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Bug 716439; Loading a mask layer to textures in DX10. r=Bas
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@ -115,6 +115,72 @@ ImageLayerD3D10::GetLayer()
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return this;
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}
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/**
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* Returns a shader resource view for a Cairo or remote image.
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* Returns nsnull if unsuccessful.
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* If successful, aHasAlpha will be true iff the resulting texture
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* has an alpha component.
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*/
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ID3D10ShaderResourceView*
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ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha)
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{
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NS_ASSERTION(aImage, "Null image.");
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if (aImage->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
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RemoteBitmapImage *remoteImage =
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static_cast<RemoteBitmapImage*>(aImage);
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if (!aImage->GetBackendData(LayerManager::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
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dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
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aImage->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
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}
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}
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aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else if (aImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(aImage);
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if (!cairoImage->mSurface) {
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return nsnull;
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}
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if (!aImage->GetBackendData(LayerManager::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
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dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
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aImage->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
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}
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}
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aHasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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} else {
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NS_WARNING("Incorrect image type.");
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return nsnull;
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}
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TextureD3D10BackendData *data =
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static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(LayerManager::LAYERS_D3D10));
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if (!data) {
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return nsnull;
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}
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nsRefPtr<ID3D10Device> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return nsnull;
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}
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return data->mSRView;
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}
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void
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ImageLayerD3D10::RenderLayer()
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{
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@ -140,52 +206,8 @@ ImageLayerD3D10::RenderLayer()
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{
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bool hasAlpha = false;
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if (image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
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RemoteBitmapImage *remoteImage =
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static_cast<RemoteBitmapImage*>(image);
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if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
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dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
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image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
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}
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}
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hasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(image);
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if (!cairoImage->mSurface) {
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return;
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}
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if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) {
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nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData();
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dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
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if (dat->mTexture) {
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device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView));
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image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget());
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}
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}
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hasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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}
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TextureD3D10BackendData *data =
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static_cast<TextureD3D10BackendData*>(image->GetBackendData(LayerManager::LAYERS_D3D10));
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if (!data) {
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return;
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}
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nsRefPtr<ID3D10Device> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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nsRefPtr<ID3D10ShaderResourceView> srView = GetImageSRView(image, hasAlpha);
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if (!srView) {
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return;
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}
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@ -203,7 +225,7 @@ ImageLayerD3D10::RenderLayer()
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}
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}
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effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(data->mSRView);
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effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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@ -358,5 +380,29 @@ void ImageLayerD3D10::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
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aImage->SetBackendData(LayerManager::LAYERS_D3D10, backendData.forget());
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}
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already_AddRefed<ID3D10ShaderResourceView>
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ImageLayerD3D10::GetAsTexture(gfxIntSize* aSize)
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{
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if (!GetContainer()) {
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return nsnull;
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}
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AutoLockImage autoLock(GetContainer());
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Image *image = autoLock.GetImage();
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if (!image) {
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return nsnull;
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}
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if (image->GetFormat() != Image::CAIRO_SURFACE) {
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return nsnull;
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}
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*aSize = image->GetSize();
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bool dontCare;
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nsRefPtr<ID3D10ShaderResourceView> result = GetImageSRView(image, dontCare);
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return result.forget();
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}
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} /* layers */
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} /* mozilla */
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@ -62,6 +62,11 @@ public:
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virtual void RenderLayer();
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void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
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virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfxIntSize* aSize);
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private:
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ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha);
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};
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struct PlanarYCbCrD3D10BackendData : public ImageBackendData
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@ -842,6 +842,37 @@ LayerD3D10::LayerD3D10(LayerManagerD3D10 *aManager)
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{
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}
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bool LayerD3D10::LoadMaskTexture()
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{
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if (Layer* maskLayer = GetLayer()->GetMaskLayer()) {
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gfxIntSize size;
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nsRefPtr<ID3D10ShaderResourceView> maskSRV =
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static_cast<LayerD3D10*>(maskLayer->ImplData())->GetAsTexture(&size);
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if (!maskSRV) {
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return false;
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}
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gfxMatrix maskTransform;
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bool maskIs2D = maskLayer->GetTransform().CanDraw2D(&maskTransform);
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NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
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gfxRect bounds = gfxRect(maskTransform.GetTranslation(), size);
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effect()->GetVariableByName("vMaskQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)bounds.x,
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(float)bounds.y,
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(float)bounds.width,
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(float)bounds.height)
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);
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effect()->GetVariableByName("tMask")->AsShaderResource()->SetResource(maskSRV);
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return true;
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}
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return false;
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}
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WindowLayer::WindowLayer(LayerManagerD3D10* aManager)
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: ThebesLayer(aManager, nsnull)
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{
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@ -291,6 +291,20 @@ public:
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*/
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Nv3DVUtils *GetNv3DVUtils() { return mD3DManager->GetNv3DVUtils(); }
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/*
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* Returns a shader resource view of a texture containing the contents of this
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* layer. Will try to return an existing texture if possible, or a temporary
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* one if not. It is the callee's responsibility to release the shader
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* resource view. Will return null if a texture could not be constructed.
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* The texture will not be transformed, i.e., it will be in the same coord
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* space as this.
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* Any layer that can be used as a mask layer should override this method.
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* If aSize is non-null, it will contain the size of the texture.
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*/
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virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfxIntSize* aSize)
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{
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return nsnull;
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}
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void SetEffectTransformAndOpacity()
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{
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@ -302,6 +316,14 @@ public:
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}
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protected:
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/*
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* Finds a texture for this layer's mask layer (if it has one) and sets it
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* as an input to the shaders.
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* Returns true if a texture is loaded, false if there was no mask layer, or
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* a texture for the mask layer could not be loaded.
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*/
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bool LoadMaskTexture();
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LayerManagerD3D10 *mD3DManager;
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};
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