mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 1181392 part 7 - Remove use of IsFinishedTransition from nsTransitionManager::ConsiderStartingTransition; r=dbaron
Of particular note, this patch removes the check for finished transitions in the case when we can't animate the current change. This case occurs when either we have a non-transition style change that happens to coincide with the current transition value, or a style change to something we can't interpolate to. In either case it's not clear why we would cancel the existing transition only if it is still in motion and not if it is finished. It seems like it should be cancelled in either case and hence this patch removes this check. The other change relates to detecting reversing transitions. In this case we do need to distinguish between transitions that have finished and those that have not. For this purpose, checking if the animation is current should be sufficient. (Note that comparing for PlayState() == Finished would not be enough since we want to also exclude *idle*, i.e. cancelled, animations too.)
This commit is contained in:
parent
ada993ef5a
commit
20281f56f4
@ -570,7 +570,7 @@ nsTransitionManager::ConsiderStartingTransition(
|
||||
}
|
||||
|
||||
if (!shouldAnimate) {
|
||||
if (haveCurrentTransition && !oldPT->IsFinishedTransition()) {
|
||||
if (haveCurrentTransition) {
|
||||
// We're in the middle of a transition, and just got a non-transition
|
||||
// style change to something that we can't animate. This might happen
|
||||
// because we got a non-transition style change changing to the current
|
||||
@ -607,7 +607,7 @@ nsTransitionManager::ConsiderStartingTransition(
|
||||
// If the new transition reverses an existing one, we'll need to
|
||||
// handle the timing differently.
|
||||
if (haveCurrentTransition &&
|
||||
!oldPT->IsFinishedTransition() &&
|
||||
aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
|
||||
oldPT->mStartForReversingTest == endValue) {
|
||||
// Compute the appropriate negative transition-delay such that right
|
||||
// now we'd end up at the current position.
|
||||
|
Loading…
Reference in New Issue
Block a user