Commit Graph

80 Commits

Author SHA1 Message Date
Daniel Holbert
221dc003a3 Bug 1107351: Simplify logic in AnimationPlayer::GetCurrentTime(). r=birtles 2014-12-04 12:13:38 -08:00
Brian Birtles
07a98cf605 Bug 1104427 part 3 - Make resolving the start time a separate method in AnimationPlayer; r=dholbert
In preparation for deferring the start of animations in bug 927349, this patch
makes the code that resolves the start time a separate method. In this patch we
call the method immediately from AnimationPlayer::DoPlay. However, in the future
this will be called at a later point when the first frame of the animation has
been rendered.
2014-12-04 08:28:38 -08:00
Brian Birtles
a8a325e307 Bug 1104427 part 2 - Encapsulate AnimationPlayer::mStartTime; r=dholbert
Now that there is a public accessor for mStartTime, we can make it a protected
member of AnimationPlayer. The only time mStartTime is ever set is when playing
the animation so we can replace external modifications to mStartTime with calls
to Play(). This simplifies implementing deferred starting of animations
in bug 927349 by isolating the deferred playback logic to AnimationPlayer.

Note that even when we call PauseFromStyle immediately afterwards we still need
to call PlayFromStyle (or Play) first in order to resolve the time at which the
player should be paused. A newly created player doesn't have a current time so
if we were simply to call pause it wouldn't pause at the start of the animation
as we might expect. The call to Play(FromStyle) will cause the current time to
become zero and then we pause at that time.
2014-12-04 08:28:38 -08:00
Brian Birtles
454197c42c Bug 1104427 part 1 - Rename GetStartTime to GetStartTimeAsDouble; r=bholley
In forthcoming patches we will encapsulate AnimationPlayer::mStartTime so we can
ensure that related state is updated appropriately. We would like to expose
mStartTime via GetStartTime() but currently a method of that name returns the
start time as a double.

This patch applies the pattern used for currentTime to startTime; specifically,
GetCurrentTime() returns the TimeDuration (since that's what C++ callers should
use) while GetCurrentTimeAsDouble() returns a double.

At the same time, this patch also removes the [Pure] extended attribute from
startTime in the WebIDL definition since subsequent patches either in this bug
or in bug 927349 will mean that startTime can be updated out-of-band.
Specifically, we will implement deferred playback of animation such that the
startTime remains null until we've finished rendering the first frame of the
animation.
2014-12-04 08:28:38 -08:00
Brian Birtles
5f25c5a584 Bug 1104424 - Rework pausing in AnimationPlayer to remove mIsPaused; r=dholbert
This patch reworks AnimationPlayer to represent the paused state by a null start
time. This brings it into line with recent changes in the Web Animations spec
and removes the need for the mIsPaused member variable.

The idea is that in order for a player to play, it needs a start time and
an active timeline. The processing is roughly:
* If it is seeked to a particular time (through setting the currentTime or
  calling pause() or finish()) but has no start time, it is paused.
* Otherwise, if it has no active timeline or no start time, it is idle.

By removing the mIsPaused flag the number of possible permutations of states is
reduced so the model is easier to reason about (see:
http://lists.w3.org/Archives/Public/public-fx/2014OctDec/0026.html).

This patch replaces the mIsPaused flag with checks for mStartTime.IsNull()
according to the rules outlined above.
2014-12-04 08:28:37 -08:00
Brian Birtles
cce4693051 Bug 1083670 - Move API tests for CSS Animations and CSS Transitions into separate directories; r=dbaron
--HG--
rename : dom/animation/test/css-integration/test_animation-effect-name.html => dom/animation/test/css-animations/test_animation-effect-name.html
rename : dom/animation/test/css-integration/test_animation-pausing.html => dom/animation/test/css-animations/test_animation-pausing.html
rename : dom/animation/test/css-integration/test_animation-player-playstate.html => dom/animation/test/css-animations/test_animation-player-playstate.html
rename : dom/animation/test/css-integration/test_animation-target.html => dom/animation/test/css-animations/test_animation-target.html
rename : dom/animation/test/css-integration/test_animations-dynamic-changes.html => dom/animation/test/css-animations/test_animations-dynamic-changes.html
rename : dom/animation/test/css-integration/test_element-get-animation-players.html => dom/animation/test/css-animations/test_element-get-animation-players.html
rename : dom/animation/test/css-integration/test_animation-effect-name.html => dom/animation/test/css-transitions/test_animation-effect-name.html
rename : dom/animation/test/css-integration/test_animation-pausing.html => dom/animation/test/css-transitions/test_animation-pausing.html
rename : dom/animation/test/css-integration/test_animation-target.html => dom/animation/test/css-transitions/test_animation-target.html
rename : dom/animation/test/css-integration/test_element-get-animation-players.html => dom/animation/test/css-transitions/test_element-get-animation-players.html
2014-11-17 13:46:01 +09:00
Brian Birtles
85688c0d50 Bug 1081007 - Fix relationship between Play/PlayFromJS/PlayFromStyle etc.; r=dholbert
The existing relationship between the particular versions of
AnimationPlayer::Play* (particularly in the CSSAnimationPlayer) subclass are
confusing because, for example, CSSAnimationPlayer::PlayFromStyle needs to be
careful to *not* call Play on CSSAnimationPlayer, but only on the parent
object (since otherwise we reset the sticky pause behavior).

This patch reworks this relationship by adding a protected DoPlay method that
performs the common pausing behavior. Play/PlayFromJS/PlayFromStyle then add
flushing, sticky pausing etc. as necessary.

This patch also removes the UpdateFlags enum and parameters previously used to
control whether we forced an update to style. This is no longer necessary since
we no longer call 'Play' from style. Instead we make Play always post restyles.

If we come across a case where we want to call Play and *not* post restyles, we
can re-add the flags then.

Roughly the same arrangement is true for Pause except that we don't currently
flush styles for CSS animations in PauseFromJS since it currently won't make any
observable difference.
2014-11-17 13:46:01 +09:00
Brian Birtles
96d8f02aa1 Bug 1073336 part 15 - Switch AnimationPlayer to using less aggressive update mechanism; r=dbaron 2014-11-17 13:46:00 +09:00
Brian Birtles
639d0be7c6 Bug 1073336 part 13 - Add AnimationPlayer::PostUpdate; r=dbaron
Adds a method for notifying the collection of changes to one of its players.
2014-11-17 13:45:59 +09:00
Brian Birtles
7a1e7d6cd6 Bug 1073336 part 12 - Add AnimationPlayer::GetCollection(); r=dbaron
This patch adds a method to animation players that looks up the
AnimationPlayerCollection to which the player belongs.
2014-11-17 13:45:59 +09:00
Brian Birtles
3b5c4f0d9d Bug 1073336 part 10 - Add AnimationPlayer::GetAnimationManager(); r=dbaron
This patch introduces an abstract method to AnimationPlayer to fetch the manager
object associated with the player. This method is implemented separate by
CSSAnimationPlayer and CSSTransitionPlayer to return the nsAnimationManager or
nsTransitionManager accordingly.
2014-11-17 13:45:58 +09:00
Brian Birtles
aa668ac8e6 Bug 1073336 part 9 - Add protected AnimationPlayer::GetPresContext(); r=dbaron
This patch adds a further getter to find the pres context associated with an
animation player's target element, if any.
2014-11-17 13:45:58 +09:00
Brian Birtles
13f8910dad Bug 1073336 part 8 - Add protected AnimationPlayer::GetRenderedDocument(); r=dbaron
In order for AnimationPlayer objects to be able to notify their
collection/manager, the can either store an extra pointer member, or they can
navigate to the collection as follows:

  player->source(animation)->target(element)->document
    ->presShell->presContext->manager->collection

This patch adds a getter for the first part of this journey up to the document.
2014-11-17 13:45:58 +09:00
Brian Birtles
e3a6d8668d Bug 1073336 part 7 - Move style flushing to CSSAnimationPlayer and CSSTransitionPlayer; r=dbaron
Previously AnimationPlayer::Play() and AnimationPlayer::PlayState() would flush
styles as part of their operation. This, however, is only needed when the player
corresponds to a CSS Animation or CSS Transition. Now that we have concrete
subclasses for each of these cases we can move style flushing to the subclasses
and remove it from the base class (which is expected to be shared with
animations that are not dependent on style).
2014-11-17 13:45:58 +09:00
Brian Birtles
2213cff252 Bug 1073336 part 6 - Add CSSTransitionPlayer; r=dbaron
In order to be able to find the collection a player belongs to from its source
content, we first need to be able to determine which manager--the animation
manager or transition manager--to look up.

We eventually plan to push transition event dispatch down to a CSS
transitions-specific subclass of AnimationPlayer, so this seems like a suitable
point to introduce this class.

Using this subclass we can define a virtual GetManager method that will
return the appropriate animation/transition manager for the player.
2014-11-17 13:45:57 +09:00
Brian Birtles
a9caeb7c14 Bug 1078122 part 9 - Move queuing of CSS animation events to CSSAnimationPlayer; r=dholbert
This patch moves the code for queuing CSS animation events from
nsAnimationManager to CSSAnimationPlayer. In doing so, it also moves the
mLastNotification member and associated enum values.
2014-10-20 13:55:47 +09:00
Brian Birtles
c1827936f3 Bug 1078122 part 8 - Use the new GetTarget overload in AnimationPlayer; r=dholbert 2014-10-20 13:55:47 +09:00
Brian Birtles
ca9820abe3 Bug 1078122 part 7 - Add method to Animation to get the target element and pseudo; r=dholbert 2014-10-20 13:55:47 +09:00
Brian Birtles
3646c5e59a Bug 1078122 part 6 - Store the previous finished state; r=dholbert
AnimationPlayer::CanThrottle determines if an animation player has just finished
by inspecting the value of mLastNotification. This is problematic for two
reasons:

1. mLastNotification is intended to be used for events (as the XXX comment
   notes)
2. mLastNotification is specific to CSS Animations and should be moved to
   CSSAnimationPlayer.

To address this, this patch adds an extra member mIsPreviousStateFinished. The
Web Animations spec already defines animation players as having such a member:

  http://w3c.github.io/web-animations/#previous-finished-state

We set it to true when we calculate the style for an animation that has
finished. This differs slightly from the code it is replacing as explained
below.

In the case of CSS Animations we perform the following sequence of steps on each
sample.

  1. EnsureStyleRuleFor (calls CanThrottle, and maybe ComposeStyle)
  2. GetEventsForCurrentTime

In the existing code, we update mLastNotification in (2) which happens on every
sample, even throttled samples.

In this patch, however, we update mIsPreviousStateFinished in (1) during the
ComposeStyle step which only happens for unthrottled samples. So, as of this
patch, in CanThrottle, we ask "have we newly entered the finished state since
the last *unthrottled* sample?", whereas previously we simply looked for
a change since the last sample, throttled or not. However, if the answer to the
question is "yes", then we'll run an unthrottled sample and update
mIsPreviousStateFinished so these should be functionally equivalent.

Another subtle difference is that this patch looks at the player's finished
state rather than the animation phase of its source content, and these will
produce different results in the case where the player is paused. However, since
paused animations are not run on the compositor, this should not matter.

In the case of CSS Transitions, AnimationPlayer::CanThrottle() is not currently
used and so mIsPreviousStateFinished is irrelevant.

Ultimately, both the existing and the new code is somewhat fragile but hopefully
this will be addressed by:
* Replacing mIsPreviousStateFinished with inspecting whether the finished
  promise is settled (bug 1074630),
* Merging more of the code in nsAnimationManager and nsTransitionManager and
  applying a unified approach to sampling that better accommodates these
  considerations.
2014-10-20 13:55:47 +09:00
Brian Birtles
2a97ceb537 Bug 1078122 part 5 - Move CSSAnimationPlayer to nsAnimationManager; r=dholbert
This patch takes the CSSAnimationPlayer object, currently defined in
dom/animation/AnimationPlayer.{cpp,h}, and moves it to
layout/style/nsAnimationManager.{cpp,h} where the rest of the CSS
Animations-specific code lives.

At the same time it extends the scope of the mozilla namespace block in
nsAnimationManager.h to also include the AnimationEventInfo and EventArray types
since these classes, which don't have an ns* prefix, probably should be in the
mozilla namespace anyway.
2014-10-20 13:55:46 +09:00
Brian Birtles
49afac5506 Bug 1078122 part 4 - Make the mSource and mTimeline members of AnimationPlayer protected; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles
3458ab6540 Bug 1078122 part 3 - Move animation value building down to the Animation objects; r=dholbert
This patch extracts the logic for calculating animation styles from
AnimationPlayerCollection and puts the bulk of it into the Animation objects.
Some of the initial logic surrounding the animation player state (e.g. is it
paused or not, etc.) is put into AnimationPlayer.

In future we may shift this logic even further down to the AnimationEffect
objects but currently we don't create such objects unless necessary.
2014-10-20 13:55:46 +09:00
Brian Birtles
b46fbc6e51 Bug 1078122 part 2 - Encapsulate mIsRunningOnCompositor in AnimationPlayer; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles
75670f2118 Bug 1078122 part 1 - Move checks for animation throttling to AnimationPlayer; r=dholbert
This patch moves code from AnimationPlayerCollection to AnimationPlayer.

However, there is one subtle change in logic involved. Previously, we would test
if the player had finished by getting the computed time of its source content
and checking if it was in the after phase or not. In this patch, however, we
simply check the play state to see if it is finished or not.

These two approaches differ in the case where an animation is paused after it
has finished. The animation phase approach will indicate the player has
finished, but the play state approach will indicate the player has paused (since
the "paused" state trumps the "finished" state). This, however, should not
produce any observable effect because when an animation is paused
mIsRunningOnCompositor will be false (we don't put paused animations on the
compositor).
2014-10-20 13:55:45 +09:00
Brian Birtles
3727776b2f Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming:

  AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime
  AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
2014-10-20 13:55:45 +09:00
David Zbarsky
f175044a0f Bug 1037321 - Implement playState on AnimationPlayer; r=birtles, r=bz 2014-10-20 13:55:45 +09:00
Brian Birtles
50a57c0182 Bug 1070745 part 9 - Tests for play/pause behavior; r=dholbert 2014-10-20 13:55:45 +09:00
Brian Birtles
7191337b01 Bug 1070745 part 8 - Use play/pause from nsAnimationManager; r=dholbert
This patch uses the PlayFromStyle/PauseFromStyle methods on CSSAnimationPlayer
to perform play/pause control. (This allows us to encapsulate mHoldTime and
mPaused. We will encapsulate mStartTime etc. in subsequent bugs.

The override behavior of play()/pause() with regard to animation-play-state is:
* pause()/play() override the current animation-play-state
* pause() causes the player to remain paused until play() is called regardless
  of changes to animation-play-state
(* Calling play() will override the animation-play-state but won't "stick". i.e.
   subsequently setting animation-play-state: paused will pause the animation.)

These different permutations are tested in the next patch in this series.

This interaction will probably become more complicated once we introduce
finishing behavior (since we might not want animations to restart when
setting animation-play-state: running).
2014-10-20 13:55:44 +09:00
Brian Birtles
9ca11aa5cf Bug 1070745 part 7 - Add style flush at the beginning of Play(); r=dholbert
For players running CSS animations and CSS transitions we should perform a style
flush before running play() so that we are operating on the most up-to-date
state of animation-play-state.

For transitions, which don't have a play-state property, we will still need to
run this style flush before running play() to get the right finishing behavior
if transition-duration has changed. We haven't implemented finishing yet (that's
bug 1074630) but I've kept the flush for both cases now since I'm afraid we'll
forget it later.

Also, since we don't have a subclass of AnimationPlayer for transitions yet I've
put the style flush in the base class. In future, when we add
CSSTransitionPlayer we can move the flush to only those players that need up to
date style information.
2014-10-20 13:55:44 +09:00
Brian Birtles
96ce9799ba Bug 1070745 part 6 - Add means of marking a CSSAnimationPlayer as being paused by style; r=dholbert
When an animation player is paused by script this overrides whatever
animation-play-state is set by style. The logic for producing the correct
override behavior will be added to nsAnimationManager but first we need
to record in the player where it was paused.
2014-10-20 13:55:44 +09:00
David Zbarsky
26e1fa0fac Bug 1070745 part 5 - Add CSSAnimationPlayer subclass; r=dholbert
This patch introduces a CSSAnimationPlayer subclass of AnimationPlayer. This is
because when we have an animation player running a CSS animation it has some
special behavior not needed in the general case such as:

* Flushing style before performing certain operations to ensure we are using
  the latest information.
* Dispatching CSS Animation events when we start/end.
* Storing extra state with regards to "how" the animation was paused.
  This is because, for example, if an animation is paused by script this
  overrides specified style.
2014-10-20 13:55:44 +09:00
David Zbarsky
ada14c3498 Bug 1070745 part 4 - Add AnimationPlayer::Play and AnimationPlayer::Pause; r=dholbert
This patch introduces the basic implementation of play() and pause().

There are a lot of gaps still because we don't yet:
* Support the pending state (to be covered in bug 927349)
* Support finishing behavior (to be covered in bug 1074630)
* Have a good way of updating animation state outside of style resolution (bug
  1073336)

Also, we don't call these methods from CSS yet because the interaction between
play()/pause() and animation-play-state requires storing some extra state which
we introduce in subsequent patches in this series.

This patch introduces, temporarily, an update flag to indicate whether
play()/pause() operations need to post a restyle event. When these methods are
triggered by processing restyles we don't want to post another (unnecessary)
restyle event. In bug 1073336 we will remove the need for this.
2014-10-20 13:55:43 +09:00
David Zbarsky
2844b05d95 Bug 1070745 part 3 - Convert AnimationPlayer mPlayState to an mPaused bool; r=birtles
We only need to store if an animation is paused or not, hence a bool is
sufficient. Furthermore, the convenience of using the same type as the specified
style of animation-play-state will disappear once pausing behavior is wrapped up
behind Play() and Pause() methods.
2014-10-20 13:55:43 +09:00
Brian Birtles
0a538d9545 Bug 1070745 part 2 - Update AnimationPlayer IDL to enable play() and pause(); r=bz
We map play()/pause() to PlayFromJS/PauseFromJS internally so that internal
users don't accidentally call Play()/Pause() which flush style.
2014-10-20 13:55:43 +09:00
Peter Van der Beken
9254096129 Bug 1078744 - Replace SetIsDOMBinding with SetIsNonDOMBinding, remove nsWrapperCache::SetIsDOMBinding. r=bz.
--HG--
extra : rebase_source : 89c476cd9436530b2df5acc903909e34188417a0
2014-10-07 11:44:49 +02:00
David Zbarsky
7546b0c638 Bug 1067701 - Implement Animation.target; r=birtles, r=bz 2014-10-02 15:14:15 +09:00
Brian Birtles
0d80e67ebf Bug 1074054 part 2 - Make Element::GetAnimationPlayers return in-effect animations too; r=dbaron
This patch makes Element::GetAnimationPlayers return not only current animations
but also animations that have finished but are filling forwards. This brings the
implementation into line with recent changes to the Web Animations spec and
allows querying all the animations that are currently affecting an element or
which are scheduled to do so in the future.
2014-10-02 15:14:14 +09:00
Brian Birtles
865c83d47d Bug 1074054 part 1 - Add Animation::IsInEffect; r=dbaron
This patch adds a utility method to return if an animation is "in effect" or not
as defined by Web Animations:

  http://w3c.github.io/web-animations/#in-effect

It also moves the utility method for querying if an animation is "current"
(IsCurrent) to the .cpp file since it is fairly long. (Bug 1046055 makes one of
the callers of IsCurrent inline-able which should offset any cost introduced by
this no longer being inline-able.)
2014-10-02 15:14:14 +09:00
Brian Birtles
2349318ce3 Bug 1046055 part 2 - Rename AnimationPlayer::IsCurrent to HasCurrentSource; r=dbaron
It's not the player that's "current" (a Web Animations term for an animation
that hasn't yet finished), but its source content, if any. This patch renames
the method on AnimationPlayer accordingly.

At the same time this patch moves the method to the header file since it's
quite simple and could possibly benefit from inlining.
2014-10-02 15:14:13 +09:00
Brian Birtles
4059c60799 Bug 1073396 - Make Element.getAnimationPlayers flush style; r=dbaron 2014-10-02 15:14:13 +09:00
Ehsan Akhgari
c03db1bf0f Bug 1072299 - Build dom/animation in unified mode; r=baku
--HG--
extra : rebase_source : 2119739c119fddb1204f6941b19a9a3f68d49cf8
2014-09-25 10:11:43 -04:00
Brian Birtles
6673d589fa Bug 1039924 part 6 - Use StickyTimeDuration for timing calculations; r=dholbert
This patch takes the StickyTimeDuration defined in the previous patch and
uses it within the calculation of animation timing for parameters that are
expected to be +/- Forever.
2014-09-25 14:25:50 +09:00
Ehsan Akhgari
bc7cc3893c Bug 1061023 - Fix more bad implicit constructors in DOM; r=baku
--HG--
extra : rebase_source : c80c5f9d7ae28286513cdb52ad76b46c240bdd5d
2014-09-01 18:26:43 -04:00
David Zbarsky
447962fe79 Bug 1033114 Part 4: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
7276fd8572 Bug 1033114 Part 3: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
55dff76341 Bug 1033114 Part 2: Rename mPauseStart to mHoldTime to match spec r=birtles 2014-08-30 02:11:56 -04:00
David Zbarsky
9f3b471024 Bug 1033114 Part 1: Update AnimationPlayer to spec changes r=birtles, r=bz 2014-08-30 02:11:56 -04:00
Brian Birtles
b2ae0e90c8 Bug 1045993 part 4 - Add tests for Animation.effect.name; r=dbaron 2014-08-22 13:42:48 +01:00
Brian Birtles
07f814acdf Bug 1045993 part 3 - Add AnimationEffect.name; r=dbaron, r=bz 2014-08-22 13:42:48 +01:00
Brian Birtles
5dd17adb88 Bug 1045993 part 2 - Move the animation name from AnimationPlayer to Animation; r=dbaron
This patch stores the animation name on the Animation object rather than its
AnimationPlayer. This is because Animation objects don't have a reference to
their AnimationPlayer but their AnimationEffect needs access to the animation
name.

This patch also adds an accessor for AnimationPlayer to get the name from its
Animation (since players *do* have a reference to their source animation
content).
2014-08-22 13:42:48 +01:00