTransition
to ignore finished transitions since they should not have any effect on current
or future scale values. We can generalize this, however, and say we are only
interested in animations that are *either*:
a) running or scheduled to run in the future, i.e. "current", OR
b) applying a value, including a finished animation with a forwards fill,
i.e. "in effect"
Elsewhere, animations that fulfil *either* of this conditions are referred to as
"relevant animations" so we can simply test for relevance in this function.
KeyframeEffectReadOnly uses IsFinishedTransition to exclude finished transitions
from certain tests. This check, however, is redundant in each case.
This is because any effect marked as IsFinishedTransition will have the
following properties:
- owning animation's PlayState() == Finished or Idle
- animation phase = after or null
- progress = null (this is because transitions don't fill forwards)
Animation::ComposeStyle uses IsFinishedTransition to skip doing work for
transitions that have run their course. We can, however, generalize this to
cover all animations that are not currently contributing to the animated
style--that is animations that are not "in effect".
We need to add this check *after* we update aNeedsRefreshes since an animation
that is not "in effect" because it has a delay and no backwards fill (in this
case it will have a play state of "running") still needs refreshes.
Previously we used IsFinishedTransition so that if the only animations present
are finished transitions we could throttle the tick. In fact, this probably
shouldn't even be necessary since we shouldn't be calling CanThrottle if
AnimationCollection::mNeedsRefreshes is false. However, so long as we're
performing this test it turns out we can generalize this further and throttle
ticks for all finished animations that are not newly finished, regardless of
whether they are running on the compositor or not (although this method won't
be called unless the animation property could be run on the compositor anyway).
This method is somewhat confusing. For one, it is not strictly limited to
animations that are running on the compositor. It appears to only return true
when the animation is running on the compositor but the mIsRunningOnCompositor
flag doesn't get cleared when the animation finishes (bug 1151694). As a result
this method also deals with animations that are now running on the main thread.
This patch makes us deal with such animations more consistently.
This patch also reworks this method so that it's hopefully a little easier to
follow and a little more consistent since I spent several hours trying to
understand the different combinations of inputs this method could take and what
question it was trying to answer.
This bug happens becuase when toggleMuteAudio() is called from the click
handler for the tab, we remove the muted attribute during unmuting,
which makes the element display:none. Therefore, when the mouse pointer
leaves that region, there is no element to receive the mouseout event
and as a result, the _overPlayingIcon variable stays true, which means
we stop tab switching in the mousedown handler.
This information is often wrong and non-existent with MSE. Let the PDM decides later based on the metadata.
This prevent hardware acceleration to be turned on leading to extremely high CPU usage on high definition videos.
qcms and libav use __attribute__((force_align_arg_pointer))
unconditionally; the libav use case suggests that the attribute has been
around since GCC 4.2. We're well past that point with GCC, and clang
supports it also. So we can simply assume the compiler has it in the
appropriate places.
It is, however, x86 only (x86-64 appropriately aligns the stack at all
times), so we need to adjust the libpixman build code appropriately.