Matt Woodrow
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368146a42c
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Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
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2010-08-23 20:57:22 -07:00 |
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Matt Woodrow
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5eefa3d811
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Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
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2010-08-23 20:56:49 -07:00 |
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Jacek Caban
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7460ee1472
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Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
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2010-08-14 16:43:14 +02:00 |
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Bas Schouten
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bd1249e5eb
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Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
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2010-08-12 18:25:12 +00:00 |
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Bas Schouten
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2b819506ec
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Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
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2010-08-12 18:25:09 +00:00 |
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Justin Wood
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eb068a8f7d
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bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
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2010-08-11 18:05:14 +02:00 |
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Bas Schouten
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a7370d6077
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Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
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2010-08-11 02:36:05 +02:00 |
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Bas Schouten
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1174dba84a
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Bug 584754: Use the D3D9Ex device where available. r=vlad
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2010-08-11 01:39:45 +02:00 |
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Bas Schouten
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16fbc64865
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
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Bas Schouten
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7f066e30d5
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Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel
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2010-08-11 01:32:43 +02:00 |
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Vladimir Vukicevic
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c44e0d0074
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b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
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2010-08-06 22:09:18 -07:00 |
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Vladimir Vukicevic
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34ff738268
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b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
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2010-08-06 22:09:18 -07:00 |
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Vladimir Vukicevic
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9735a3a8c3
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b=575469; use CreateOffscreen in layers; r=bas
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2010-07-18 22:01:14 -07:00 |
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Bas Schouten
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46677257b1
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Bug 577462: Addition - add comment requested in review.
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2010-07-14 00:23:32 +02:00 |
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Bas Schouten
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a481f56985
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Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
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2010-07-14 00:19:45 +02:00 |
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Bas Schouten
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42feb308be
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Bug 578500: Clear mTarget at the end of a transaction. r=roc
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2010-07-14 00:19:43 +02:00 |
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Bas Schouten
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af1a1cc748
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Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc
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2010-07-14 00:19:41 +02:00 |
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Bas Schouten
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4e102a00dd
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Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
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2010-07-02 04:08:48 +02:00 |
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Robert O'Callahan
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8442c7897c
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Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
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2010-03-04 10:37:04 +13:00 |
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Matt Woodrow
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76ed4033a0
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
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Robert O'Callahan
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a66b969df2
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Bug 586041. Part 2: refactor RemoveChild. r=bas
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2010-06-01 11:32:05 +12:00 |
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Robert O'Callahan
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17b78218c8
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Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
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2010-06-01 11:29:37 +12:00 |
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Bas Schouten
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c5e57ed188
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
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Bas Schouten
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cd94c32d80
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Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
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2010-05-25 09:37:21 +02:00 |
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Bas Schouten
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44402345e3
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Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
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2010-05-25 09:37:19 +02:00 |
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Bas Schouten
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a6f5b5a240
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Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
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2010-05-25 04:43:59 +02:00 |
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Bas Schouten
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5c0ef5136a
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |
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