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We only need to store if an animation is paused or not, hence a bool is sufficient. Furthermore, the convenience of using the same type as the specified style of animation-play-state will disappear once pausing behavior is wrapped up behind Play() and Pause() methods. |
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.. | ||
test | ||
Animation.cpp | ||
Animation.h | ||
AnimationEffect.cpp | ||
AnimationEffect.h | ||
AnimationPlayer.cpp | ||
AnimationPlayer.h | ||
AnimationTimeline.cpp | ||
AnimationTimeline.h | ||
AnimationUtils.h | ||
moz.build |