Commit Graph

339 Commits

Author SHA1 Message Date
Chris Jones
ca39444b15 Bug 790505, part 3: Add API for scheduling a shadowable-layer mutation to be applied at the next layers transaction. r=mattwoodrow,roc 2012-10-02 22:55:50 -07:00
Anthony Jones
e464d5aa1b Bug 793085 - Remove UseAzureContentDrawing() in favour of SupportsAzureContent(). r=ncameron 2012-10-01 22:12:13 -04:00
Matt Woodrow
f8a3bcd5dd Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones 2012-09-30 19:20:25 +13:00
Oleg Romashin
67b104cbd1 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow
5a14809d04 Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc 2012-08-29 17:47:18 +12:00
Ed Morley
c863356300 Revert mozilla-inbound to e4dd1fa6d222 for crashes and test failures on a CLOSED TREE 2012-09-27 16:34:46 +01:00
Oleg Romashin
13a2856362 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow
c73c0db2f1 Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-08-29 17:38:58 +12:00
Karl Tomlinson
6dc247aa1f b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas
--HG--
extra : transplant_source : 6%CC%1F3%D1g%A7%098%7E%24%3DC%1D6N%F5%1Ax%0F
2012-09-18 15:16:15 +12:00
Robert O'Callahan
ae49ca014a Bug 777194. Part 2: Remove RETENTION_THRESHOLD. FrameLayerBuilder limits the complexity of visible regions anyway. r=bas 2012-08-17 11:38:59 +12:00
Ed Morley
6a83e3de8d Backout 7f86b28171a2 (bug 787853) & e18fdb9a8e12, ba47dac3cf97, e3fdcf7ed7f2, 992ee4c72c87 (bug 777946) for intermittent linux M4 ABORTs 2012-09-17 14:17:02 +01:00
Karl Tomlinson
3c96f70178 b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas
--HG--
extra : transplant_source : %9AZ%89%90_4%08R%C5%0E%AB1%40g%23.%7Bo%EE%2A
2012-09-17 17:19:59 +12:00
Jim Mathies
1be60a7fb4 Bug 786979 - Use a new constant for returning ICoreWindow from GetNativeData. r=bbondy 2012-09-07 14:51:02 -05:00
Chris Lord
d599966391 Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00
Chris Lord
b66d5cde2d Bug 785333 - Synchronise layer InsertAfter/RemoveChild methods. r=bas
InsertAfter/RemoveChild in the Direct3D and OpenGL Layer backends have fallen
behind the implementation in BasicContainerLayer. Synchronise them.
2012-08-29 11:52:44 +01:00
Ehsan Akhgari
0fd9123eac Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Jeff Gilbert
5626f58942 Bug 738833 - Add webgl force-readback pref - r=bjacob 2012-08-21 20:29:06 -07:00
Kan-Ru Chen (陳侃如)
f5e3f3d680 Bug 767480 - PlanarYCbCrImage Refactoring. r=roc 2012-08-21 18:18:20 +08:00
Kan-Ru Chen (陳侃如)
22db9a8e93 Back out c8f7bace9cf9, 17ec4e01c126 (bug 767480) r=bustage 2012-08-21 17:55:02 +08:00
Kan-Ru Chen (陳侃如)
4787af5685 Bug 767480 - PlanarYCbCrImage refactoring. r=roc 2012-08-21 17:31:36 +08:00
David Zbarsky
fbb04700b6 Bug 784004 - Don't include Layers.h everywhere Part 3 r=nical 2012-08-21 00:06:46 -04:00
Jeff Gilbert
74efe81fba Bug 783663 - Add ReadScreenIntoImageSurface for reading pixels from the screen - r=bgirard 2012-08-20 17:13:32 -07:00
Nicolas Silva
047b99ba78 Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard 2012-08-19 15:33:25 -04:00
Joe Drew
05d2135de5 Bug 781679 - Assert that we're not in the middle of a transaction when we switch layer managers. r=mattwoodrow 2012-08-15 17:55:38 -04:00
Matt Woodrow
0455e245a9 Bug 539356 - Part 30 - Make ShadowContainerLayerD3D10 hold references to child layers. r=roc 2012-08-13 22:10:45 +12:00
Matt Woodrow
c9d19fc306 Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
* * *
Fix Empty transactions with the new paint timing
2012-08-13 22:10:10 +12:00
Matt Woodrow
2b1ef36f45 Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-08-13 22:10:10 +12:00
Nicholas Cameron
67fa0ea88a Bug 779650; handle Cairo DrawTargets in CanvasLayerD3D10; r=bas 2012-08-02 16:01:05 +12:00
Nicholas Cameron
9f4ddcf0fb Bug 776802; Give better info about Azure. r=Bas 2012-07-31 18:30:10 +12:00
Nicholas Cameron
db90500fee Back out bug 779001, bug 746883, bug 778595, bug 776803, bug 7118849 2012-07-31 18:17:23 +12:00
Nicholas Cameron
12480ec1e9 Bug 776802; Give better info about Azure. r=Bas 2012-07-31 13:45:59 +12:00
Aryeh Gregor
e806eeab4f Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Nicholas Cameron
7aa563c2b9 Bug 764125; remove AzureEnabled from gfxInfo and replace with backend check. r=roc 2012-07-26 13:56:42 +12:00
Nicholas Cameron
97d6423dfa Bug 764125; sort out preferred and fallback Azure backends for all platforms (gfxPlatform). r=Bas 2012-07-25 12:45:58 +12:00
Brian R. Bondy
e51fe56eda Bug 770694 - Fix for snapped view windows size. r=bas 2012-07-04 20:36:37 -04:00
Nicholas Cameron
34ba57113f Back out bug 746883, bug 764125, bug 761895, bug 746883, bug 748116 2012-07-26 18:48:24 +12:00
Nicholas Cameron
f371c79e75 Bug 764125; remove AzureEnabled from gfxInfo and replace with backend check. r=roc 2012-07-26 13:56:42 +12:00
Nicholas Cameron
ffbb6350b0 Bug 764125; sort out preferred and fallback Azure backends for all platforms (gfxPlatform). r=Bas 2012-07-25 12:45:58 +12:00
Benoit Jacob
1b6d0f8b86 Bug 774755 - 6/8 - ANGLE r1242: flip y-axis when using ANGLE share handles in D3D10 layers - r=jgilbert
This new ANGLE version reverses the y-axis.
2012-07-25 12:13:45 -04:00
Nicholas Cameron
ed2f5019f3 Bug 775215; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas
--HG--
extra : rebase_source : bb05c51a4e7f57dc2db0c17cb321160dc619ecb6
2012-07-25 12:28:20 +12:00
Chris Jones
cbd13d8e9d Bug 776217: Support gecko-implemented screen rotation with omtc. r=roc 2012-07-24 12:01:09 -07:00
Brian R. Bondy
cd57d05a97 Bug 750898 - GFX code for Metro. r=bas 2012-07-17 21:53:28 -04:00
David Zbarsky
88371b030a [Bug 774505] Don't include Layers.h everywhere r=cjones 2012-07-18 12:31:40 -04:00
Nicholas Cameron
fad09f613e Bug 767337; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE flag from D3D10 layer manager. r=roc 2012-07-18 15:02:12 -04:00
Ehsan Akhgari
cee73c3f9e Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions 2012-07-03 20:26:18 -04:00
Ehsan Akhgari
e678c17f63 Backout changeset bd0a91621ea9 (bug 539356) because of performance and correctness regressions 2012-07-03 20:25:57 -04:00
Ehsan Akhgari
5e6974df88 Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions 2012-07-03 20:24:55 -04:00
Ehsan Akhgari
f3e27db850 Backout changeset cb1ac88bedc2 (bug 539356) because of performance and correctness regressions 2012-07-03 20:14:11 -04:00
Ehsan Akhgari
42ecdb2eac Backout changeset a9ae09d4f1d8 (bug 539356 part 30) because DLBI is being backed out 2012-07-03 19:41:27 -04:00
Robert O'Callahan
04016edac8 Bug 539356. Part 30: Call correct HasShadowManager method. Fixing Win mochitest-2 bustage. r=the-wind 2012-07-01 00:21:39 +12:00
Oleg Romashin
95b7a73ba9 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-06-30 15:06:13 +12:00
Matt Woodrow
cbd39105d9 Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-06-30 15:06:11 +12:00
Matt Woodrow
9193c41326 Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc 2012-06-30 15:06:10 +12:00
Matt Woodrow
36717ce675 Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-06-30 15:06:10 +12:00
Nicholas Cameron
6be9877aaf Bug 757347; checking the format of images. r=roc 2012-06-26 14:43:31 +12:00
Nicholas Cameron
03e8305815 Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc 2012-06-26 14:43:31 +12:00
Nicholas Cameron
34289b5948 Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc 2012-06-26 14:43:30 +12:00
Nicholas Cameron
549b63d97d Back out bug 757346
--HG--
extra : rebase_source : 8a07c2c56ca9dbc165012b679d421435cc886c2c
2012-06-26 10:54:05 +12:00
Nicholas Cameron
e0a38b326b Bug 757347; checking the format of images. r=roc 2012-06-26 09:44:41 +12:00
Nicholas Cameron
aae4ecb5d0 Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc 2012-06-26 09:44:41 +12:00
Nicholas Cameron
f7821afd6f Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc 2012-06-26 09:44:41 +12:00
Ed Morley
a73fc227f9 Backout 61fd66629c4f, 7c8121f8d3af & 2a2e9cf8fd41 (bug 539356), e31a5e6545d3 (bug 761884), 85fa80bd9792, a284ccb25b83, 2865904db9fc, 34e07b09c426, e9b3d41e0360, cef00ebcd6c8, f943b729ac14 & 783f298401b6 (bug 539356), 330a086f1570 (bug 741682), d80219c8842c (bug 739671), e8c96b4fd4da, 313af486e68d, 0adc41ff56dc, 0cd288a38085, f1d43208825c, 4859876972f3, eec8ef3ebe48, f7f29fcd1845, 6079b229d306, f23c3a7e7ce0, 9824458a41e2 & 6748b5496059 (bug 539356) for mochitest-4 orange & talos regressions on multiple platforms 2012-06-11 10:08:32 +01:00
Oleg Romashin
4d14e84fec Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-06-11 16:45:39 +12:00
Matt Woodrow
147cab5783 Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt
* * *
Bug 539356 - Part 9a - Add new display list invalidation API to nsDisplayItem and implement it. r=roc
* * *
Bug 539356 - Part 9b - Add new frame invalidation API. r=roc
* * *
Bug 539356 - Part 9c - Remove old invalidation code. r=bz
* * *
Bug 539356 - Part 9d - Make SVG support the new invalidation model. r=jwatt
* * *
Bug 539356 - Part 9e - FrameLayerBuilder changes for display list invalidation. r=roc
* * *
Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc
* * *
Bug 539356 - Part 9g - Modify MozAfterPaint code to work with the new invalidation model. r=roc
2012-06-11 16:45:30 +12:00
Matt Woodrow
1b5d7c74d7 Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc 2012-06-11 16:44:09 +12:00
Matt Woodrow
379ee49abc Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-06-11 16:44:08 +12:00
Jacek Caban
b1497ba19b Bug 756996 - GCC warnings in gfx/2d r=bas 2012-06-04 13:02:02 +02:00
Ben Turner
b072e01d8f Bug 666693 - 'Remote IndexedDB for multiple IndexedDB-using processes'. r=cjones+sicking. 2012-06-01 10:21:12 -07:00
Ed Morley
b25cf7619c Backout fa3fe2aff1f5 (bug 756996) for bustage 2012-05-31 15:46:38 +01:00
Jacek Caban
1ff3736ac2 Bug 756996 - GCC warnings in gfx/2d r=bas 2012-05-31 16:09:20 +02:00
Bas Schouten
f1c73e9494 Bug 734404 - Part 1: Add support for DXGI shared surface handles to ImageLayers. r=roc 2012-05-30 07:14:30 +02:00
Matthew Gregan
0f43ea2990 Bug 744063 - Pass Y' texture size rather than picture size to Nv3DV. r=bas
--HG--
extra : rebase_source : 3a8744b67a9cd8b3f149d0c20fa5e0619b34fe9a
2012-05-24 11:00:26 +12:00
Nicholas Cameron
1ee2935580 Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc 2012-05-22 19:15:16 -04:00
Jacek Caban
f9a852608c Bug 733708 - gfx/layers fail to compile on mingw r=bas
--HG--
extra : rebase_source : 4ed99a22f66a20e4c6d2d7096396f6b2c261e63e
2012-05-21 11:03:23 +02:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten
b92c726f5f Bug 717393 - Part 5: Permit subpixel AA for transparent surfaces. r=roc 2012-05-15 16:57:51 +02:00
Nicholas Cameron
08cb3dff93 Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
Nicholas Cameron
a4a19696e8 Bug 716439; dx10 shaders for mask layers. r=Bas 2012-02-16 12:34:28 +13:00
Nicholas Cameron
d406c20f17 Bug 716439; Using mask layer shaders in DX10. r=Bas 2012-02-16 12:34:25 +13:00
Nicholas Cameron
4619e13780 Bug 716439; Loading a mask layer to textures in DX10. r=Bas 2012-02-16 12:34:23 +13:00
Nicholas Cameron
06d16ddac0 Bug 716439; creating mask layers. r=roc 2012-02-08 11:27:44 +13:00
Bas Schouten
02f1f01c3e Bug 743590: Properly mark ThebesLayer content invalid when changing content type. r=jrmuizel 2012-04-21 17:33:59 +02:00
Bas Schouten
b926862954 Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel 2012-04-11 18:17:40 +02:00
Bas Schouten
a25be3f8c2 Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 18:17:40 +02:00
Phil Ringnalda
4348c0ace3 Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage 2012-04-11 09:06:40 -07:00
Bas Schouten
189797aaee Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel 2012-04-11 16:55:31 +02:00
Bas Schouten
fa18d1f970 Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 16:55:31 +02:00
Bas Schouten
5c56511c71 Bug 740815 - Part 3: Use component alpha rendering when required and drawing content with Azure. r=jrmuizel 2012-04-03 22:25:52 +02:00
Bas Schouten
466e713be2 Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel 2012-04-03 22:25:52 +02:00
Jeff Gilbert
ab6e9099ad Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
Bas Schouten
ee64d142c2 Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc 2012-03-13 01:41:29 +00:00
Daniel Holbert
d8d7782972 Backout 4b46f6eff8f4 (Bug 732988) for linux Cipc orange 2012-03-11 16:43:12 -07:00
Bas Schouten
a1cb5a3d28 Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc 2012-03-11 22:33:22 +00:00
Bas Schouten
87964f395c Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc 2012-02-16 04:26:19 +01:00
Benoit Jacob
48c5b9a871 Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Jacek Caban
4deb092f3a Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Bas Schouten
f987b74374 Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
aceman
9f40d11539 Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten 2012-01-19 15:53:56 +01:00
Jeff Muizelaar
4ac327e933 Bug 696398. Add an api to analyse frame rate. r=ajuma
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Bas Schouten
bf4eadaee5 Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00
Matt Woodrow
1e6a0c0b07 Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
Jeff Gilbert
4d60675b38 Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob 2011-12-16 14:24:46 -08:00
Jeff Gilbert
1be07963e0 Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob 2011-12-16 14:24:46 -08:00
Matt Woodrow
bea9136024 Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas 2011-12-09 16:21:45 +13:00
Robert O'Callahan
f5a402ffe7 Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas 2011-11-14 17:42:08 +13:00
Jeff Gilbert
50ccee0ff9 Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
Ehsan Akhgari
2a602a5685 Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Walden
b7753477cf Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Matt Woodrow
903d47038f Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas 2011-10-13 14:01:30 +13:00
Jeff Walden
eb2cb918a4 Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail 2011-10-12 12:21:53 -07:00
Jeff Walden
77ebbde4ab Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Matt Brubeck
eb9465f1a3 Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE 2011-10-10 09:47:27 -07:00
Brad Lassey
24e472b6ab merge 2011-10-10 11:01:34 -04:00
Brad Lassey
a80dbfc6f5 Backed out changeset 703df62e855b due to crashes reported in bug 693086 2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81 Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Jeff Gilbert
ddbd79d20d Bug 692458 - Fix for GLContext currency error - r=bjacob 2011-10-07 15:16:48 -04:00
Matt Woodrow
37b2a02d8f Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc 2011-10-07 10:24:32 +13:00
Michael Wu
d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Ali Juma
e85791a064 Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones 2011-09-26 09:20:42 -04:00
Robert O'Callahan
8453430402 Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
9003c2c033 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
d5c4f07060 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
12b80c293a Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Matt Woodrow
cd05bbfd33 Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc 2011-08-03 15:04:20 +12:00
Marco Bonardo
b818d65b85 Merge mozilla-central and mozilla-inbound 2011-07-29 13:46:15 +02:00
Benoit Jacob
2bc65bec27 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Matthew Gregan
db3428cfec Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Chris Jones
24f027292c Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
935a393f3a Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-13 22:43:43 -07:00
Jacek Caban
3cdbb68a2e Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Robert O'Callahan
26c67a621c Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Matt Woodrow
dbbef6ee35 Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow
cc66446a05 Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow
379c7e6f82 Bug 656185 - Part 3 - Fix for D3D10. r=Bas 2011-06-27 14:32:34 +12:00
Bas Schouten
bfb8808747 Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Bas Schouten
933cae4fbb Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Robert O'Callahan
0041df680e Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00