Commit Graph

1819 Commits

Author SHA1 Message Date
Oleg Romashin
55f91aa6d0 Bug 825556 - RequestContentRepaint frequency should be possible to limit with some timeout. r=drs 2013-01-04 19:24:15 -08:00
Kan-Ru Chen (陳侃如)
63c704f38d Bug 826628 - Release the texture after unbind it. r=jgilbert 2013-01-05 11:20:50 +08:00
Avi Halachmi
aadca4ba87 Bug 820167 - Tab open/close animation prints performance data to error console when enabled. r=jmuizelaar,dao 2013-01-03 21:53:15 -05:00
Oleg Romashin
aaacd73314 Bug 825809 - mWaitingForContentToPaint should be true after mPaintThrottler.TaskComplete post new task. r=ajones 2013-01-03 11:58:15 -08:00
Oleg Romashin
70c8f25dc7 Bug 825002 - We should not start compositor thread if it is already started. r=nsilva 2012-12-30 18:07:11 -08:00
Robert O'Callahan
3c9a572fb4 Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Benjamin Chen
9bb6871b30 Bug 805746 - Send CustomScroll domevent to browser.js. r=cjones 2012-12-25 14:09:34 +08:00
Anthony Jones
d5a5ad8082 Bug 811950 - Refactoring to use gfxPoint and gfxSize more. r=cjones 2012-12-23 10:51:39 -05:00
Anthony Jones
4712e1ff04 Bug 811950 - Fix async scrolling of position:fixed. r=cjones 2012-12-23 10:50:04 -05:00
Anthony Jones
0a019ca139 Bug 811950 - Remove fixed position environment variable. r=roc 2012-12-23 10:47:16 -05:00
Ms2ger
2fb65093c8 Bug 805939 followup: include Hal.h correctly. 2012-12-23 14:48:07 +01:00
David Zbarsky
4fa35a184b Fix initializer order warning, no bug 2012-12-22 23:54:23 -05:00
Chiajung Hung
cb2c3eaf66 Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones 2012-11-22 10:40:57 +08:00
Mark Hammond
014d7213d5 Backout cf585138ff25 (bug 805939) for Windows build bustage on a CLOSED TREE 2012-12-21 15:30:02 +11:00
Chiajung Hung
f1e80feb7a Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones 2012-11-22 10:40:57 +08:00
Oleg Romashin
a8e1a54334 Bug 823066 - Provide API for CompositorParent to use custom AsyncPanZoomController. r=drs
--HG--
extra : rebase_source : b2bfaa468261d0a270719215c2bf89c361d0145e
2012-12-20 14:37:20 -08:00
Oleg Romashin
a24ab17713 Bug 822115 - nglayout.debug.widget_update_flashing pref cache is not thread safe. r=mattwoodrow 2012-12-16 11:25:04 -08:00
Chris Jones
2e3484e3be Back out bug 814252. 2012-12-18 16:19:54 -08:00
Benoit Jacob
741c97f6b0 Bug 819248 - avoid adding null Layers into the output of SortLayersBy3DZOrder - r=mattwoodrow 2012-12-17 16:12:55 -05:00
Ed Morley
4b9183ba5d Backout 9864a836aa35 (bug 820167) for crashes 2012-12-18 15:36:07 +00:00
Avi Halachmi
1db1f190b1 Bug 820167: Enable performance measurement of tab animation. r=jmuizelaar,dao 2012-12-18 09:31:01 -05:00
Dão Gottwald
8074dbee73 Backed out changeset e14c7409ede7 2012-12-18 01:04:30 +01:00
Avi Halachmi
a22a349cdd Bug 820167: Enable performance measurement of tab animation. r=jmuizelaar 2012-12-17 18:48:01 -05:00
Julian Seward
b2c7b70731 Bug 821395 - Uninitialised value use in gfxUtils::GetYCbCrToRGBDestFormatAndSize r=nical 2012-12-17 12:21:56 +01:00
Kartikaya Gupta
51d1e3218d Bug 818060 - Add a memory reporter for graphics textures. r=BenWa,njn 2012-12-16 19:16:26 -05:00
Jeff Walden
7146c23e80 Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger 2012-12-14 18:58:45 -05:00
Ed Morley
d6f5564918 Backout 09d66d9ccb2e (bug 818060) for build failures on Windows 2012-12-13 17:17:12 +00:00
Kartikaya Gupta
39f41efede Bug 818060 - Add a memory reporter for graphics textures. r=njn,BenWa 2012-12-13 11:38:37 -05:00
Edwin Flores
283f1651ad Bug 803394 - Add image type for RGB images in shared memory r=nical
--HG--
extra : rebase_source : 3be9bbbcf827c0796d7b0a39724f3372ac080632
2012-12-13 11:47:28 +13:00
Robert O'Callahan
bb1dcd8d55 Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Shih-Chiang Chien
7e9adbd060 Bug 814252 - use touch event for scrolling if available. r=cjones. 2012-11-28 13:51:50 +08:00
Benoit Jacob
d95f4d2833 Bug 814716 - correct the way that we tweak max sizes - r=jgilbert 2012-12-11 16:57:30 -05:00
Nicholas Cameron
04002c184f Bug 780692; throttle OMTA (rollup patch). r=dbaron,bz
--HG--
extra : rebase_source : 1207275df5c509ac1974e2b9333c738b995f9d5e
2012-12-12 10:12:43 +13:00
Anthony Jones
d448b6b02b Bug 799401 - Throttle APZC paint requests. r=cjones 2012-12-10 08:50:24 -05:00
pchang@mozilla.com
28ce01a44f Bug 796722 - Send screen update when there is only rotation changed event happened. r=roc 2012-11-06 17:11:43 +08:00
Ed Morley
e987323650 Backout 55d5f3cd5c85, d89ae7f40549 & 270391fca858 (bug 663776) for assertions 2012-12-07 12:37:36 +00:00
Robert O'Callahan
3c9cac31fa Bug 663776. Part 3: Refactor layer transform snapping to distinguish translation-snapping from rect-snapping, and don't snap translation+scale transforms when we don't know all four edges of the rect that needs to be snapped. r=mattwoodrow
This separates SnapTransform into SnapTransformTranslation, which just snaps translations
and nothing else, and SnapTransform, which snaps translation+scale of rectangles.
2012-12-07 12:58:13 +13:00
Matt Woodrow
d79e024902 Bug 791644 - Refactor nsDisplayTransform::GetResultingTransformMatrix into two functions with less optional parameters. r=roc 2012-09-18 10:34:21 +12:00
Chris Lord
f157f692e5 Bug 818169 - Add a pref to configure resolution of low precision buffer. r=bgirard 2012-12-05 17:10:41 +00:00
Nicolas Silva
5e6401deba b=811730 - Take skip into account when copying video frames into shared memory. r=cpeterson 2012-12-04 11:36:33 +01:00
Ryan VanderMeulen
73f2cb97af Backed out changeset 65f06a1e7b1b (bug 799401) for Windows build bustage. 2012-12-04 21:43:52 -05:00
Anthony Jones
d4d4a663f1 Bug 799401 - Throttle APZC paint requests. r=cjones 2012-12-04 21:00:38 -05:00
Chris Lord
36d127329a Bug 818025 - Fix BasicTiledThebesLayer fast path. r=bgirard
When disabling low precision and progressive rendering, BasicTiledThebesLayer
takes a fast path that avoids a lot of region operations, transformation and
iterations. Unfortunately, it also forgets to check if the mask layer exists
before trying to draw it, which causes an immediate crash in most cases.
2012-12-04 15:24:24 +00:00
Mats Palmgren
60ccae9fe3 Bug 817574 - Replace NS_ABS with std::abs. r=roc 2012-12-04 13:33:33 +01:00
Chris Jones
22e24dcf2b Bug 813372: Guard against TiledTextureImage with dimensions of 0. r=mattwoodrow a=blocking-basecamp 2012-12-04 00:39:21 -08:00
Chris Jones
09dfcb2bb1 Bug 813356: Skip subtrees with null roots during resolution. r=roc a=blocking-basecamp 2012-12-03 12:45:42 -08:00
Anthony Jones
f9f890b7d6 Bug 798194 - Fix problem with resizing the composition bounds. r=roc 2012-12-02 20:33:53 -05:00
Chris Lord
77c6546972 Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 23:11:37 +00:00
Ehsan Akhgari
48c687113c Backed out changeset 5368aced79b3 (bug 814437) because it breaks Android builds 2012-11-30 15:41:08 -05:00
Chris Lord
b2b8133657 Bug 814437 - Address review comments that were missed. r=bgirard
In my haste, I forgot to address review comments before pushing. This
corrects indentation in PanningPerf.java, moves GetValidLowPrecisionRegion from
Layer to TiledLayerComposer and corrects checkerboard measurement when there
isn't a low precision buffer and when the display ports don't cover the screen.
2012-11-30 19:52:17 +00:00
Daniel Holbert
c5a90eaf89 Bug 816885: Guard GetDisplayportCoverage() in LayerManagerOGL.cpp with #ifdef MOZ_ANDROID_OMTC, since it's only used in #ifdef-guarded code. r=Cwiiis 2012-11-30 09:59:00 -08:00
Michael Wu
be51825214 Bug 774458 - Only send clicks on confirmed single taps, r=cjones 2012-11-29 21:26:11 -05:00
Matt Woodrow
56ba57d515 Bug 810302 - Don't try to draw layers with a singular transform on BasicLayers. r=roc 2012-11-30 11:11:04 +13:00
Boris Zbarsky
53f339800c Bug 815671 part 4. Remove some array copying in gfx code. r=roc 2012-11-29 11:14:13 -05:00
Chris Lord
c03d30e218 Bug 814864 - Reconcile frame resolution difference in layer rendering. r=bgirard
Reconcile the difference when rendering a buffer that has a different frame
resolution to the primary buffer. This is handy for low precision buffers that
are updated at a different rate to primary buffers.
2012-11-29 13:08:41 +00:00
Chris Lord
7e85fd7d95 Bug 814864 - Do high precision updates before low precision updates. r=bgirard
Rather than interleaving high and low precision updates, do low after high.
This patch also refactors the code somewhat so that we don't needlessly
recalculate the values required for repeated transactions.
2012-11-29 13:08:40 +00:00
Chris Lord
0997087f82 Bug 814437 - Fix checkerboard measurement when using a critical displayport. r=bgirard
The checkerboard measurement depended on the displayport coverage of the
viewport, which was calculated in LayerRenderer. When using a critical
displayport, this value changes, but this was not being accounted for.

We have all the context we need for this Gecko-side, so move this code into
LayerManagerOGL::ComputeRenderIntegrity and account for displayport coverage
correctly.
2012-11-29 12:03:38 +00:00
Chris Lord
3d5740023e Bug 814437 - Count low precision rendering 0.5x towards checkerboarding. r=bgirard 2012-11-29 12:03:27 +00:00
Benjamin Chen
4bc6260040 Bug 804985 - [browser] don't try to zoom out wider than the page width r=cjones
1. bring the zoom factor into BrowserElementScrollng.js
2. fix the zoom ratio in AsyncPanZoomController::ZoomToRect
3. fix the relation between _isRectZoomedIn and AsyncPanZoomController::ZoomToRect
4. zoom it out if the rect reach the device maximal zoom ratio
2012-11-28 17:18:12 +08:00
Cervantes Yu
f436443f50 Bug 806596 - Don't fire double tap if the delayed task to timeout the 1st tap fails to run in time. r=roc 2012-11-28 22:46:50 -05:00
Jeff Gilbert
5ea164ca57 Bug 811958 - Fix and move ShateType type - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
9c9ac2fca3 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
144687e59c Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android 2012-11-26 13:48:20 -08:00
Jeff Gilbert
6db824094c Bug 811958 - Fix and move ShareType type - r=bgirard 2012-11-26 12:51:57 -08:00
Jeff Gilbert
7cf8b80673 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 12:51:57 -08:00
Oleg Romashin
962c7d9b70 Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow 2012-11-26 00:08:22 -08:00
Chris Pearce
27142adde4 Bug 814541 - Silence warnings in gfx/layers/d3d9/Nv3DVUtils.cpp. r=Bas 2012-11-23 15:21:20 +13:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E)
a8ed311e40 Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp 2012-11-22 15:49:06 -08:00
Andrea Marchesini
7791d789d4 Bug 808266 - Add memory reporter for GrallocBufferActor. r=cjones 2012-11-22 08:39:56 -05:00
Chris Lord
11a5503d3c Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
daa0c0b91b Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
7f5b805f96 Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
dcd77547c6 Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
b4f19d1caf Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
f068580516 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
221843e04f Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
dced911b41 Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
4e2898c1cf Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Chris Lord
49699652e2 Bug 783368 - Add critical display port content property. r=roc
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
abcfaa316e Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Chris Lord
9ec8b6a2e5 Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
ebcd7b9479 Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
f56c6a2dd4 Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
2cf7007f77 Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
5b0bde0e57 Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
c341a5ec2a Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
53df955001 Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 19:16:52 +00:00
Chris Lord
231a433699 Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 19:16:51 +00:00
Chris Lord
6ae9b705d9 Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 19:16:51 +00:00
Chris Lord
78b87d6c47 Bug 783368 - Add critical display port content property. r=roc
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 19:16:51 +00:00
Jonathan Watt
03a812f65b Bug 802440 - Some elements are invalidated when other elements are scrolled off the screen. r=roc. 2012-11-21 02:23:57 +00:00
Chris Jones
8c1774d31e Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
This is a rollup of the following patches

part 0: Add a dynamic cast to ColorLayer*

part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees

part 2: Let widgets expose Composer2Ds, if they have them

part 3: Expose a layers ogl "friend" API that Composer2D will consume

part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline

part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Nicolas Silva
0b59dd32e0 b=811115 - remove MOZ_EGL_XRENDER_COMPOSITE dead code. r=jgilbert 2012-11-18 16:47:57 +01:00
Nicolas Silva
064dc74d8e Bug 806428 - Do not abort when a ThebesLayer's size changes when previous size was (0,0). r=BenWa 2012-11-15 07:23:13 +01:00
Daniel Holbert
cc5f3de1d7 (no bug) fix typo in header comment for AsyncPanZoomController::CalculateIntrinsicScale(). DONTBUILD (comment-only) 2012-11-15 09:16:03 -08:00
Jeff Muizelaar
4c788785a7 Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.

Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)

Unfortunately, the rectangle manipulation code is a bit hairy.

--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-13 15:09:31 -08:00
Matt Woodrow
bcdaf96109 Bug 805197 - Compute a region in LayerTreeInvalidation. r=roc 2012-11-12 10:31:15 -08:00
Nicholas Cameron
1f29551184 Bug 782311; put back D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas 2012-11-10 11:14:13 -08:00
Ryan VanderMeulen
3b3a4a2c86 Backed out changeset b5c86318a3ee (bug 801918) for various regressions. 2012-11-10 12:09:50 -05:00
Andrea Marchesini
848b592697 Bug 796275 - Context menu fires on wrong target out of process. r=cjones 2012-11-08 14:35:02 -05:00