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https://github.com/wavetermdev/xterm.js.git
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Merge pull request #4732 from Tyriar/texture_utilization
Improve texture atlas utilization and fix glyph corruption when merging
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@@ -151,50 +151,48 @@ export class TextureAtlas implements ITextureAtlas {
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// microtask to ensure it does not interrupt textures that will be rendered in the current
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// animation frame which would result in blank rendered areas. This is actually not that
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// expensive relative to drawing the glyphs, so there is no need to wait for an idle callback.
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if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages / 2)) {
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queueMicrotask(() => {
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// Find the set of the largest 4 images, below the maximum size, with the highest
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// percentages used
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const pagesBySize = this._pages.filter(e => {
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return e.canvas.width * 2 <= (TextureAtlas.maxTextureSize || Constants.FORCED_MAX_TEXTURE_SIZE);
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}).sort((a, b) => {
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if (b.canvas.width !== a.canvas.width) {
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return b.canvas.width - a.canvas.width;
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}
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return b.percentageUsed - a.percentageUsed;
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});
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let sameSizeI = -1;
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let size = 0;
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for (let i = 0; i < pagesBySize.length; i++) {
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if (pagesBySize[i].canvas.width !== size) {
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sameSizeI = i;
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size = pagesBySize[i].canvas.width;
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} else if (i - sameSizeI === 3) {
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break;
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}
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if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages)) {
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// Find the set of the largest 4 images, below the maximum size, with the highest
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// percentages used
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const pagesBySize = this._pages.filter(e => {
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return e.canvas.width * 2 <= (TextureAtlas.maxTextureSize || Constants.FORCED_MAX_TEXTURE_SIZE);
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}).sort((a, b) => {
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if (b.canvas.width !== a.canvas.width) {
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return b.canvas.width - a.canvas.width;
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}
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// Gather details of the merge
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const mergingPages = pagesBySize.slice(sameSizeI, sameSizeI + 4);
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a > b ? 1 : -1);
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const mergedPageIndex = sortedMergingPagesIndexes[0];
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version++;
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// Replace the first _merging_ page with the _merged_ page
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this._pages[mergedPageIndex] = mergedPage;
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// Delete the other 3 pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 1; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Request the model to be cleared to refresh all texture pages.
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this._requestClearModel = true;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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return b.percentageUsed - a.percentageUsed;
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});
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let sameSizeI = -1;
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let size = 0;
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for (let i = 0; i < pagesBySize.length; i++) {
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if (pagesBySize[i].canvas.width !== size) {
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sameSizeI = i;
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size = pagesBySize[i].canvas.width;
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} else if (i - sameSizeI === 3) {
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break;
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}
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}
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// Gather details of the merge
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const mergingPages = pagesBySize.slice(sameSizeI, sameSizeI + 4);
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a > b ? 1 : -1);
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const mergedPageIndex = this.pages.length - mergingPages.length;
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version++;
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// Delete the pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._requestClearModel = true;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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// All new atlas pages are created small as they are highly dynamic
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@@ -756,13 +754,13 @@ export class TextureAtlas implements ITextureAtlas {
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}
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}
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// Create a new one if too much vertical space would be wasted or there is not enough room
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// Create a new page if too much vertical space would be wasted or there is not enough room
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// left in the page. The previous active row will become fixed in the process as it now has a
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// fixed height
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if (activeRow.y + rasterizedGlyph.size.y >= activePage.canvas.height || activeRow.height > rasterizedGlyph.size.y + Constants.ROW_PIXEL_THRESHOLD) {
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// Create the new fixed height row, creating a new page if there isn't enough room on the
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// current page
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let wasNewPageCreated = false;
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let wasPageAndRowFound = false;
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if (activePage.currentRow.y + activePage.currentRow.height + rasterizedGlyph.size.y >= activePage.canvas.height) {
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// Find the first page with room to create the new row on
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let candidatePage: AtlasPage | undefined;
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@@ -775,15 +773,30 @@ export class TextureAtlas implements ITextureAtlas {
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if (candidatePage) {
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activePage = candidatePage;
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} else {
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// Create a new page if there is no room
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const newPage = this._createNewPage();
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activePage = newPage;
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activeRow = newPage.currentRow;
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activeRow.height = rasterizedGlyph.size.y;
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wasNewPageCreated = true;
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// Before creating a new atlas page that would trigger a page merge, check if the
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// current active row is sufficient when ignoring the ROW_PIXEL_THRESHOLD. This will
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// improve texture utilization by using the available space before the page is merged
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// and becomes static.
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if (
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TextureAtlas.maxAtlasPages &&
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this._pages.length >= TextureAtlas.maxAtlasPages &&
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activeRow.y + rasterizedGlyph.size.y <= activePage.canvas.height &&
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activeRow.height >= rasterizedGlyph.size.y &&
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activeRow.x + rasterizedGlyph.size.x <= activePage.canvas.width
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) {
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// activePage and activeRow is already valid
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wasPageAndRowFound = true;
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} else {
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// Create a new page if there is no room
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const newPage = this._createNewPage();
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activePage = newPage;
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activeRow = newPage.currentRow;
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activeRow.height = rasterizedGlyph.size.y;
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wasPageAndRowFound = true;
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}
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}
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}
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if (!wasNewPageCreated) {
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if (!wasPageAndRowFound) {
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// Fix the current row as the new row is being added below
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if (activePage.currentRow.height > 0) {
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activePage.fixedRows.push(activePage.currentRow);
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