mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
This is a rollup of the following patches part 0: Add a dynamic cast to ColorLayer* part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees part 2: Let widgets expose Composer2Ds, if they have them part 3: Expose a layers ogl "friend" API that Composer2D will consume part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
This commit is contained in:
parent
5cfab33079
commit
8c1774d31e
@ -19,7 +19,7 @@
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#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->winId()
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#elif defined(MOZ_WIDGET_GONK)
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#define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW))
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#include "HWComposer.h"
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#include "HwcComposer2D.h"
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#endif
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#if defined(MOZ_X11)
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@ -265,12 +265,14 @@ public:
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printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
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#endif
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#ifdef MOZ_WIDGET_GONK
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if (!aIsOffscreen)
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mHwc = new HWComposer();
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if (!aIsOffscreen) {
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mHwc = HwcComposer2D::GetInstance();
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MOZ_ASSERT(!mHwc->Initialized());
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if (mHwc && mHwc->init()) {
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NS_WARNING("HWComposer initialization failed!");
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mHwc = nullptr;
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if (mHwc->Init(EGL_DISPLAY(), mSurface)) {
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NS_WARNING("HWComposer initialization failed!");
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mHwc = nullptr;
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}
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}
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#endif
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}
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@ -672,7 +674,7 @@ protected:
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bool mCanBindToTexture;
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bool mShareWithEGLImage;
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#ifdef MOZ_WIDGET_GONK
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nsAutoPtr<HWComposer> mHwc;
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nsRefPtr<HwcComposer2D> mHwc;
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#endif
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// A dummy texture ID that can be used when we need a texture object whose
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@ -900,6 +900,12 @@ public:
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*/
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virtual RefLayer* AsRefLayer() { return nullptr; }
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/**
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* Dynamic cast to a Color. Returns null if this is not a
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* ColorLayer.
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*/
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virtual ColorLayer* AsColorLayer() { return nullptr; }
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/**
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* Dynamic cast to a ShadowLayer. Return null if this is not a
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* ShadowLayer. Can be used anytime.
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@ -1363,6 +1369,8 @@ protected:
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*/
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class THEBES_API ColorLayer : public Layer {
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public:
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virtual ColorLayer* AsColorLayer() { return this; }
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/**
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* CONSTRUCTION PHASE ONLY
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* Set the color of the layer.
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@ -31,6 +31,7 @@ EXPORTS = \
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BasicLayers.h \
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BasicTiledThebesLayer.h \
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BasicImplData.h \
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Composer2D.h \
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GonkIOSurfaceImage.h \
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FrameMetrics.h \
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CompositorChild.h \
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@ -476,6 +476,16 @@ ShadowCanvasLayerOGL::GetLayer()
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return this;
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}
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LayerRenderState
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ShadowCanvasLayerOGL::GetRenderState()
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{
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if (mDestroyed) {
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return LayerRenderState();
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}
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return LayerRenderState(&mFrontBufferDescriptor,
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mNeedsYFlip ? LAYER_RENDER_STATE_Y_FLIPPED : 0);
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}
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void
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ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset)
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@ -126,6 +126,7 @@ public:
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// LayerOGL impl
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void Destroy();
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Layer* GetLayer();
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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62
gfx/layers/opengl/Composer2D.h
Normal file
62
gfx/layers/opengl/Composer2D.h
Normal file
@ -0,0 +1,62 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_Composer2D_h
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#define mozilla_layers_Composer2D_h
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#include "gfxTypes.h"
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#include "nsISupportsImpl.h"
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/**
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* Many platforms have dedicated hardware for simple composition.
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* This hardware is usually faster or more power efficient than the
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* GPU. However, in exchange for this better performance, generality
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* has to be sacrificed: no 3d transforms, no intermediate surfaces,
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* no special shader effects, loss of other goodies depending on the
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* platform.
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*
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* Composer2D is a very simple interface to this class of hardware
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* that allows an implementation to "try rendering" with the fast
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* path. If the given layer tree requires more generality than the
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* hardware provides, the implementation should bail and have the
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* layer manager fall back on full GPU composition.
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*/
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class gfxMatrix;
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namespace mozilla {
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namespace layers {
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class Layer;
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class THEBES_API Composer2D {
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NS_INLINE_DECL_REFCOUNTING(Composer2D)
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public:
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virtual ~Composer2D() {}
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/**
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* Return true if |aRoot| met the implementation's criteria for fast
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* composition and the render was successful. Return false to fall
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* back on the GPU.
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*
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* |aWorldTransform| must be applied to |aRoot|'s subtree when
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* rendering to the framebuffer. This is a global transform on the
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* entire scene, defined in GL space. If the Composer2D
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* implementation is unable to honor the transform, it should return
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* false.
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*
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* Currently, when TryRender() returns true, the entire framebuffer
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* must have been rendered.
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*/
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virtual bool TryRender(Layer* aRoot, const gfxMatrix& aWorldTransform) = 0;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_Composer2D_h
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@ -817,6 +817,28 @@ ShadowImageLayerOGL::GetLayer()
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return this;
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}
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LayerRenderState
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ShadowImageLayerOGL::GetRenderState()
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{
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if (!mImageContainerID) {
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return LayerRenderState();
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}
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// Update the associated compositor ID in case Composer2D succeeds,
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// because we won't enter RenderLayer() if so ...
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ImageContainerParent::SetCompositorIDForImage(
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mImageContainerID, mOGLManager->GetCompositorID());
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// ... but do *not* try to update the local image version. We need
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// to retain that information in case we fall back on GL, so that we
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// can upload / attach buffers properly.
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SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
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if (img && img->type() == SharedImage::TSurfaceDescriptor) {
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return LayerRenderState(&img->get_SurfaceDescriptor());
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}
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return LayerRenderState();
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}
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void ShadowImageLayerOGL::UploadSharedYUVToTexture(const YUVImage& yuv)
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{
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AutoOpenSurface asurfY(OPEN_READ_ONLY, yuv.Ydata());
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@ -927,6 +949,8 @@ ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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ShmemYCbCrImage shmemImage(img->get_YCbCrImage().data(),
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img->get_YCbCrImage().offset());
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UploadSharedYCbCrToTexture(shmemImage, img->get_YCbCrImage().picture());
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mImageVersion = imgVersion;
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#ifdef MOZ_WIDGET_GONK
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} else if (img
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&& (img->type() == SharedImage::TSurfaceDescriptor)
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@ -173,6 +173,7 @@ public:
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virtual bool LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize);
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virtual Layer* GetLayer();
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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@ -8,6 +8,7 @@
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/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
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#include "mozilla/Util.h"
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#include "Composer2D.h"
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#include "LayerManagerOGL.h"
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#include "ThebesLayerOGL.h"
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#include "ContainerLayerOGL.h"
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@ -583,6 +584,8 @@ LayerManagerOGL::Initialize(nsRefPtr<GLContext> aContext, bool force)
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NS_DispatchToMainThread(new ReadDrawFPSPref());
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}
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mComposer2D = mWidget->GetComposer2D();
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reporter.SetSuccessful();
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return true;
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}
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@ -671,7 +674,31 @@ LayerManagerOGL::EndTransaction(DrawThebesLayerCallback aCallback,
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mThebesLayerCallbackData = aCallbackData;
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SetCompositingDisabled(aFlags & END_NO_COMPOSITE);
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Render();
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bool needGLRender = true;
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if (mComposer2D && mComposer2D->TryRender(mRoot, mWorldMatrix)) {
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needGLRender = false;
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if (sDrawFPS) {
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if (!mFPS) {
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mFPS = new FPSState();
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}
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double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
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printf_stderr("HWComposer: FPS is %g\n", fps);
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}
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// This lets us reftest and screenshot content rendered by the
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// 2d composer.
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if (mTarget) {
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MakeCurrent();
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CopyToTarget(mTarget);
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mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
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}
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MOZ_ASSERT(!needGLRender);
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}
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if (needGLRender) {
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Render();
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}
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mThebesLayerCallback = nullptr;
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mThebesLayerCallbackData = nullptr;
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@ -36,6 +36,7 @@ typedef int GLsizei;
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namespace mozilla {
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namespace layers {
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class Composer2D;
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class LayerOGL;
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class ShadowThebesLayer;
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class ShadowContainerLayer;
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@ -387,6 +388,9 @@ private:
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nsRefPtr<GLContext> mGLContext;
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/** Our more efficient but less powerful alter ego, if one is available. */
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nsRefPtr<Composer2D> mComposer2D;
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already_AddRefed<mozilla::gl::GLContext> CreateContext();
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/** Backbuffer */
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@ -478,6 +482,30 @@ private:
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static bool sFrameCounter;
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};
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enum LayerRenderStateFlags {
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LAYER_RENDER_STATE_Y_FLIPPED = 1 << 0,
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LAYER_RENDER_STATE_BUFFER_ROTATION = 1 << 1
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};
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struct LayerRenderState {
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LayerRenderState() : mSurface(nullptr), mFlags(0)
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{}
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LayerRenderState(SurfaceDescriptor* aSurface, uint32_t aFlags = 0)
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: mSurface(aSurface)
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, mFlags(aFlags)
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{}
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bool YFlipped() const
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{ return mFlags & LAYER_RENDER_STATE_Y_FLIPPED; }
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bool BufferRotated() const
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{ return mFlags & LAYER_RENDER_STATE_BUFFER_ROTATION; }
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SurfaceDescriptor* mSurface;
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uint32_t mFlags;
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};
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/**
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* General information and tree management for OGL layers.
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*/
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@ -501,6 +529,8 @@ public:
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virtual Layer* GetLayer() = 0;
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virtual LayerRenderState GetRenderState() { return LayerRenderState(); }
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset) = 0;
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@ -948,6 +948,10 @@ public:
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const nsIntRect& aRect, const nsIntPoint& aRotation,
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nsIntRect* aPrevRect, nsIntPoint* aPrevRotation);
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nsIntPoint Rotation() {
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return mBufferRotation;
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}
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protected:
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virtual nsIntPoint GetOriginOffset() {
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return mBufferRect.TopLeft() - mBufferRotation;
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@ -1149,6 +1153,17 @@ ShadowThebesLayerOGL::GetLayer()
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return this;
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}
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LayerRenderState
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ShadowThebesLayerOGL::GetRenderState()
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{
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if (!mBuffer || mDestroyed) {
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return LayerRenderState();
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}
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uint32_t flags = (mBuffer->Rotation() != nsIntPoint()) ?
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LAYER_RENDER_STATE_BUFFER_ROTATION : 0;
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return LayerRenderState(&mBufferDescriptor, flags);
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}
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bool
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ShadowThebesLayerOGL::IsEmpty()
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{
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@ -131,6 +131,7 @@ public:
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// LayerOGL impl
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void Destroy();
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Layer* GetLayer();
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
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virtual bool IsEmpty();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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@ -3666,6 +3666,9 @@ pref("layers.offmainthreadcomposition.animate-opacity", false);
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pref("layers.offmainthreadcomposition.animate-transform", false);
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pref("layers.offmainthreadcomposition.log-animations", false);
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// Whether to (try) to use a Composer2D if available on this platform.
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pref("layers.composer2d.enabled", false);
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#ifdef MOZ_X11
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#ifdef MOZ_WIDGET_GTK2
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pref("gfx.xrender.enabled",true);
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@ -38,7 +38,7 @@ public:
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// swap buffers using vendor specific implementation
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status_t swapBuffers(hwc_display_t dpy, hwc_surface_t surf) const;
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private:
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protected:
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struct cb_context {
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hwc_procs_t procs;
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HWComposer* hwc;
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@ -35,6 +35,7 @@ LIBXUL_LIBRARY = 1
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CPPSRCS = \
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Framebuffer.cpp \
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HWComposer.cpp \
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HwcComposer2D.cpp \
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nsAppShell.cpp \
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nsWidgetFactory.cpp \
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nsWindow.cpp \
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@ -29,6 +29,7 @@
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "GLContextProvider.h"
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#include "HwcComposer2D.h"
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#include "LayerManagerOGL.h"
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#include "nsAutoPtr.h"
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#include "nsAppShell.h"
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@ -66,6 +67,7 @@ static nsWindow *gFocusedWindow = nullptr;
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static android::FramebufferNativeWindow *gNativeWindow = nullptr;
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static bool sFramebufferOpen;
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static bool sUsingOMTC;
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static bool sUsingHwc;
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static bool sScreenInitialized;
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static nsRefPtr<gfxASurface> sOMTCSurface;
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static pthread_t sFramebufferWatchThread;
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@ -215,6 +217,7 @@ nsWindow::nsWindow()
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// This has to happen after other init has finished.
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gfxPlatform::GetPlatform();
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sUsingOMTC = UseOffMainThreadCompositing();
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sUsingHwc = Preferences::GetBool("layers.composer2d.enabled", false);
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if (sUsingOMTC) {
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sOMTCSurface = new gfxImageSurface(gfxIntSize(1, 1),
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@ -695,6 +698,18 @@ nsWindow::NeedsPaint()
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return nsIWidget::NeedsPaint();
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}
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Composer2D*
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nsWindow::GetComposer2D()
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{
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if (!sUsingHwc) {
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return nullptr;
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}
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if (HwcComposer2D* hwc = HwcComposer2D::GetInstance()) {
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return hwc->Initialized() ? hwc : nullptr;
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}
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return nullptr;
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}
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// nsScreenGonk.cpp
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nsScreenGonk::nsScreenGonk(void *nativeScreen)
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@ -109,6 +109,8 @@ public:
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virtual nsIntRect GetNaturalBounds() MOZ_OVERRIDE;
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virtual bool NeedsPaint();
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virtual Composer2D* GetComposer2D() MOZ_OVERRIDE;
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protected:
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nsWindow* mParent;
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bool mVisible;
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@ -42,6 +42,7 @@ namespace dom {
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class TabChild;
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}
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namespace layers {
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class Composer2D;
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class CompositorChild;
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class LayerManager;
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class PLayersChild;
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@ -91,8 +92,8 @@ typedef nsEventStatus (* EVENT_CALLBACK)(nsGUIEvent *event);
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#endif
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#define NS_IWIDGET_IID \
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{ 0xb7c60bda, 0xe16c, 0x4e89, \
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{ 0x86, 0x8c, 0xc3, 0x2e, 0x62, 0x40, 0x05, 0xb2 } }
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{ 0xdb9b0931, 0xebf9, 0x4e0d, \
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{ 0xb2, 0x0a, 0xf7, 0x5f, 0xcb, 0x17, 0xe6, 0xe1 } }
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/*
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* Window shadow styles
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@ -413,6 +414,7 @@ class nsIWidget : public nsISupports {
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typedef mozilla::dom::TabChild TabChild;
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public:
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typedef mozilla::layers::Composer2D Composer2D;
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typedef mozilla::layers::CompositorChild CompositorChild;
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typedef mozilla::layers::LayerManager LayerManager;
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typedef mozilla::layers::LayersBackend LayersBackend;
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@ -1673,6 +1675,16 @@ class nsIWidget : public nsISupports {
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virtual CompositorChild* GetRemoteRenderer()
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{ return nullptr; }
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/**
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* If this widget has a more efficient composer available for its
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* native framebuffer, return it.
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*
|
||||
* This can be called from a non-main thread, but that thread must
|
||||
* hold a strong reference to this.
|
||||
*/
|
||||
virtual Composer2D* GetComposer2D()
|
||||
{ return nullptr; }
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Like GetDefaultScale, but taking into account only the system settings
|
||||
|
Loading…
Reference in New Issue
Block a user