Robert O'Callahan
ae49ca014a
Bug 777194. Part 2: Remove RETENTION_THRESHOLD. FrameLayerBuilder limits the complexity of visible regions anyway. r=bas
2012-08-17 11:38:59 +12:00
Ed Morley
6a83e3de8d
Backout 7f86b28171a2 (bug 787853) & e18fdb9a8e12, ba47dac3cf97, e3fdcf7ed7f2, 992ee4c72c87 (bug 777946) for intermittent linux M4 ABORTs
2012-09-17 14:17:02 +01:00
Karl Tomlinson
3c96f70178
b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas
...
--HG--
extra : transplant_source : %9AZ%89%90_4%08R%C5%0E%AB1%40g%23.%7Bo%EE%2A
2012-09-17 17:19:59 +12:00
Jim Mathies
1be60a7fb4
Bug 786979 - Use a new constant for returning ICoreWindow from GetNativeData. r=bbondy
2012-09-07 14:51:02 -05:00
Chris Lord
d599966391
Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
...
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00
Chris Lord
b66d5cde2d
Bug 785333 - Synchronise layer InsertAfter/RemoveChild methods. r=bas
...
InsertAfter/RemoveChild in the Direct3D and OpenGL Layer backends have fallen
behind the implementation in BasicContainerLayer. Synchronise them.
2012-08-29 11:52:44 +01:00
Ehsan Akhgari
0fd9123eac
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
...
This patch was generated by a script. Here's the source of the script for
future reference:
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name nsXPCOMCID.h \
! -name prtypes.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t
convert PRIntn int
convert PRUintn unsigned
convert PRSize size_t
convert PROffset32 int32_t
convert PROffset64 int64_t
convert PRPtrdiff ptrdiff_t
convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Jeff Gilbert
5626f58942
Bug 738833 - Add webgl force-readback pref - r=bjacob
2012-08-21 20:29:06 -07:00
Kan-Ru Chen (陳侃如)
f5e3f3d680
Bug 767480 - PlanarYCbCrImage Refactoring. r=roc
2012-08-21 18:18:20 +08:00
Kan-Ru Chen (陳侃如)
22db9a8e93
Back out c8f7bace9cf9, 17ec4e01c126 (bug 767480) r=bustage
2012-08-21 17:55:02 +08:00
Kan-Ru Chen (陳侃如)
4787af5685
Bug 767480 - PlanarYCbCrImage refactoring. r=roc
2012-08-21 17:31:36 +08:00
David Zbarsky
fbb04700b6
Bug 784004 - Don't include Layers.h everywhere Part 3 r=nical
2012-08-21 00:06:46 -04:00
Jeff Gilbert
74efe81fba
Bug 783663 - Add ReadScreenIntoImageSurface for reading pixels from the screen - r=bgirard
2012-08-20 17:13:32 -07:00
Nicolas Silva
047b99ba78
Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard
2012-08-19 15:33:25 -04:00
Joe Drew
05d2135de5
Bug 781679 - Assert that we're not in the middle of a transaction when we switch layer managers. r=mattwoodrow
2012-08-15 17:55:38 -04:00
Matt Woodrow
0455e245a9
Bug 539356 - Part 30 - Make ShadowContainerLayerD3D10 hold references to child layers. r=roc
2012-08-13 22:10:45 +12:00
Matt Woodrow
c9d19fc306
Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
...
* * *
Fix Empty transactions with the new paint timing
2012-08-13 22:10:10 +12:00
Matt Woodrow
2b1ef36f45
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-08-13 22:10:10 +12:00
Nicholas Cameron
67fa0ea88a
Bug 779650; handle Cairo DrawTargets in CanvasLayerD3D10; r=bas
2012-08-02 16:01:05 +12:00
Nicholas Cameron
9f4ddcf0fb
Bug 776802; Give better info about Azure. r=Bas
2012-07-31 18:30:10 +12:00
Nicholas Cameron
db90500fee
Back out bug 779001, bug 746883, bug 778595, bug 776803, bug 7118849
2012-07-31 18:17:23 +12:00
Nicholas Cameron
12480ec1e9
Bug 776802; Give better info about Azure. r=Bas
2012-07-31 13:45:59 +12:00
Aryeh Gregor
e806eeab4f
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Nicholas Cameron
7aa563c2b9
Bug 764125; remove AzureEnabled from gfxInfo and replace with backend check. r=roc
2012-07-26 13:56:42 +12:00
Nicholas Cameron
97d6423dfa
Bug 764125; sort out preferred and fallback Azure backends for all platforms (gfxPlatform). r=Bas
2012-07-25 12:45:58 +12:00
Brian R. Bondy
e51fe56eda
Bug 770694 - Fix for snapped view windows size. r=bas
2012-07-04 20:36:37 -04:00
Nicholas Cameron
34ba57113f
Back out bug 746883, bug 764125, bug 761895, bug 746883, bug 748116
2012-07-26 18:48:24 +12:00
Nicholas Cameron
f371c79e75
Bug 764125; remove AzureEnabled from gfxInfo and replace with backend check. r=roc
2012-07-26 13:56:42 +12:00
Nicholas Cameron
ffbb6350b0
Bug 764125; sort out preferred and fallback Azure backends for all platforms (gfxPlatform). r=Bas
2012-07-25 12:45:58 +12:00
Benoit Jacob
1b6d0f8b86
Bug 774755 - 6/8 - ANGLE r1242: flip y-axis when using ANGLE share handles in D3D10 layers - r=jgilbert
...
This new ANGLE version reverses the y-axis.
2012-07-25 12:13:45 -04:00
Nicholas Cameron
ed2f5019f3
Bug 775215; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas
...
--HG--
extra : rebase_source : bb05c51a4e7f57dc2db0c17cb321160dc619ecb6
2012-07-25 12:28:20 +12:00
Chris Jones
cbd13d8e9d
Bug 776217: Support gecko-implemented screen rotation with omtc. r=roc
2012-07-24 12:01:09 -07:00
Brian R. Bondy
cd57d05a97
Bug 750898 - GFX code for Metro. r=bas
2012-07-17 21:53:28 -04:00
David Zbarsky
88371b030a
[Bug 774505] Don't include Layers.h everywhere r=cjones
2012-07-18 12:31:40 -04:00
Nicholas Cameron
fad09f613e
Bug 767337; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE flag from D3D10 layer manager. r=roc
2012-07-18 15:02:12 -04:00
Ehsan Akhgari
cee73c3f9e
Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
2012-07-03 20:26:18 -04:00
Ehsan Akhgari
e678c17f63
Backout changeset bd0a91621ea9 (bug 539356) because of performance and correctness regressions
2012-07-03 20:25:57 -04:00
Ehsan Akhgari
5e6974df88
Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions
2012-07-03 20:24:55 -04:00
Ehsan Akhgari
f3e27db850
Backout changeset cb1ac88bedc2 (bug 539356) because of performance and correctness regressions
2012-07-03 20:14:11 -04:00
Ehsan Akhgari
42ecdb2eac
Backout changeset a9ae09d4f1d8 (bug 539356 part 30) because DLBI is being backed out
2012-07-03 19:41:27 -04:00
Robert O'Callahan
04016edac8
Bug 539356. Part 30: Call correct HasShadowManager method. Fixing Win mochitest-2 bustage. r=the-wind
2012-07-01 00:21:39 +12:00
Oleg Romashin
95b7a73ba9
Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc
2012-06-30 15:06:13 +12:00
Matt Woodrow
cbd39105d9
Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt
2012-06-30 15:06:11 +12:00
Matt Woodrow
9193c41326
Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
2012-06-30 15:06:10 +12:00
Matt Woodrow
36717ce675
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-06-30 15:06:10 +12:00
Nicholas Cameron
6be9877aaf
Bug 757347; checking the format of images. r=roc
2012-06-26 14:43:31 +12:00
Nicholas Cameron
03e8305815
Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc
2012-06-26 14:43:31 +12:00
Nicholas Cameron
34289b5948
Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc
2012-06-26 14:43:30 +12:00
Nicholas Cameron
549b63d97d
Back out bug 757346
...
--HG--
extra : rebase_source : 8a07c2c56ca9dbc165012b679d421435cc886c2c
2012-06-26 10:54:05 +12:00
Nicholas Cameron
e0a38b326b
Bug 757347; checking the format of images. r=roc
2012-06-26 09:44:41 +12:00
Nicholas Cameron
aae4ecb5d0
Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc
2012-06-26 09:44:41 +12:00
Nicholas Cameron
f7821afd6f
Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc
2012-06-26 09:44:41 +12:00
Ed Morley
a73fc227f9
Backout 61fd66629c4f, 7c8121f8d3af & 2a2e9cf8fd41 (bug 539356), e31a5e6545d3 (bug 761884), 85fa80bd9792, a284ccb25b83, 2865904db9fc, 34e07b09c426, e9b3d41e0360, cef00ebcd6c8, f943b729ac14 & 783f298401b6 (bug 539356), 330a086f1570 (bug 741682), d80219c8842c (bug 739671), e8c96b4fd4da, 313af486e68d, 0adc41ff56dc, 0cd288a38085, f1d43208825c, 4859876972f3, eec8ef3ebe48, f7f29fcd1845, 6079b229d306, f23c3a7e7ce0, 9824458a41e2 & 6748b5496059 (bug 539356) for mochitest-4 orange & talos regressions on multiple platforms
2012-06-11 10:08:32 +01:00
Oleg Romashin
4d14e84fec
Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc
2012-06-11 16:45:39 +12:00
Matt Woodrow
147cab5783
Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt
...
* * *
Bug 539356 - Part 9a - Add new display list invalidation API to nsDisplayItem and implement it. r=roc
* * *
Bug 539356 - Part 9b - Add new frame invalidation API. r=roc
* * *
Bug 539356 - Part 9c - Remove old invalidation code. r=bz
* * *
Bug 539356 - Part 9d - Make SVG support the new invalidation model. r=jwatt
* * *
Bug 539356 - Part 9e - FrameLayerBuilder changes for display list invalidation. r=roc
* * *
Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc
* * *
Bug 539356 - Part 9g - Modify MozAfterPaint code to work with the new invalidation model. r=roc
2012-06-11 16:45:30 +12:00
Matt Woodrow
1b5d7c74d7
Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
2012-06-11 16:44:09 +12:00
Matt Woodrow
379ee49abc
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-06-11 16:44:08 +12:00
Jacek Caban
b1497ba19b
Bug 756996 - GCC warnings in gfx/2d r=bas
2012-06-04 13:02:02 +02:00
Ben Turner
b072e01d8f
Bug 666693 - 'Remote IndexedDB for multiple IndexedDB-using processes'. r=cjones+sicking.
2012-06-01 10:21:12 -07:00
Ed Morley
b25cf7619c
Backout fa3fe2aff1f5 (bug 756996) for bustage
2012-05-31 15:46:38 +01:00
Jacek Caban
1ff3736ac2
Bug 756996 - GCC warnings in gfx/2d r=bas
2012-05-31 16:09:20 +02:00
Bas Schouten
f1c73e9494
Bug 734404 - Part 1: Add support for DXGI shared surface handles to ImageLayers. r=roc
2012-05-30 07:14:30 +02:00
Matthew Gregan
0f43ea2990
Bug 744063 - Pass Y' texture size rather than picture size to Nv3DV. r=bas
...
--HG--
extra : rebase_source : 3a8744b67a9cd8b3f149d0c20fa5e0619b34fe9a
2012-05-24 11:00:26 +12:00
Nicholas Cameron
1ee2935580
Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc
2012-05-22 19:15:16 -04:00
Jacek Caban
f9a852608c
Bug 733708 - gfx/layers fail to compile on mingw r=bas
...
--HG--
extra : rebase_source : 4ed99a22f66a20e4c6d2d7096396f6b2c261e63e
2012-05-21 11:03:23 +02:00
Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
b92c726f5f
Bug 717393 - Part 5: Permit subpixel AA for transparent surfaces. r=roc
2012-05-15 16:57:51 +02:00
Nicholas Cameron
08cb3dff93
Bug 716438; using flags to select a shader. r=Bas
2012-03-01 17:29:30 +00:00
Nicholas Cameron
a4a19696e8
Bug 716439; dx10 shaders for mask layers. r=Bas
2012-02-16 12:34:28 +13:00
Nicholas Cameron
d406c20f17
Bug 716439; Using mask layer shaders in DX10. r=Bas
2012-02-16 12:34:25 +13:00
Nicholas Cameron
4619e13780
Bug 716439; Loading a mask layer to textures in DX10. r=Bas
2012-02-16 12:34:23 +13:00
Nicholas Cameron
06d16ddac0
Bug 716439; creating mask layers. r=roc
2012-02-08 11:27:44 +13:00
Bas Schouten
02f1f01c3e
Bug 743590: Properly mark ThebesLayer content invalid when changing content type. r=jrmuizel
2012-04-21 17:33:59 +02:00
Bas Schouten
b926862954
Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
2012-04-11 18:17:40 +02:00
Bas Schouten
a25be3f8c2
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
2012-04-11 18:17:40 +02:00
Phil Ringnalda
4348c0ace3
Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
2012-04-11 09:06:40 -07:00
Bas Schouten
189797aaee
Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
2012-04-11 16:55:31 +02:00
Bas Schouten
fa18d1f970
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
2012-04-11 16:55:31 +02:00
Bas Schouten
5c56511c71
Bug 740815 - Part 3: Use component alpha rendering when required and drawing content with Azure. r=jrmuizel
2012-04-03 22:25:52 +02:00
Bas Schouten
466e713be2
Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
2012-04-03 22:25:52 +02:00
Jeff Gilbert
ab6e9099ad
Bug 735378 - Cache temporary composite surfaces - r=bgirard
2012-03-25 12:50:26 -07:00
Bas Schouten
ee64d142c2
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-13 01:41:29 +00:00
Daniel Holbert
d8d7782972
Backout 4b46f6eff8f4 (Bug 732988) for linux Cipc orange
2012-03-11 16:43:12 -07:00
Bas Schouten
a1cb5a3d28
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-11 22:33:22 +00:00
Bas Schouten
87964f395c
Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc
2012-02-16 04:26:19 +01:00
Benoit Jacob
48c5b9a871
Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
...
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Jacek Caban
4deb092f3a
Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
...
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Bas Schouten
f987b74374
Bug 715785: Make ImageContainers independent of LayerManagers. r=roc
2012-02-01 03:18:30 +01:00
aceman
9f40d11539
Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten
2012-01-19 15:53:56 +01:00
Jeff Muizelaar
4ac327e933
Bug 696398. Add an api to analyse frame rate. r=ajuma
...
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Bas Schouten
bf4eadaee5
Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
2012-01-05 08:17:52 +01:00
Matt Woodrow
1e6a0c0b07
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Jeff Gilbert
4d60675b38
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
1be07963e0
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Matt Woodrow
bea9136024
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Robert O'Callahan
f5a402ffe7
Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
2011-11-14 17:42:08 +13:00
Jeff Gilbert
50ccee0ff9
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Walden
b7753477cf
Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
...
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Matt Woodrow
903d47038f
Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas
2011-10-13 14:01:30 +13:00
Jeff Walden
eb2cb918a4
Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
2011-10-12 12:21:53 -07:00
Jeff Walden
77ebbde4ab
Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
...
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Matt Brubeck
eb9465f1a3
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Brad Lassey
24e472b6ab
merge
2011-10-10 11:01:34 -04:00
Brad Lassey
a80dbfc6f5
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Jeff Gilbert
ddbd79d20d
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Matt Woodrow
37b2a02d8f
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Ali Juma
e85791a064
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Robert O'Callahan
8453430402
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
...
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
9003c2c033
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
d5c4f07060
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
12b80c293a
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
fe42f83e74
Bug 648484, part 1: Fix some warning spam. r=roc
2011-08-09 12:38:26 -07:00
Matt Woodrow
cd05bbfd33
Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc
2011-08-03 15:04:20 +12:00
Marco Bonardo
b818d65b85
Merge mozilla-central and mozilla-inbound
2011-07-29 13:46:15 +02:00
Benoit Jacob
2bc65bec27
Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
...
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Matthew Gregan
db3428cfec
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
Chris Jones
24f027292c
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
935a393f3a
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
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* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-13 22:43:43 -07:00
Jacek Caban
3cdbb68a2e
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
2011-07-13 17:58:17 +02:00
Robert O'Callahan
26c67a621c
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Matt Woodrow
dbbef6ee35
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
cc66446a05
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
379c7e6f82
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Bas Schouten
bfb8808747
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
933cae4fbb
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Robert O'Callahan
0041df680e
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Neil Rashbrook
a823051c1e
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Benoit Jacob
2c0eb7e54e
Bug 657748 - Update ANGLE to r653 - a=joe
...
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Robert O'Callahan
ea286efab6
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Chris Jones
ed22df8f64
Bug 556214, parts 1 and 1.1: Rename Monitor to ReentrantMonitor and fix existing Monitor users. r=roc
...
--HG--
rename : xpcom/glue/Monitor.h => xpcom/glue/ReentrantMonitor.h
2011-04-29 14:21:57 -05:00
Robert O'Callahan
c957ae039e
Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
2011-04-19 15:07:23 +12:00
Robert O'Callahan
1f51cb45b0
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
e865324942
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Robert O'Callahan
bfb12d86f0
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Ehsan Akhgari
931bd6ee19
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00