Bug 728631 - remove a bunch of accidentally-committed debug code.

This commit is contained in:
Joe Drew 2012-02-21 13:15:39 -08:00
parent f164e7a1bc
commit 8fd2db46fd
3 changed files with 25 additions and 25 deletions

View File

@ -62,7 +62,7 @@ using namespace mozilla::gfx;
namespace mozilla {
namespace gl {
#if 1
#ifdef DEBUG
// see comment near declaration in GLContext.h. Should be thread-local.
GLContext* GLContext::sCurrentGLContext = nsnull;
#endif
@ -426,7 +426,7 @@ GLContext::InitWithPrefix(const char *prefix, bool trygl)
}
if (mInitialized) {
#if 1
#ifdef DEBUG
static bool once = false;
if (!once) {
const char *vendors[VendorOther] = {
@ -545,7 +545,7 @@ GLContext::InitWithPrefix(const char *prefix, bool trygl)
UpdateActualFormat();
}
#if 1
#ifdef DEBUG
if (PR_GetEnv("MOZ_GL_DEBUG"))
sDebugMode |= DebugEnabled;
@ -576,7 +576,7 @@ GLContext::InitExtensions()
const GLubyte *extensions = fGetString(LOCAL_GL_EXTENSIONS);
char *exts = strdup((char *)extensions);
#if 1
#ifdef DEBUG
static bool once = false;
#else
const bool once = true;
@ -610,7 +610,7 @@ GLContext::InitExtensions()
free(exts);
#if 1
#ifdef DEBUG
once = true;
#endif
}
@ -1459,7 +1459,7 @@ GLContext::ResizeOffscreenFBO(const gfxIntSize& aSize, const bool aUseReadFBO, c
status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
NS_WARNING("DrawFBO: Incomplete");
#if 1
#ifdef DEBUG
printf_stderr("Framebuffer status: %X\n", status);
#endif
framebuffersComplete = false;
@ -1469,7 +1469,7 @@ GLContext::ResizeOffscreenFBO(const gfxIntSize& aSize, const bool aUseReadFBO, c
status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
NS_WARNING("ReadFBO: Incomplete");
#if 1
#ifdef DEBUG
printf_stderr("Framebuffer status: %X\n", status);
#endif
framebuffersComplete = false;
@ -1531,7 +1531,7 @@ GLContext::ResizeOffscreenFBO(const gfxIntSize& aSize, const bool aUseReadFBO, c
mActualFormat = cf;
#if 1
#ifdef DEBUG
if (DebugMode()) {
printf_stderr("Resized %dx%d offscreen FBO: r: %d g: %d b: %d a: %d depth: %d stencil: %d samples: %d\n",
mOffscreenActualSize.width, mOffscreenActualSize.height,
@ -2719,7 +2719,7 @@ GLContext::SetBlitFramebufferForDestTexture(GLuint aTexture)
}
}
#if 1
#ifdef DEBUG
void
GLContext::CreatedProgram(GLContext *aOrigin, GLuint aName)

View File

@ -569,7 +569,7 @@ public:
mOffscreenColorRB(0),
mOffscreenDepthRB(0),
mOffscreenStencilRB(0)
#if 1
#ifdef DEBUG
, mGLError(LOCAL_GL_NO_ERROR)
#endif
{
@ -578,7 +578,7 @@ public:
virtual ~GLContext() {
NS_ASSERTION(IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!");
#if 1
#ifdef DEBUG
if (mSharedContext) {
GLContext *tip = mSharedContext;
while (tip->mSharedContext)
@ -603,7 +603,7 @@ public:
virtual bool MakeCurrentImpl(bool aForce = false) = 0;
bool MakeCurrent(bool aForce = false) {
#if 1
#ifdef DEBUG
sCurrentGLContext = this;
#endif
return MakeCurrentImpl(aForce);
@ -933,7 +933,7 @@ public:
}
GLuint GetBoundDrawFBO() {
#if 1
#ifdef DEBUG
GLint ret = 0;
// Don't need a branch here, because:
// LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6
@ -952,7 +952,7 @@ public:
}
GLuint GetBoundReadFBO() {
#if 1
#ifdef DEBUG
GLint ret = 0;
// We use raw_ here because this is debug code and we need to see what
// the driver thinks.
@ -1494,7 +1494,7 @@ public:
static PRUint32 sDebugMode;
static PRUint32 DebugMode() {
#if 1
#ifdef DEBUG
return sDebugMode;
#else
return 0;
@ -1508,7 +1508,7 @@ protected:
GLContextSymbols mSymbols;
#if 1
#ifdef DEBUG
// this should be thread-local, but that is slightly annoying to implement because on Mac
// we don't have any __thread-like keyword. So for now, MOZ_GL_DEBUG assumes (and asserts)
// that only the main thread is doing OpenGL calls.
@ -1617,7 +1617,7 @@ public:
return error;
}
#if 1
#ifdef DEBUG
#ifndef MOZ_FUNCTION_NAME
# ifdef __GNUC__
@ -1718,7 +1718,7 @@ public:
/*** In GL debug mode, we completely override glGetError ***/
GLenum fGetError() {
#if 1
#ifdef DEBUG
// debug mode ends up eating the error in AFTER_GL_CALL
if (DebugMode()) {
GLenum err = mGLError;
@ -2646,7 +2646,7 @@ public:
}
#if 1
#ifdef DEBUG
GLContext *TrackingContext() {
GLContext *tip = this;
while (tip->mSharedContext)
@ -2756,7 +2756,7 @@ public:
return ret;
}
#if 1
#ifdef DEBUG
void THEBES_API CreatedProgram(GLContext *aOrigin, GLuint aName);
void THEBES_API CreatedShader(GLContext *aOrigin, GLuint aName);
void THEBES_API CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);

View File

@ -252,7 +252,7 @@ is_power_of_two(int v)
return (v & (v-1)) == 0;
}
#if 1
#ifdef DEBUG
#undef BEFORE_GL_CALL
#undef AFTER_GL_CALL
@ -997,7 +997,7 @@ public:
// any EGL contexts will always be GLESv2
SetIsGLES2(true);
#if 1
#ifdef DEBUG
printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
}
@ -1012,7 +1012,7 @@ public:
if (mPlatformContext)
return;
#if 1
#ifdef DEBUG
printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
@ -2216,7 +2216,7 @@ CreateSurfaceForWindow(nsIWidget *aWidget, EGLConfig config)
{
EGLSurface surface;
#if 1
#ifdef DEBUG
sEGLLibrary.DumpEGLConfig(config);
#endif
@ -2425,7 +2425,7 @@ TRY_ATTRIBS_AGAIN:
// XXX do some smarter matching here, perhaps instead of the more complex
// minimum overrides above
config = configs[0];
#if 1
#ifdef DEBUG
sEGLLibrary.DumpEGLConfig(config);
#endif