gecko/gfx/gl/GLContextProviderEGL.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2012-05-21 04:12:37 -07:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContext.h"
#include "mozilla/Util.h"
#if defined(XP_UNIX)
#ifdef MOZ_WIDGET_GTK
#include <gdk/gdkx.h>
// we're using default display for now
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow *) aWidget->GetNativeData(NS_NATIVE_WINDOW))
#elif defined(MOZ_WIDGET_GONK)
#define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW))
#include "HwcComposer2D.h"
#include "libdisplay/GonkDisplay.h"
#endif
#if defined(ANDROID)
/* from widget */
#if defined(MOZ_WIDGET_ANDROID)
#include "AndroidBridge.h"
#include "nsSurfaceTexture.h"
#endif
#include <android/log.h>
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
# if defined(MOZ_WIDGET_GONK)
# include "cutils/properties.h"
# include <ui/GraphicBuffer.h>
using namespace android;
# endif
#endif
#define GLES2_LIB "libGLESv2.so"
#define GLES2_LIB2 "libGLESv2.so.2"
#elif defined(XP_WIN)
#include "nsIFile.h"
#define GLES2_LIB "libGLESv2.dll"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
// a little helper
class AutoDestroyHWND {
public:
AutoDestroyHWND(HWND aWnd = nullptr)
: mWnd(aWnd)
{
}
~AutoDestroyHWND() {
if (mWnd) {
::DestroyWindow(mWnd);
}
}
operator HWND() {
return mWnd;
}
HWND forget() {
HWND w = mWnd;
mWnd = nullptr;
return w;
}
HWND operator=(HWND aWnd) {
if (mWnd && mWnd != aWnd) {
::DestroyWindow(mWnd);
}
mWnd = aWnd;
return mWnd;
}
HWND mWnd;
};
#else
#error "Platform not recognized"
#endif
#include "mozilla/Preferences.h"
#include "gfxUtils.h"
#include "gfxFailure.h"
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "GLContextProvider.h"
#include "GLLibraryEGL.h"
#include "TextureImageEGL.h"
#include "nsDebug.h"
#include "nsThreadUtils.h"
#include "nsIWidget.h"
#include "gfxCrashReporterUtils.h"
using namespace mozilla::gfx;
#ifdef MOZ_WIDGET_GONK
extern nsIntRect gScreenBounds;
#endif
namespace mozilla {
namespace gl {
#define ADD_ATTR_2(_array, _k, _v) do { \
(_array).AppendElement(_k); \
(_array).AppendElement(_v); \
} while (0)
#define ADD_ATTR_1(_array, _k) do { \
(_array).AppendElement(_k); \
} while (0)
static bool
CreateConfig(EGLConfig* aConfig);
static EGLint gContextAttribs[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
LOCAL_EGL_NONE
};
static EGLint gContextAttribsRobustness[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
//LOCAL_EGL_CONTEXT_ROBUST_ACCESS_EXT, LOCAL_EGL_TRUE,
LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT, LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT,
LOCAL_EGL_NONE
};
static int
next_power_of_two(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
static bool
is_power_of_two(int v)
{
NS_ASSERTION(v >= 0, "bad value");
if (v == 0)
return true;
return (v & (v-1)) == 0;
}
static void
DestroySurface(EGLSurface oldSurface) {
if (oldSurface != EGL_NO_SURFACE) {
sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), oldSurface);
}
}
static EGLSurface
CreateSurfaceForWindow(nsIWidget* widget, const EGLConfig& config) {
EGLSurface newSurface = EGL_NO_SURFACE;
#ifdef MOZ_ANDROID_OMTC
mozilla::AndroidBridge::Bridge()->RegisterCompositor();
newSurface = mozilla::AndroidBridge::Bridge()->CreateEGLSurfaceForCompositor();
if (newSurface == EGL_NO_SURFACE) {
return EGL_NO_SURFACE;
}
#else
MOZ_ASSERT(widget != nullptr);
newSurface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, GET_NATIVE_WINDOW(widget), 0);
#ifdef MOZ_WIDGET_GONK
gScreenBounds.x = 0;
gScreenBounds.y = 0;
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), newSurface, LOCAL_EGL_WIDTH, &gScreenBounds.width);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), newSurface, LOCAL_EGL_HEIGHT, &gScreenBounds.height);
#endif
#endif
return newSurface;
}
class GLContextEGL : public GLContext
{
friend class TextureImageEGL;
static already_AddRefed<GLContextEGL>
CreateGLContext(const SurfaceCaps& caps,
GLContextEGL *shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface)
{
if (sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API) == LOCAL_EGL_FALSE) {
NS_WARNING("Failed to bind API to GLES!");
return nullptr;
}
EGLContext eglShareContext = shareContext ? shareContext->mContext
: EGL_NO_CONTEXT;
EGLint* attribs = sEGLLibrary.HasRobustness() ? gContextAttribsRobustness
: gContextAttribs;
EGLContext context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
eglShareContext,
attribs);
if (!context && shareContext) {
shareContext = nullptr;
context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
EGL_NO_CONTEXT,
attribs);
}
if (!context) {
NS_WARNING("Failed to create EGLContext!");
return nullptr;
}
nsRefPtr<GLContextEGL> glContext = new GLContextEGL(caps,
shareContext,
isOffscreen,
config,
surface,
context);
if (!glContext->Init())
return nullptr;
return glContext.forget();
}
public:
GLContextEGL(const SurfaceCaps& caps,
GLContext* shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface,
EGLContext context)
: GLContext(caps, shareContext, isOffscreen)
, mConfig(config)
, mSurface(surface)
, mSurfaceOverride(EGL_NO_SURFACE)
, mContext(context)
, mThebesSurface(nullptr)
, mBound(false)
, mIsPBuffer(false)
, mIsDoubleBuffered(false)
, mCanBindToTexture(false)
, mShareWithEGLImage(false)
, mTemporaryEGLImageTexture(0)
{
// any EGL contexts will always be GLESv2
SetProfileVersion(ContextProfile::OpenGLES, 200);
#ifdef DEBUG
printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
#if defined(MOZ_WIDGET_GONK)
if (!mIsOffscreen) {
mHwc = HwcComposer2D::GetInstance();
MOZ_ASSERT(!mHwc->Initialized());
if (mHwc->Init(EGL_DISPLAY(), mSurface)) {
NS_WARNING("HWComposer initialization failed!");
mHwc = nullptr;
}
}
#endif
}
~GLContextEGL()
{
if (MakeCurrent()) {
if (mTemporaryEGLImageTexture != 0) {
fDeleteTextures(1, &mTemporaryEGLImageTexture);
mTemporaryEGLImageTexture = 0;
}
}
MarkDestroyed();
#ifdef DEBUG
printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
sEGLLibrary.fDestroyContext(EGL_DISPLAY(), mContext);
mozilla::gl::DestroySurface(mSurface);
}
GLContextType GetContextType() {
return ContextTypeEGL;
}
bool Init()
{
#if defined(ANDROID)
// We can't use LoadApitraceLibrary here because the GLContext
// expects its own handle to the GL library
if (!OpenLibrary(APITRACE_LIB))
#endif
if (!OpenLibrary(GLES2_LIB)) {
#if defined(XP_UNIX)
if (!OpenLibrary(GLES2_LIB2)) {
NS_WARNING("Couldn't load GLES2 LIB.");
return false;
}
#endif
}
bool current = MakeCurrent();
if (!current) {
gfx::LogFailure(NS_LITERAL_CSTRING(
"Couldn't get device attachments for device."));
return false;
}
SetupLookupFunction();
if (!InitWithPrefix("gl", true))
return false;
PR_STATIC_ASSERT(sizeof(GLint) >= sizeof(int32_t));
mMaxTextureImageSize = INT32_MAX;
mShareWithEGLImage = sEGLLibrary.HasKHRImageBase() &&
sEGLLibrary.HasKHRImageTexture2D() &&
IsExtensionSupported(OES_EGL_image);
return true;
}
bool IsDoubleBuffered() {
return mIsDoubleBuffered;
}
void SetIsDoubleBuffered(bool aIsDB) {
mIsDoubleBuffered = aIsDB;
}
virtual EGLContext GetEGLContext() {
return mContext;
}
virtual GLLibraryEGL* GetLibraryEGL() {
return &sEGLLibrary;
}
bool SupportsRobustness()
{
return sEGLLibrary.HasRobustness();
}
virtual bool IsANGLE()
{
return sEGLLibrary.IsANGLE();
}
bool BindTexImage()
{
if (!mSurface)
return false;
if (mBound && !ReleaseTexImage())
return false;
EGLBoolean success = sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = true;
return true;
}
bool ReleaseTexImage()
{
if (!mBound)
return true;
if (!mSurface)
return false;
EGLBoolean success;
success = sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = false;
return true;
}
#ifdef MOZ_WIDGET_GONK
EGLImage CreateEGLImageForNativeBuffer(void* buffer) MOZ_OVERRIDE
{
EGLint attrs[] = {
LOCAL_EGL_IMAGE_PRESERVED, LOCAL_EGL_TRUE,
LOCAL_EGL_NONE, LOCAL_EGL_NONE
};
return sEGLLibrary.fCreateImage(EGL_DISPLAY(),
EGL_NO_CONTEXT,
LOCAL_EGL_NATIVE_BUFFER_ANDROID,
buffer, attrs);
}
void DestroyEGLImage(EGLImage image) MOZ_OVERRIDE
{
sEGLLibrary.fDestroyImage(EGL_DISPLAY(), image);
}
#endif
virtual void SetEGLSurfaceOverride(EGLSurface surf) MOZ_OVERRIDE {
if (Screen()) {
/* Blit `draw` to `read` if we need to, before we potentially juggle
* `read` around. If we don't, we might attach a different `read`,
* and *then* hit AssureBlitted, which will blit a dirty `draw` onto
* the wrong `read`!
*/
Screen()->AssureBlitted();
}
mSurfaceOverride = surf ? (EGLSurface) surf : mSurface;
MakeCurrent(true);
}
bool MakeCurrentImpl(bool aForce = false) {
bool succeeded = true;
// Assume that EGL has the same problem as WGL does,
// where MakeCurrent with an already-current context is
// still expensive.
if (aForce || sEGLLibrary.fGetCurrentContext() != mContext) {
EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE
? mSurfaceOverride
: mSurface;
succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
surface, surface,
mContext);
int eglError = sEGLLibrary.fGetError();
if (!succeeded) {
if (eglError == LOCAL_EGL_CONTEXT_LOST) {
mContextLost = true;
NS_WARNING("EGL context has been lost.");
} else {
NS_WARNING("Failed to make GL context current!");
#ifdef DEBUG
printf_stderr("EGL Error: 0x%04x\n", eglError);
#endif
}
}
}
return succeeded;
}
virtual bool IsCurrent() {
return sEGLLibrary.fGetCurrentContext() == mContext;
}
virtual bool
RenewSurface() {
#ifndef MOZ_WIDGET_ANDROID
MOZ_CRASH("unimplemented");
// to support this on non-Android platforms, need to keep track of the nsIWidget that
// this GLContext was created for (with CreateForWindow) so that we know what to
// pass again to CreateSurfaceForWindow below.
// The reason why Android doesn't need this is that it delegates EGLSurface creation to
// Java code which is the only thing that knows about our actual widget.
#endif
// unconditionally release the surface and create a new one. Don't try to optimize this away.
// If we get here, then by definition we know that we want to get a new surface.
ReleaseSurface();
mSurface = mozilla::gl::CreateSurfaceForWindow(nullptr, mConfig); // the nullptr here is where we assume Android.
if (mSurface == EGL_NO_SURFACE) {
return false;
}
return MakeCurrent(true);
}
virtual void
ReleaseSurface() {
DestroySurface(mSurface);
mSurface = nullptr;
}
bool SetupLookupFunction()
{
mLookupFunc = (PlatformLookupFunction)sEGLLibrary.mSymbols.fGetProcAddress;
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
default:
return nullptr;
}
}
bool SwapBuffers()
{
if (mSurface) {
#ifdef MOZ_WIDGET_GONK
if (!mIsOffscreen) {
if (mHwc) {
return mHwc->Render(EGL_DISPLAY(), mSurface);
} else {
return GetGonkDisplay()->SwapBuffers(EGL_DISPLAY(), mSurface);
}
} else
#endif
return sEGLLibrary.fSwapBuffers(EGL_DISPLAY(), mSurface);
} else {
return false;
}
}
// GLContext interface - returns Tiled Texture Image in our case
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags = TextureImage::NoFlags,
Bug 913872 - Take nested enums out of gfxASurface - 1/3 : automatic changes - r=jrmuizel Generated by these regexes: find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(ImageFormat\|SurfaceType\|ContentType\|MemoryLocation\)[0-9A-Za-z_]*\)/gfx\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(CONTENT_\|MEMORY_\)[0-9A-Za-z_]*\)/GFX_\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(CONTENT_COLOR\|CONTENT_ALPHA\|CONTENT_COLOR_ALPHA\|CONTENT_SENTINEL\|MEMORY_IN_PROCESS_HEAP\|MEMORY_IN_PROCESS_NONHEAP\|MEMORY_OUT_OF_PROCESS\)\($\|[^A-Za-z0-9_]\)/\1GFX_\2\3/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(ImageFormatARGB32\|ImageFormatRGB24\|ImageFormatA8\|ImageFormatA1\|ImageFormatRGB16_565\|ImageFormatUnknown\|SurfaceTypeImage\|SurfaceTypePDF\|SurfaceTypePS\|SurfaceTypeXlib\|SurfaceTypeXcb\|SurfaceTypeGlitz\|SurfaceTypeQuartz\|SurfaceTypeWin32\|SurfaceTypeBeOS\|SurfaceTypeDirectFB\|SurfaceTypeSVG\|SurfaceTypeOS2\|SurfaceTypeWin32Printing\|SurfaceTypeQuartzImage\|SurfaceTypeScript\|SurfaceTypeQPainter\|SurfaceTypeRecording\|SurfaceTypeVG\|SurfaceTypeGL\|SurfaceTypeDRM\|SurfaceTypeTee\|SurfaceTypeXML\|SurfaceTypeSkia\|SurfaceTypeSubsurface\|SurfaceTypeD2D\|SurfaceTypeMax\)\($\|[^A-Za-z0-9_]\)/\1gfx\2\3/g'
2013-09-24 13:45:13 -07:00
TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown);
// a function to generate Tiles for Tiled Texture Image
virtual already_AddRefed<TextureImage>
TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags = TextureImage::NoFlags,
Bug 913872 - Take nested enums out of gfxASurface - 1/3 : automatic changes - r=jrmuizel Generated by these regexes: find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(ImageFormat\|SurfaceType\|ContentType\|MemoryLocation\)[0-9A-Za-z_]*\)/gfx\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(CONTENT_\|MEMORY_\)[0-9A-Za-z_]*\)/GFX_\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(CONTENT_COLOR\|CONTENT_ALPHA\|CONTENT_COLOR_ALPHA\|CONTENT_SENTINEL\|MEMORY_IN_PROCESS_HEAP\|MEMORY_IN_PROCESS_NONHEAP\|MEMORY_OUT_OF_PROCESS\)\($\|[^A-Za-z0-9_]\)/\1GFX_\2\3/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(ImageFormatARGB32\|ImageFormatRGB24\|ImageFormatA8\|ImageFormatA1\|ImageFormatRGB16_565\|ImageFormatUnknown\|SurfaceTypeImage\|SurfaceTypePDF\|SurfaceTypePS\|SurfaceTypeXlib\|SurfaceTypeXcb\|SurfaceTypeGlitz\|SurfaceTypeQuartz\|SurfaceTypeWin32\|SurfaceTypeBeOS\|SurfaceTypeDirectFB\|SurfaceTypeSVG\|SurfaceTypeOS2\|SurfaceTypeWin32Printing\|SurfaceTypeQuartzImage\|SurfaceTypeScript\|SurfaceTypeQPainter\|SurfaceTypeRecording\|SurfaceTypeVG\|SurfaceTypeGL\|SurfaceTypeDRM\|SurfaceTypeTee\|SurfaceTypeXML\|SurfaceTypeSkia\|SurfaceTypeSubsurface\|SurfaceTypeD2D\|SurfaceTypeMax\)\($\|[^A-Za-z0-9_]\)/\1gfx\2\3/g'
2013-09-24 13:45:13 -07:00
TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE;
// hold a reference to the given surface
// for the lifetime of this context.
void HoldSurface(gfxASurface *aSurf) {
mThebesSurface = aSurf;
}
EGLContext Context() {
return mContext;
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
bool ResizeOffscreen(const gfxIntSize& aNewSize);
void BindOffscreenFramebuffer();
static already_AddRefed<GLContextEGL>
CreateEGLPixmapOffscreenContext(const gfxIntSize& size);
static already_AddRefed<GLContextEGL>
CreateEGLPBufferOffscreenContext(const gfxIntSize& size);
virtual SharedTextureHandle CreateSharedHandle(SharedTextureShareType shareType,
void* buffer,
SharedTextureBufferType bufferType);
virtual void UpdateSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
virtual void ReleaseSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
virtual bool GetSharedHandleDetails(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle,
SharedHandleDetails& details);
virtual bool AttachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
protected:
friend class GLContextProviderEGL;
EGLConfig mConfig;
EGLSurface mSurface;
EGLSurface mSurfaceOverride;
EGLContext mContext;
nsRefPtr<gfxASurface> mThebesSurface;
bool mBound;
bool mIsPBuffer;
bool mIsDoubleBuffered;
bool mCanBindToTexture;
bool mShareWithEGLImage;
#ifdef MOZ_WIDGET_GONK
nsRefPtr<HwcComposer2D> mHwc;
#endif
// A dummy texture ID that can be used when we need a texture object whose
// images we're going to define with EGLImageTargetTexture2D.
GLuint mTemporaryEGLImageTexture;
static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config,
EGLenum bindToTextureFormat,
gfxIntSize& pbsize)
{
nsTArray<EGLint> pbattrs(16);
EGLSurface surface = nullptr;
TRY_AGAIN_POWER_OF_TWO:
pbattrs.Clear();
pbattrs.AppendElement(LOCAL_EGL_WIDTH); pbattrs.AppendElement(pbsize.width);
pbattrs.AppendElement(LOCAL_EGL_HEIGHT); pbattrs.AppendElement(pbsize.height);
if (bindToTextureFormat != LOCAL_EGL_NONE) {
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_TARGET);
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_2D);
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_FORMAT);
pbattrs.AppendElement(bindToTextureFormat);
}
pbattrs.AppendElement(LOCAL_EGL_NONE);
surface = sEGLLibrary.fCreatePbufferSurface(EGL_DISPLAY(), config, &pbattrs[0]);
if (!surface) {
if (!is_power_of_two(pbsize.width) ||
!is_power_of_two(pbsize.height))
{
if (!is_power_of_two(pbsize.width))
pbsize.width = next_power_of_two(pbsize.width);
if (!is_power_of_two(pbsize.height))
pbsize.height = next_power_of_two(pbsize.height);
NS_WARNING("Failed to create pbuffer, trying power of two dims");
goto TRY_AGAIN_POWER_OF_TWO;
}
NS_WARNING("Failed to create pbuffer surface");
return nullptr;
}
return surface;
}
};
enum SharedHandleType {
SharedHandleType_Image
#ifdef MOZ_WIDGET_ANDROID
, SharedHandleType_SurfaceTexture
#endif
};
class SharedTextureHandleWrapper
{
public:
SharedTextureHandleWrapper(SharedHandleType aHandleType) : mHandleType(aHandleType)
{
}
virtual ~SharedTextureHandleWrapper()
{
}
SharedHandleType Type() { return mHandleType; }
SharedHandleType mHandleType;
};
#ifdef MOZ_WIDGET_ANDROID
class SurfaceTextureWrapper: public SharedTextureHandleWrapper
{
public:
SurfaceTextureWrapper(nsSurfaceTexture* aSurfaceTexture) :
SharedTextureHandleWrapper(SharedHandleType_SurfaceTexture)
, mSurfaceTexture(aSurfaceTexture)
{
}
virtual ~SurfaceTextureWrapper() {
mSurfaceTexture = nullptr;
}
nsSurfaceTexture* SurfaceTexture() { return mSurfaceTexture; }
nsRefPtr<nsSurfaceTexture> mSurfaceTexture;
};
#endif // MOZ_WIDGET_ANDROID
class EGLTextureWrapper : public SharedTextureHandleWrapper
{
public:
EGLTextureWrapper() :
SharedTextureHandleWrapper(SharedHandleType_Image)
, mEGLImage(nullptr)
, mSyncObject(nullptr)
{
}
// Args are the active GL context, and a texture in that GL
// context for which to create an EGLImage. After the EGLImage
// is created, the texture is unused by EGLTextureWrapper.
bool CreateEGLImage(GLContextEGL *ctx, GLuint texture) {
MOZ_ASSERT(!mEGLImage && texture && sEGLLibrary.HasKHRImageBase());
static const EGLint eglAttributes[] = {
LOCAL_EGL_NONE
};
EGLContext eglContext = (EGLContext)ctx->GetEGLContext();
mEGLImage = sEGLLibrary.fCreateImage(EGL_DISPLAY(), eglContext, LOCAL_EGL_GL_TEXTURE_2D,
(EGLClientBuffer)texture, eglAttributes);
if (!mEGLImage) {
#ifdef DEBUG
printf_stderr("Could not create EGL images: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
#endif
return false;
}
return true;
}
virtual ~EGLTextureWrapper() {
if (mEGLImage) {
sEGLLibrary.fDestroyImage(EGL_DISPLAY(), mEGLImage);
mEGLImage = nullptr;
}
}
const EGLImage GetEGLImage() {
return mEGLImage;
}
// Insert a sync point on the given context, which should be the current active
// context.
bool MakeSync(GLContext *ctx) {
MOZ_ASSERT(mSyncObject == nullptr);
if (sEGLLibrary.IsExtensionSupported(GLLibraryEGL::KHR_fence_sync)) {
mSyncObject = sEGLLibrary.fCreateSync(EGL_DISPLAY(), LOCAL_EGL_SYNC_FENCE, nullptr);
// We need to flush to make sure the sync object enters the command stream;
// we can't use EGL_SYNC_FLUSH_COMMANDS_BIT at wait time, because the wait
// happens on a different thread/context.
ctx->fFlush();
}
if (mSyncObject == EGL_NO_SYNC) {
// we failed to create one, so just do a finish
ctx->fFinish();
}
return true;
}
bool WaitSync() {
if (!mSyncObject) {
// if we have no sync object, then we did a Finish() earlier
return true;
}
// wait at most 1 second; this should really be never/rarely hit
const uint64_t ns_per_ms = 1000 * 1000;
EGLTime timeout = 1000 * ns_per_ms;
EGLint result = sEGLLibrary.fClientWaitSync(EGL_DISPLAY(), mSyncObject, 0, timeout);
sEGLLibrary.fDestroySync(EGL_DISPLAY(), mSyncObject);
mSyncObject = nullptr;
return result == LOCAL_EGL_CONDITION_SATISFIED;
}
private:
EGLImage mEGLImage;
EGLSync mSyncObject;
};
void
GLContextEGL::UpdateSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (shareType != SameProcess) {
NS_ERROR("Implementation not available for this sharing type");
return;
}
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
NS_ASSERTION(wrapper->Type() == SharedHandleType_Image, "Expected EGLImage shared handle");
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
EGLTextureWrapper* wrap = reinterpret_cast<EGLTextureWrapper*>(wrapper);
// We need to copy the current GLContext drawing buffer to the texture
// exported by the EGLImage. Need to save both the read FBO and the texture
// binding, because we're going to munge them to do this.
ScopedBindTexture autoTex(this, mTemporaryEGLImageTexture);
fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, wrap->GetEGLImage());
// CopyTexSubImage2D, is ~2x slower than simple FBO render to texture with
// draw quads, but if we want that, we need to assure that our default
// framebuffer is texture-backed.
gfxIntSize size = OffscreenSize();
BlitFramebufferToTexture(0, mTemporaryEGLImageTexture, size, size);
// Make sure our copy is finished, so that we can be ready to draw
// in different thread GLContext. If we have KHR_fence_sync, then
// we insert a sync object, otherwise we have to do a GuaranteeResolve.
wrap->MakeSync(this);
}
SharedTextureHandle
GLContextEGL::CreateSharedHandle(SharedTextureShareType shareType,
void* buffer,
SharedTextureBufferType bufferType)
{
// Both EGLImage and SurfaceTexture only support same-process currently, but
// it's possible to make SurfaceTexture work across processes. We should do that.
if (shareType != SameProcess)
return 0;
switch (bufferType) {
#ifdef MOZ_WIDGET_ANDROID
case SharedTextureBufferType::SurfaceTexture:
if (!IsExtensionSupported(GLContext::OES_EGL_image_external)) {
NS_WARNING("Missing GL_OES_EGL_image_external");
return 0;
}
return (SharedTextureHandle) new SurfaceTextureWrapper(reinterpret_cast<nsSurfaceTexture*>(buffer));
#endif
case SharedTextureBufferType::TextureID: {
if (!mShareWithEGLImage)
return 0;
GLuint texture = (uintptr_t)buffer;
EGLTextureWrapper* tex = new EGLTextureWrapper();
if (!tex->CreateEGLImage(this, texture)) {
NS_ERROR("EGLImage creation for EGLTextureWrapper failed");
delete tex;
return 0;
}
return (SharedTextureHandle)tex;
}
default:
NS_ERROR("Unknown shared texture buffer type");
return 0;
}
}
void GLContextEGL::ReleaseSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (shareType != SameProcess) {
NS_ERROR("Implementation not available for this sharing type");
return;
}
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
case SharedHandleType_SurfaceTexture:
delete wrapper;
break;
#endif
case SharedHandleType_Image: {
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
EGLTextureWrapper* wrap = (EGLTextureWrapper*)sharedHandle;
delete wrap;
break;
}
default:
NS_ERROR("Unknown shared handle type");
return;
}
}
bool GLContextEGL::GetSharedHandleDetails(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle,
SharedHandleDetails& details)
{
if (shareType != SameProcess)
return false;
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
case SharedHandleType_SurfaceTexture: {
SurfaceTextureWrapper* surfaceWrapper = reinterpret_cast<SurfaceTextureWrapper*>(wrapper);
details.mTarget = LOCAL_GL_TEXTURE_EXTERNAL;
details.mTextureFormat = FORMAT_R8G8B8A8;
surfaceWrapper->SurfaceTexture()->GetTransformMatrix(details.mTextureTransform);
break;
}
#endif
case SharedHandleType_Image:
details.mTarget = LOCAL_GL_TEXTURE_2D;
details.mTextureFormat = FORMAT_R8G8B8A8;
break;
default:
NS_ERROR("Unknown shared handle type");
return false;
}
return true;
}
bool GLContextEGL::AttachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (shareType != SameProcess)
return false;
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
case SharedHandleType_SurfaceTexture: {
#ifndef DEBUG
/**
* NOTE: SurfaceTexture spams us if there are any existing GL errors, so we'll clear
* them here in order to avoid that.
*/
GetAndClearError();
#endif
SurfaceTextureWrapper* surfaceTextureWrapper = reinterpret_cast<SurfaceTextureWrapper*>(wrapper);
// FIXME: SurfaceTexture provides a transform matrix which is supposed to
// be applied to the texture coordinates. We should return that here
// so we can render correctly. Bug 775083
surfaceTextureWrapper->SurfaceTexture()->UpdateTexImage();
break;
}
#endif // MOZ_WIDGET_ANDROID
case SharedHandleType_Image: {
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
EGLTextureWrapper* wrap = (EGLTextureWrapper*)sharedHandle;
wrap->WaitSync();
fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, wrap->GetEGLImage());
break;
}
default:
NS_ERROR("Unknown shared handle type");
return false;
}
return true;
}
bool
GLContextEGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
return ResizeScreenBuffer(aNewSize);
}
already_AddRefed<TextureImage>
GLContextEGL::CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
nsRefPtr<TextureImage> t = new gl::TiledTextureImage(this, aSize, aContentType, aFlags, aImageFormat);
return t.forget();
}
already_AddRefed<TextureImage>
GLContextEGL::TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
MakeCurrent();
GLuint texture;
fGenTextures(1, &texture);
nsRefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
this, aFlags, TextureImage::Created, aImageFormat);
teximage->BindTexture(LOCAL_GL_TEXTURE0);
GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
return teximage.forget();
}
static const EGLint kEGLConfigAttribsOffscreenPBuffer[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_NONE
};
static const EGLint kEGLConfigAttribsRGB16[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_RED_SIZE, 5,
LOCAL_EGL_GREEN_SIZE, 6,
LOCAL_EGL_BLUE_SIZE, 5,
LOCAL_EGL_ALPHA_SIZE, 0,
LOCAL_EGL_NONE
};
static const EGLint kEGLConfigAttribsRGB24[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_RED_SIZE, 8,
LOCAL_EGL_GREEN_SIZE, 8,
LOCAL_EGL_BLUE_SIZE, 8,
LOCAL_EGL_ALPHA_SIZE, 0,
LOCAL_EGL_NONE
};
static const EGLint kEGLConfigAttribsRGBA32[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_RED_SIZE, 8,
LOCAL_EGL_GREEN_SIZE, 8,
LOCAL_EGL_BLUE_SIZE, 8,
LOCAL_EGL_ALPHA_SIZE, 8,
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID, LOCAL_EGL_TRUE,
#endif
LOCAL_EGL_NONE
};
static bool
CreateConfig(EGLConfig* aConfig, int32_t depth)
{
EGLConfig configs[64];
const EGLint* attribs;
EGLint ncfg = ArrayLength(configs);
switch (depth) {
case 16:
attribs = kEGLConfigAttribsRGB16;
break;
case 24:
attribs = kEGLConfigAttribsRGB24;
break;
case 32:
attribs = kEGLConfigAttribsRGBA32;
break;
default:
NS_ERROR("Unknown pixel depth");
return false;
}
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(), attribs,
configs, ncfg, &ncfg) ||
ncfg < 1) {
return false;
}
for (int j = 0; j < ncfg; ++j) {
EGLConfig config = configs[j];
EGLint r, g, b, a;
if (sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_RED_SIZE, &r) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_GREEN_SIZE, &g) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_BLUE_SIZE, &b) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_ALPHA_SIZE, &a) &&
((depth == 16 && r == 5 && g == 6 && b == 5) ||
(depth == 24 && r == 8 && g == 8 && b == 8) ||
(depth == 32 && r == 8 && g == 8 && b == 8 && a == 8)))
{
*aConfig = config;
return true;
}
}
return false;
}
// Return true if a suitable EGLConfig was found and pass it out
// through aConfig. Return false otherwise.
//
// NB: It's entirely legal for the returned EGLConfig to be valid yet
// have the value null.
static bool
CreateConfig(EGLConfig* aConfig)
{
int32_t depth = gfxPlatform::GetPlatform()->GetScreenDepth();
if (!CreateConfig(aConfig, depth)) {
#ifdef MOZ_WIDGET_ANDROID
// Bug 736005
// Android doesn't always support 16 bit so also try 24 bit
if (depth == 16) {
return CreateConfig(aConfig, 24);
}
#endif
return false;
} else {
return true;
}
}
already_AddRefed<GLContext>
GLContextProviderEGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sEGLLibrary.EnsureInitialized()) {
return nullptr;
}
bool doubleBuffered = true;
EGLConfig config;
if (!CreateConfig(&config)) {
printf_stderr("Failed to create EGLConfig!\n");
return nullptr;
}
EGLSurface surface = mozilla::gl::CreateSurfaceForWindow(aWidget, config);
if (surface == EGL_NO_SURFACE) {
printf_stderr("Failed to create EGLSurface!\n");
return nullptr;
}
SurfaceCaps caps = SurfaceCaps::Any();
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(caps,
nullptr, false,
config, surface);
if (!glContext) {
printf_stderr("Failed to create EGLContext!\n");
DestroySurface(surface);
return nullptr;
}
glContext->MakeCurrent();
glContext->SetIsDoubleBuffered(doubleBuffered);
return glContext.forget();
}
already_AddRefed<GLContextEGL>
GLContextEGL::CreateEGLPBufferOffscreenContext(const gfxIntSize& size)
{
EGLConfig config;
EGLSurface surface;
const EGLint numConfigs = 1; // We only need one.
EGLConfig configs[numConfigs];
EGLint foundConfigs = 0;
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(),
kEGLConfigAttribsOffscreenPBuffer,
configs, numConfigs,
&foundConfigs)
|| foundConfigs == 0)
{
NS_WARNING("No EGL Config for minimal PBuffer!");
return nullptr;
}
// We absolutely don't care, so just pick the first one.
config = configs[0];
if (GLContext::DebugMode())
sEGLLibrary.DumpEGLConfig(config);
gfxIntSize pbSize(size);
surface = GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(config,
LOCAL_EGL_NONE,
pbSize);
if (!surface) {
NS_WARNING("Failed to create PBuffer for context!");
return nullptr;
}
SurfaceCaps dummyCaps = SurfaceCaps::Any();
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(dummyCaps,
nullptr, true,
config, surface);
if (!glContext) {
NS_WARNING("Failed to create GLContext from PBuffer");
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface);
return nullptr;
}
if (!glContext->Init()) {
NS_WARNING("Failed to initialize GLContext!");
// GLContextEGL::dtor will destroy |surface| for us.
return nullptr;
}
return glContext.forget();
}
already_AddRefed<GLContextEGL>
GLContextEGL::CreateEGLPixmapOffscreenContext(const gfxIntSize& size)
{
gfxASurface *thebesSurface = nullptr;
EGLNativePixmapType pixmap = 0;
if (!pixmap) {
return nullptr;
}
EGLSurface surface = 0;
EGLConfig config = 0;
if (!config) {
return nullptr;
}
MOZ_ASSERT(surface);
SurfaceCaps dummyCaps = SurfaceCaps::Any();
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(dummyCaps,
nullptr, true,
config, surface);
if (!glContext) {
NS_WARNING("Failed to create GLContext from XSurface");
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface);
return nullptr;
}
if (!glContext->Init()) {
NS_WARNING("Failed to initialize GLContext!");
// GLContextEGL::dtor will destroy |surface| for us.
return nullptr;
}
glContext->HoldSurface(thebesSurface);
return glContext.forget();
}
// Under EGL, on Android, pbuffers are supported fine, though
// often without the ability to texture from them directly.
already_AddRefed<GLContext>
GLContextProviderEGL::CreateOffscreen(const gfxIntSize& size,
const SurfaceCaps& caps,
ContextFlags flags)
{
if (!sEGLLibrary.EnsureInitialized()) {
return nullptr;
}
gfxIntSize dummySize = gfxIntSize(16, 16);
nsRefPtr<GLContextEGL> glContext;
glContext = GLContextEGL::CreateEGLPBufferOffscreenContext(dummySize);
if (!glContext)
return nullptr;
if (!glContext->InitOffscreen(size, caps))
return nullptr;
return glContext.forget();
}
// Don't want a global context on Android as 1) share groups across 2 threads fail on many Tegra drivers (bug 759225)
// and 2) some mobile devices have a very strict limit on global number of GL contexts (bug 754257)
// and 3) each EGL context eats 750k on B2G (bug 813783)
GLContext *
GLContextProviderEGL::GetGlobalContext(const ContextFlags)
{
return nullptr;
}
void
GLContextProviderEGL::Shutdown()
{
}
} /* namespace gl */
} /* namespace mozilla */