Matt Woodrow
|
368146a42c
|
Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
|
2010-08-23 20:57:22 -07:00 |
|
Matt Woodrow
|
5eefa3d811
|
Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
|
2010-08-23 20:56:49 -07:00 |
|
Jacek Caban
|
bf97cd412e
|
Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
|
2012-02-06 11:24:47 +01:00 |
|
Jacek Caban
|
7460ee1472
|
Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
|
2010-08-14 16:43:14 +02:00 |
|
Bas Schouten
|
bd1249e5eb
|
Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
|
2010-08-12 18:25:12 +00:00 |
|
Bas Schouten
|
2b819506ec
|
Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
|
2010-08-12 18:25:09 +00:00 |
|
Justin Wood
|
eb068a8f7d
|
bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
|
2010-08-11 18:05:14 +02:00 |
|
Bas Schouten
|
a7370d6077
|
Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
|
2010-08-11 02:36:05 +02:00 |
|
Bas Schouten
|
1174dba84a
|
Bug 584754: Use the D3D9Ex device where available. r=vlad
|
2010-08-11 01:39:45 +02:00 |
|
Bas Schouten
|
16fbc64865
|
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
|
2010-08-11 01:32:45 +02:00 |
|
Bas Schouten
|
7f066e30d5
|
Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel
|
2010-08-11 01:32:43 +02:00 |
|
Vladimir Vukicevic
|
c44e0d0074
|
b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
|
2010-08-06 22:09:18 -07:00 |
|
Vladimir Vukicevic
|
34ff738268
|
b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
|
2010-08-06 22:09:18 -07:00 |
|
Vladimir Vukicevic
|
9735a3a8c3
|
b=575469; use CreateOffscreen in layers; r=bas
|
2010-07-18 22:01:14 -07:00 |
|
Bas Schouten
|
46677257b1
|
Bug 577462: Addition - add comment requested in review.
|
2010-07-14 00:23:32 +02:00 |
|
Bas Schouten
|
a481f56985
|
Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
|
2010-07-14 00:19:45 +02:00 |
|
Bas Schouten
|
42feb308be
|
Bug 578500: Clear mTarget at the end of a transaction. r=roc
|
2010-07-14 00:19:43 +02:00 |
|
Bas Schouten
|
af1a1cc748
|
Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc
|
2010-07-14 00:19:41 +02:00 |
|
Bas Schouten
|
4e102a00dd
|
Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
|
2010-07-02 04:08:48 +02:00 |
|
Robert O'Callahan
|
8442c7897c
|
Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
|
2010-03-04 10:37:04 +13:00 |
|
Matt Woodrow
|
76ed4033a0
|
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
|
2010-07-01 20:01:09 -05:00 |
|
Robert O'Callahan
|
a66b969df2
|
Bug 586041. Part 2: refactor RemoveChild. r=bas
|
2010-06-01 11:32:05 +12:00 |
|
Robert O'Callahan
|
17b78218c8
|
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
|
2010-06-01 11:29:37 +12:00 |
|
Bas Schouten
|
c5e57ed188
|
Numerous whitespace fixes in D3D9 layers code.
|
2010-05-29 05:27:03 +02:00 |
|
Bas Schouten
|
cd94c32d80
|
Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
|
2010-05-25 09:37:21 +02:00 |
|
Bas Schouten
|
44402345e3
|
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
|
2010-05-25 09:37:19 +02:00 |
|
Bas Schouten
|
a6f5b5a240
|
Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
|
2010-05-25 04:43:59 +02:00 |
|
Bas Schouten
|
5c0ef5136a
|
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
|
2010-05-24 17:28:51 +02:00 |
|